Added HealingJelly Item, Added PlayerInventory
Added healing jelly item blueprint and started working on the playerinventory UI
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Content/Blueprints/Items/BP_HealingJelly.uasset
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Content/Blueprints/Items/BP_HealingJelly.uasset
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version https://git-lfs.github.com/spec/v1
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oid sha256:8e387511b72d482c0cef5dcaf48822ceba438b4bd0cc13ff7410220ca992f15c
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size 6030
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version https://git-lfs.github.com/spec/v1
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oid sha256:6d8d52b9430b52830e8488a07bdc388bb5a602828a0b898e727c18aeb583fffb
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size 5894
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version https://git-lfs.github.com/spec/v1
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oid sha256:302db81a27f3921406ca175911dd01315a52040b80af2d5515e150f169383463
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size 5894
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version https://git-lfs.github.com/spec/v1
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oid sha256:6b443f673bb208fa1d7dd5a10319aaf03d7173f4232adda4d9e692895c6c6ade
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size 5894
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Content/Blueprints/WBP_PlayerInventory.uasset
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Content/Blueprints/WBP_PlayerInventory.uasset
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version https://git-lfs.github.com/spec/v1
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oid sha256:78538ab814d72cd06a99884f5656b4a37cd55ddb9116484f8301be5038323a9e
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size 18699
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@ -58,7 +58,7 @@ public:
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//The use Item class to use the item in the player Inventory
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//The use Item class to use the item in the player Inventory
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virtual void Use(class ATempCharacter* Character) PURE_VIRTUAL(UBaseItem);
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virtual void Use(class ATempCharacter* Character) PURE_VIRTUAL(UBaseItem);
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//This is the same as the use item class but its in BP instead
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//This is the same as the use item class but its in BP instead
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UFUNCTION(BlueprintImplementableEvent)
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UFUNCTION(BlueprintImplementableEvent)
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void OnUse(class ATempCharacter* Character);
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void OnUse(class ATempCharacter* Character);
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