Added Combat UI Asset for World Space
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Content/Assets/Objects/Updated_level_map/WaterMaterial/Water_thingg.uasset
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Content/Blueprints/Combat_UI/BookCombat_UI.uasset
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Content/Blueprints/Combat_UI/BookWorldWidget.uasset
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Content/Blueprints/Combat_UI/CombatCharacter.uasset
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Content/Blueprints/Combat_UI/Combat_UI.uasset
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Content/Blueprints/Combat_UI/Widget3DPassThrough.uasset
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Content/Blueprints/Combat_UI/Widget3DPassThrough_Inst.uasset
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Content/Blueprints/Combat_UI/Widget3DPassThrough_Inst.uasset
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Content/Levels/Build.umap
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// Fill out your copyright notice in the Description page of Project Settings.
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#include "OpeningTextHandler.h"
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// Fill out your copyright notice in the Description page of Project Settings.
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#pragma once
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#include "CoreMinimal.h"
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#include "Blueprint/UserWidget.h"
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#include "OpeningTextHandler.generated.h"
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/**
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*
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*/
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UCLASS()
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class THE_TWILIGHT_ABYSS_API UOpeningTextHandler : public UUserWidget
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{
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GENERATED_BODY()
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public:
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// Sets default values for this actor's properties
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UOpeningTextHandler();
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};
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