Updated TurnBasedCombat to Include New Combos
This commit is contained in:
		
							parent
							
								
									e96c3411c0
								
							
						
					
					
						commit
						9b0ef82e7c
					
				
							
								
								
									
										
											BIN
										
									
								
								Content/BlueprintAI/AI/AIBruh.uasset
									 (Stored with Git LFS)
									
									
									
									
								
							
							
						
						
									
										
											BIN
										
									
								
								Content/BlueprintAI/AI/AIBruh.uasset
									 (Stored with Git LFS)
									
									
									
									
								
							
										
											Binary file not shown.
										
									
								
							
							
								
								
									
										
											BIN
										
									
								
								Content/Blueprints/Combat_UI/Combat_UI.uasset
									 (Stored with Git LFS)
									
									
									
									
								
							
							
						
						
									
										
											BIN
										
									
								
								Content/Blueprints/Combat_UI/Combat_UI.uasset
									 (Stored with Git LFS)
									
									
									
									
								
							
										
											Binary file not shown.
										
									
								
							@ -42,13 +42,13 @@ void UEatableItems::Use(ATempCharacter* Character)
 | 
				
			|||||||
		if (isAmmoItemType)
 | 
							if (isAmmoItemType)
 | 
				
			||||||
		{
 | 
							{
 | 
				
			||||||
			TurnBaseCombat = GetWorld()->GetGameState<ATurnBaseCombatV2>();
 | 
								TurnBaseCombat = GetWorld()->GetGameState<ATurnBaseCombatV2>();
 | 
				
			||||||
			if (TurnBaseCombat->IronResource > 10)
 | 
								if (TurnBaseCombat->ProbertiumResource > 10)
 | 
				
			||||||
			{
 | 
								{
 | 
				
			||||||
				TurnBaseCombat->IronResource += 5;
 | 
									TurnBaseCombat->ProbertiumResource += 5;
 | 
				
			||||||
			}
 | 
								}
 | 
				
			||||||
			if (TurnBaseCombat->SulfurResource > 10)
 | 
								if (TurnBaseCombat->EisResource > 10)
 | 
				
			||||||
			{
 | 
								{
 | 
				
			||||||
				TurnBaseCombat->SulfurResource += 5;
 | 
									TurnBaseCombat->EisResource += 5;
 | 
				
			||||||
			}
 | 
								}
 | 
				
			||||||
			Character->Inventory->RemoveItem(this);
 | 
								Character->Inventory->RemoveItem(this);
 | 
				
			||||||
		}
 | 
							}
 | 
				
			||||||
 | 
				
			|||||||
@ -95,4 +95,6 @@ public:
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
	FName Ammo;
 | 
						FName Ammo;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						UPROPERTY(BlueprintReadWrite)
 | 
				
			||||||
 | 
						float ReactionSpeed = 100.0f;
 | 
				
			||||||
};
 | 
					};
 | 
				
			||||||
 | 
				
			|||||||
@ -39,8 +39,10 @@ void ATurnBaseCombatV2::StartCombat(AActor* Enemy)
 | 
				
			|||||||
	HUD->AddToViewport();
 | 
						HUD->AddToViewport();
 | 
				
			||||||
	EnemyActor = Enemy;
 | 
						EnemyActor = Enemy;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	IronResource = 10;
 | 
						ProbertiumResource = 10;
 | 
				
			||||||
	SulfurResource = 10;
 | 
						EisResource = 10;
 | 
				
			||||||
 | 
						AzosResource = 10;
 | 
				
			||||||
 | 
						IroquoidResource = 10;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	//Disable Character Movement
 | 
						//Disable Character Movement
 | 
				
			||||||
	if (ACharacter* PlayerCharacter = Cast<ACharacter>(GetWorld()->GetFirstPlayerController()->GetPawn()))
 | 
						if (ACharacter* PlayerCharacter = Cast<ACharacter>(GetWorld()->GetFirstPlayerController()->GetPawn()))
 | 
				
			||||||
@ -80,12 +82,12 @@ void ATurnBaseCombatV2::EndCombat()
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
void ATurnBaseCombatV2::FKeyPressed()
 | 
					void ATurnBaseCombatV2::FKeyPressed()
 | 
				
