Merge pull request #35 from Games-Academy-Student-Work-22-23/implimenting-miningcrystals
Implimenting miningcrystals
This commit is contained in:
commit
8a68ac5213
BIN
Content/Blueprints/Items/ItemsInWorld/BP_Azos.uasset
(Stored with Git LFS)
BIN
Content/Blueprints/Items/ItemsInWorld/BP_Azos.uasset
(Stored with Git LFS)
Binary file not shown.
BIN
Content/Blueprints/Items/ItemsInWorld/BP_Eis.uasset
(Stored with Git LFS)
BIN
Content/Blueprints/Items/ItemsInWorld/BP_Eis.uasset
(Stored with Git LFS)
Binary file not shown.
BIN
Content/Blueprints/Items/ItemsInWorld/BP_Iroquoid.uasset
(Stored with Git LFS)
BIN
Content/Blueprints/Items/ItemsInWorld/BP_Iroquoid.uasset
(Stored with Git LFS)
Binary file not shown.
BIN
Content/Blueprints/Items/ItemsInWorld/BP_Probertium.uasset
(Stored with Git LFS)
BIN
Content/Blueprints/Items/ItemsInWorld/BP_Probertium.uasset
(Stored with Git LFS)
Binary file not shown.
@ -26,7 +26,6 @@ ATempCharacter::ATempCharacter()
|
||||
void ATempCharacter::BeginPlay()
|
||||
{
|
||||
Super::BeginPlay();
|
||||
|
||||
FirstPlayerController = GetWorld()->GetFirstPlayerController();
|
||||
CombatSystem = Cast<ATurnBaseCombatV2>(GetWorld()->GetGameState());
|
||||
WidgetPointer = Cast<UWidgetInteractionComponent>(this->GetComponentByClass(UWidgetInteractionComponent::StaticClass()));
|
||||
@ -136,22 +135,38 @@ void ATempCharacter::LineTraceLogic()
|
||||
{
|
||||
//UE_LOG(LogTemp, Display, TEXT("LineTraceLogic activated"));
|
||||
float GlobalTrace = TraceDistance;
|
||||
FHitResult OutHit;
|
||||
ThisCamera = Cast<UCameraComponent>(this->FindComponentByClass<UCameraComponent>());
|
||||
FVector Start = ThisCamera->GetComponentLocation();
|
||||
FVector End = Start + GlobalTrace * ThisCamera->GetForwardVector();
|
||||
FCollisionQueryParams TraceParams;
|
||||
TraceParams.AddIgnoredActor(this);
|
||||
|
||||
bHit = GetWorld()->LineTraceSingleByChannel(OutHit, Start, End, ECC_Pawn, TraceParams);
|
||||
if (bHit)
|
||||
{
|
||||
//we store the GetItem function from InventoryComponent into ItemArray variable
|
||||
|
||||
if (OutHit.GetActor() == nullptr)
|
||||
{
|
||||
return;
|
||||
}
|
||||
if(OutHit.GetActor()->ActorHasTag(TEXT("Probertium")))
|
||||
{
|
||||
AddToInventory();
|
||||
return;
|
||||
}
|
||||
if(OutHit.GetActor()->ActorHasTag(TEXT("Iroquid")))
|
||||
{
|
||||
AddToInventory();
|
||||
return;
|
||||
}
|
||||
if (OutHit.GetActor()->ActorHasTag(TEXT("Azos")))
|
||||
{
|
||||
AddToInventory();
|
||||
return;
|
||||
}
|
||||
if (OutHit.GetActor()->ActorHasTag(TEXT("Eis")))
|
||||
{
|
||||
AddToInventory();
|
||||
return;
|
||||
}
|
||||
if (OutHit.GetActor()->FindComponentByClass<UInventoryComponent>())
|
||||
{
|
||||
UE_LOG(LogTemp, Display, TEXT("Hit Merchant"));
|
||||
@ -166,10 +181,6 @@ void ATempCharacter::LineTraceLogic()
|
||||
{
|
||||
UE_LOG(LogTemp, Display, TEXT("Not Enough Gold"));
|
||||
}
|
||||
if (OutHit.GetActor()->ActorHasTag(Ammo))
|
||||
{
|
||||
OutHit.GetActor()->Destroy();
|
||||
}
|
||||
}
|
||||
// if the actor hit has the interaction component/script then it will activate the code
|
||||
|
||||
@ -210,6 +221,26 @@ void ATempCharacter::LineTraceLogic()
|
||||
}
|
||||
}
|
||||
|
||||
void ATempCharacter::AddToInventory()
|
||||
{
|
||||
if (OutHit.GetActor()->FindComponentByClass<UInventoryComponent>())
|
||||
{
|
||||
UE_LOG(LogTemp, Display, TEXT("Hit Merchant"));
|
||||
auto ItemArray = OutHit.GetActor()->FindComponentByClass<UInventoryComponent>()->GetItem(0);
|
||||
if (GoldBalance >= ItemArray->ItemCostPrice)
|
||||
{
|
||||
GoldBalance -= ItemArray->ItemCostPrice;
|
||||
Inventory->AddItem(ItemArray);
|
||||
UE_LOG(LogTemp, Display, TEXT("Item Purchased"));
|
||||
}
|
||||
if (GoldBalance <= 0)
|
||||
{
|
||||
UE_LOG(LogTemp, Display, TEXT("Not Enough Gold"));
|
||||
}
|
||||
OutHit.GetActor()->Destroy();
|
||||
}
|
||||
}
|
||||
|
||||
void ATempCharacter::InputDisabler()
|
||||
{
|
||||
//Disable Character Movement
|
||||
|
@ -128,5 +128,11 @@ public:
|
||||
UPROPERTY(EditAnywhere, Category= "Widgets")
|
||||
TSubclassOf<UUserWidget> CrossHairSub;
|
||||
|
||||
private:
|
||||
|
||||
UPROPERTY()
|
||||
FHitResult OutHit;
|
||||
|
||||
UFUNCTION()
|
||||
void AddToInventory();
|
||||
};
|
||||
|
Loading…
Reference in New Issue
Block a user