diff --git a/Source/the_twilight_abyss/TurnBasedCombatV2/HoldToInitCombat.cpp b/Source/the_twilight_abyss/TurnBasedCombatV2/HoldToInitCombat.cpp index c934c6d..d06e87e 100644 --- a/Source/the_twilight_abyss/TurnBasedCombatV2/HoldToInitCombat.cpp +++ b/Source/the_twilight_abyss/TurnBasedCombatV2/HoldToInitCombat.cpp @@ -38,11 +38,11 @@ void UHoldToInitCombat::TickComponent(float DeltaTime, ELevelTick TickType, FAct Super::TickComponent(DeltaTime, TickType, ThisTickFunction); //If the player is holding down the right mouse button for 3 seconds, then the player will enter combat mode - if (bRightClickDown && RightClickDownTime < 3.0f) + if (bRightClickDown && RightClickDownTime < 0.1f) { RightClickDownTime += DeltaTime; } - else if (bRightClickDown && RightClickDownTime >= 3.0f) + else if (bRightClickDown && RightClickDownTime >= 0.1f) { //Enter Combat Mode Cast(GetWorld()->GetGameState())->StartCombat(TargetEnemy);