			||||||
{
 | 
					{
 | 
				
			||||||
	FButtonOnClick();
 | 
						PButtonOnClick();
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
void ATurnBaseCombatV2::WKeyPressed()
 | 
					void ATurnBaseCombatV2::WKeyPressed()
 | 
				
			||||||
{
 | 
					{
 | 
				
			||||||
	WButtonOnClick();
 | 
						EButtonOnClick();
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
void ATurnBaseCombatV2::BeginPlay()
 | 
					void ATurnBaseCombatV2::BeginPlay()
 | 
				
			||||||
@ -109,16 +111,22 @@ void ATurnBaseCombatV2::BeginPlay()
 | 
				
			|||||||
	BattleLogTextBlock = Cast<UTextBlock>(HUD->GetWidgetFromName("BattleLog"));
 | 
						BattleLogTextBlock = Cast<UTextBlock>(HUD->GetWidgetFromName("BattleLog"));
 | 
				
			||||||
	PlayerHealthBar = Cast<UProgressBar>(HUD->GetWidgetFromName("PlayerHealthBar"));
 | 
						PlayerHealthBar = Cast<UProgressBar>(HUD->GetWidgetFromName("PlayerHealthBar"));
 | 
				
			||||||
	EnemyHealthBar = Cast<UProgressBar>(HUD->GetWidgetFromName("EnemyHealthBar"));
 | 
						EnemyHealthBar = Cast<UProgressBar>(HUD->GetWidgetFromName("EnemyHealthBar"));
 | 
				
			||||||
	IronResourceBar = Cast<UProgressBar>(HUD->GetWidgetFromName("IronResourceBar"));
 | 
						ProbertiumResourceBar = Cast<UProgressBar>(HUD->GetWidgetFromName("ProbertiumResourceBar"));
 | 
				
			||||||
	SulfurResourceBar = Cast<UProgressBar>(HUD->GetWidgetFromName("SulfurResourceBar"));
 | 
						EisResourceBar = Cast<UProgressBar>(HUD->GetWidgetFromName("EisResourceBar"));
 | 
				
			||||||
 | 
						AzosResourceBar = Cast<UProgressBar>(HUD->GetWidgetFromName("AzosResourceBar"));
 | 
				
			||||||
 | 
						IroquoidResourceBar = Cast<UProgressBar>(HUD->GetWidgetFromName("IroquoidResourceBar"));
 | 
				
			||||||
	CastButton = Cast<UButton>(HUD->GetWidgetFromName("CastButton"));
 | 
						CastButton = Cast<UButton>(HUD->GetWidgetFromName("CastButton"));
 | 
				
			||||||
	FButton = Cast<UButton>(HUD->GetWidgetFromName("FButton"));
 | 
						PButton = Cast<UButton>(HUD->GetWidgetFromName("PButton"));
 | 
				
			||||||
	WButton = Cast<UButton>(HUD->GetWidgetFromName("WButton"));
 | 
						EButton = Cast<UButton>(HUD->GetWidgetFromName("EButton"));
 | 
				
			||||||
 | 
						AButton = Cast<UButton>(HUD->GetWidgetFromName("AButton"));
 | 
				
			||||||
 | 
						IButton = Cast<UButton>(HUD->GetWidgetFromName("IButton"));
 | 
				
			||||||
	BackspaceButton = Cast<UButton>(HUD->GetWidgetFromName("BackspaceButton"));
 | 
						BackspaceButton = Cast<UButton>(HUD->GetWidgetFromName("BackspaceButton"));
 | 
				
			||||||
	RunButton = Cast<UButton>(HUD->GetWidgetFromName("RunButton"));
 | 
						RunButton = Cast<UButton>(HUD->GetWidgetFromName("RunButton"));
 | 
				
			||||||
	CastButton->OnClicked.AddDynamic(this, &ATurnBaseCombatV2::CastButtonOnClick);
 | 
						CastButton->OnClicked.AddDynamic(this, &ATurnBaseCombatV2::CastButtonOnClick);
 | 
				
			||||||
	FButton->OnClicked.AddDynamic(this, &ATurnBaseCombatV2::FButtonOnClick);
 | 
						PButton->OnClicked.AddDynamic(this, &ATurnBaseCombatV2::PButtonOnClick);
 | 
				
