Removed ItemPurchaseComponent script
Removed the script as I am not using it for now and solely sticking to creating the inventory system and items currently.
This commit is contained in:
parent
7699a088ae
commit
8f0a770bfb
@ -1,35 +0,0 @@
|
|||||||
// Fill out your copyright notice in the Description page of Project Settings.
|
|
||||||
|
|
||||||
|
|
||||||
#include "ItemPurchaseComponent.h"
|
|
||||||
|
|
||||||
|
|
||||||
// Sets default values for this component's properties
|
|
||||||
UItemPurchaseComponent::UItemPurchaseComponent()
|
|
||||||
{
|
|
||||||
// Set this component to be initialized when the game starts, and to be ticked every frame. You can turn these features
|
|
||||||
// off to improve performance if you don't need them.
|
|
||||||
PrimaryComponentTick.bCanEverTick = true;
|
|
||||||
|
|
||||||
// ...
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
// Called when the game starts
|
|
||||||
void UItemPurchaseComponent::BeginPlay()
|
|
||||||
{
|
|
||||||
Super::BeginPlay();
|
|
||||||
|
|
||||||
// ...
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
// Called every frame
|
|
||||||
void UItemPurchaseComponent::TickComponent(float DeltaTime, ELevelTick TickType, FActorComponentTickFunction* ThisTickFunction)
|
|
||||||
{
|
|
||||||
Super::TickComponent(DeltaTime, TickType, ThisTickFunction);
|
|
||||||
|
|
||||||
// ...
|
|
||||||
}
|
|
||||||
|
|
@ -1,26 +0,0 @@
|
|||||||
// Fill out your copyright notice in the Description page of Project Settings.
|
|
||||||
|
|
||||||
#pragma once
|
|
||||||
|
|
||||||
#include "CoreMinimal.h"
|
|
||||||
#include "Components/ActorComponent.h"
|
|
||||||
#include "ItemPurchaseComponent.generated.h"
|
|
||||||
|
|
||||||
|
|
||||||
UCLASS(ClassGroup=(Custom), meta=(BlueprintSpawnableComponent))
|
|
||||||
class THE_TWILIGHT_ABYSS_API UItemPurchaseComponent : public UActorComponent
|
|
||||||
{
|
|
||||||
GENERATED_BODY()
|
|
||||||
|
|
||||||
public:
|
|
||||||
// Sets default values for this component's properties
|
|
||||||
UItemPurchaseComponent();
|
|
||||||
|
|
||||||
protected:
|
|
||||||
// Called when the game starts
|
|
||||||
virtual void BeginPlay() override;
|
|
||||||
|
|
||||||
public:
|
|
||||||
// Called every frame
|
|
||||||
virtual void TickComponent(float DeltaTime, ELevelTick TickType, FActorComponentTickFunction* ThisTickFunction) override;
|
|
||||||
};
|
|
Loading…
Reference in New Issue
Block a user