diff --git a/Source/the_twilight_abyss/TurnBasedCombatV2/HoldToInitCombat.cpp b/Source/the_twilight_abyss/TurnBasedCombatV2/HoldToInitCombat.cpp index 22fd2a7..7084e10 100644 --- a/Source/the_twilight_abyss/TurnBasedCombatV2/HoldToInitCombat.cpp +++ b/Source/the_twilight_abyss/TurnBasedCombatV2/HoldToInitCombat.cpp @@ -24,11 +24,11 @@ void UHoldToInitCombat::BeginPlay() Super::BeginPlay(); InitCombatWidget = CreateWidget(GetWorld(), InitCombatWidgetClass); - UInputComponent* playerInputComponent = GetWorld()->GetFirstPlayerController()->InputComponent; + UInputComponent* PlayerInputComponent = GetWorld()->GetFirstPlayerController()->InputComponent; //Bind Right Mouse Button to the function OnRightClickDown - playerInputComponent->BindAction("RightClick", IE_Pressed, this, &UHoldToInitCombat::OnRightClickDown); + PlayerInputComponent->BindAction("RightClick", IE_Pressed, this, &UHoldToInitCombat::OnRightClickDown); //Bind Right Mouse Button to the function OnRightClickUp - playerInputComponent->BindAction("RightClick", IE_Released, this, &UHoldToInitCombat::OnRightClickUp); + PlayerInputComponent->BindAction("RightClick", IE_Released, this, &UHoldToInitCombat::OnRightClickUp); }