			||||||
	WButton->OnClicked.AddDynamic(this, &ATurnBaseCombatV2::WButtonOnClick);
 | 
						EButton->OnClicked.AddDynamic(this, &ATurnBaseCombatV2::EButtonOnClick);
 | 
				
			||||||
 | 
						AButton->OnClicked.AddDynamic(this, &ATurnBaseCombatV2::AButtonOnClick);
 | 
				
			||||||
 | 
						IButton->OnClicked.AddDynamic(this, &ATurnBaseCombatV2::IButtonOnClick);
 | 
				
			||||||
	BackspaceButton->OnClicked.AddDynamic(this, &ATurnBaseCombatV2::BackspaceButtonOnClick);
 | 
						BackspaceButton->OnClicked.AddDynamic(this, &ATurnBaseCombatV2::BackspaceButtonOnClick);
 | 
				
			||||||
	RunButton->OnClicked.AddDynamic(this, &ATurnBaseCombatV2::RunButtonOnClick);
 | 
						RunButton->OnClicked.AddDynamic(this, &ATurnBaseCombatV2::RunButtonOnClick);
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
@ -131,13 +139,21 @@ void ATurnBaseCombatV2::ExecuteCast(FString Combo)
 | 
				
			|||||||
		//For each character in the current combo add back the resource
 | 
							//For each character in the current combo add back the resource
 | 
				
			||||||
		for (int i = 0; i < Combo.Len(); i++)
 | 
							for (int i = 0; i < Combo.Len(); i++)
 | 
				
			||||||
		{
 | 
							{
 | 
				
			||||||
			if (Combo[i] == 'F')
 | 
								if (Combo[i] == 'P')
 | 
				
			||||||
			{
 | 
								{
 | 
				
			||||||
				IronResource += 1;
 | 
									ProbertiumResource += 1;
 | 
				
			||||||
			}
 | 
								}
 | 
				
			||||||
			else if (Combo[i] == 'W')
 | 
								else if (Combo[i] == 'E')
 | 
				
			||||||
			{
 | 
								{
 | 
				
			||||||
				SulfurResource += 1;
 | 
									EisResource += 1;
 | 
				
			||||||
 | 
								}
 | 
				
			||||||
 | 
								else if (Combo[i] == 'A')
 | 
				
			||||||
 | 
								{
 | 
				
			||||||
 | 
									AzosResource += 1;
 | 
				
			||||||
 | 
								}
 | 
				
			||||||
 | 
								else if (Combo[i] == 'I')
 | 
				
			||||||
 | 
								{
 | 
				
			||||||
 | 
									IroquoidResource += 1;
 | 
				
			||||||
			}
 | 
								}
 | 
				
			||||||
		}
 | 
							}
 | 
				
			||||||
		CurrentComboString = "";
 | 
							CurrentComboString = "";
 | 
				
			||||||
@ -251,41 +267,79 @@ void ATurnBaseCombatV2::CastButtonOnClick()
 | 
				
			|||||||
	ExecuteCast(CurrentComboString);
 | 
						ExecuteCast(CurrentComboString);
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
void ATurnBaseCombatV2::FButtonOnClick()
 | 
					void ATurnBaseCombatV2::PButtonOnClick()
 | 
				
			||||||
{
 | 
					{
 | 
				
			||||||
	if (ActiveActionPoints >= DefaultActionPoints)
 | 
						if (ActiveActionPoints >= DefaultActionPoints)
 | 
				
			||||||
	{
 | 
						{
 | 
				
			||||||
		GEngine->AddOnScreenDebugMessage(-1, 5.f, FColor::Red, TEXT("No More Action Points"));
 | 
							GEngine->AddOnScreenDebugMessage(-1, 5.f, FColor::Red, TEXT("No More Action Points"));
 | 
				
			||||||
		return;
 | 
							return;
 | 
				
			||||||
	}
 | 
						}
 | 
				
			||||||
	if (IronResource <= 0)
 | 
						if (ProbertiumResource <= 0)
 | 
				
			||||||
	{
 | 
						{
 | 
				
			||||||
		GEngine->AddOnScreenDebugMessage(-1, 5.f, FColor::Red, TEXT("No More Iron"));
 | 
							GEngine->AddOnScreenDebugMessage(-1, 5.f, FColor::Red, TEXT("No More Probertium"));
 | 
				
