Removed ItemPurchaseComponent script

Removed the script as I am not using it for now and solely sticking to creating the inventory system and items currently.
This commit is contained in:
MH261677 2022-11-14 16:52:04 +00:00
parent 7699a088ae
commit 8f0a770bfb
2 changed files with 0 additions and 61 deletions

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@ -1,35 +0,0 @@
// Fill out your copyright notice in the Description page of Project Settings.
#include "ItemPurchaseComponent.h"
// Sets default values for this component's properties
UItemPurchaseComponent::UItemPurchaseComponent()
{
// Set this component to be initialized when the game starts, and to be ticked every frame. You can turn these features
// off to improve performance if you don't need them.
PrimaryComponentTick.bCanEverTick = true;
// ...
}
// Called when the game starts
void UItemPurchaseComponent::BeginPlay()
{
Super::BeginPlay();
// ...
}
// Called every frame
void UItemPurchaseComponent::TickComponent(float DeltaTime, ELevelTick TickType, FActorComponentTickFunction* ThisTickFunction)
{
Super::TickComponent(DeltaTime, TickType, ThisTickFunction);
// ...
}

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@ -1,26 +0,0 @@
// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "Components/ActorComponent.h"
#include "ItemPurchaseComponent.generated.h"
UCLASS(ClassGroup=(Custom), meta=(BlueprintSpawnableComponent))
class THE_TWILIGHT_ABYSS_API UItemPurchaseComponent : public UActorComponent
{
GENERATED_BODY()
public:
// Sets default values for this component's properties
UItemPurchaseComponent();
protected:
// Called when the game starts
virtual void BeginPlay() override;
public:
// Called every frame
virtual void TickComponent(float DeltaTime, ELevelTick TickType, FActorComponentTickFunction* ThisTickFunction) override;
};