			||||||
		return;
 | 
							return;
 | 
				
			||||||
	}
 | 
						}
 | 
				
			||||||
	UseActionPoint();
 | 
						UseActionPoint();
 | 
				
			||||||
	CurrentComboString.AppendChar('F');
 | 
						CurrentComboString.AppendChar('P');
 | 
				
			||||||
	UpdateComboString(CurrentComboString);
 | 
						UpdateComboString(CurrentComboString);
 | 
				
			||||||
	IronResource -= 1;
 | 
						ProbertiumResource -= 1;
 | 
				
			||||||
	UpdateResourceBars();
 | 
						UpdateResourceBars();
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
void ATurnBaseCombatV2::WButtonOnClick()
 | 
					void ATurnBaseCombatV2::EButtonOnClick()
 | 
				
			||||||
{
 | 
					{
 | 
				
			||||||
	if (ActiveActionPoints >= DefaultActionPoints)
 | 
						if (ActiveActionPoints >= DefaultActionPoints)
 | 
				
			||||||
	{
 | 
						{
 | 
				
			||||||
		GEngine->AddOnScreenDebugMessage(-1, 5.f, FColor::Red, TEXT("No More Action Points"));
 | 
							GEngine->AddOnScreenDebugMessage(-1, 5.f, FColor::Red, TEXT("No More Action Points"));
 | 
				
			||||||
		return;
 | 
							return;
 | 
				
			||||||
	}
 | 
						}
 | 
				
			||||||
	if (SulfurResource <= 0)
 | 
						if (EisResource <= 0)
 | 
				
			||||||
	{
 | 
						{
 | 
				
			||||||
		GEngine->AddOnScreenDebugMessage(-1, 5.f, FColor::Red, TEXT("No More Sulfur"));
 | 
							GEngine->AddOnScreenDebugMessage(-1, 5.f, FColor::Red, TEXT("No More Eis"));
 | 
				
			||||||
		return;
 | 
							return;
 | 
				
			||||||
	}
 | 
						}
 | 
				
			||||||
	UseActionPoint();
 | 
						UseActionPoint();
 | 
				
			||||||
	CurrentComboString.AppendChar('W');
 | 
						CurrentComboString.AppendChar('E');
 | 
				
			||||||
	UpdateComboString(CurrentComboString);
 | 
						UpdateComboString(CurrentComboString);
 | 
				
			||||||
	SulfurResource -= 1;
 | 
						EisResource -= 1;
 | 
				
			||||||
 | 
						UpdateResourceBars();
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					void ATurnBaseCombatV2::AButtonOnClick()
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
						if (ActiveActionPoints >= DefaultActionPoints)
 | 
				
			||||||
 | 
						{
 | 
				
			||||||
 | 
							GEngine->AddOnScreenDebugMessage(-1, 5.f, FColor::Red, TEXT("No More Action Points"));
 | 
				
			||||||
 | 
							return;
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
						if (AzosResource <= 0)
 | 
				
			||||||
 | 
						{
 | 
				
			||||||
 | 
							GEngine->AddOnScreenDebugMessage(-1, 5.f, FColor::Red, TEXT("No More Azos"));
 | 
				
			||||||
 | 
							return;
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
						UseActionPoint();
 | 
				
			||||||
 | 
						CurrentComboString.AppendChar('A');
 | 
				
			||||||
 | 
						UpdateComboString(CurrentComboString);
 | 
				
			||||||
 | 
						AzosResource -= 1;
 | 
				
			||||||
 | 
						UpdateResourceBars();
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					void ATurnBaseCombatV2::IButtonOnClick()
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
						if (ActiveActionPoints >= DefaultActionPoints)
 | 
				
			||||||
 | 
						{
 | 
				
			||||||
 | 
							GEngine->AddOnScreenDebugMessage(-1, 5.f, FColor::Red, TEXT("No More Action Points"));
 | 
				
			||||||
 | 
							return;
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
						if (IroquoidResource <= 0)
 | 
				
			||||||
 | 
						{
 | 
				
			||||||
 | 
							GEngine->AddOnScreenDebugMessage(-1, 5.f, FColor::Red, TEXT("No More Iroquoid"));
 | 
				
			||||||
 | 
							return;
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
						UseActionPoint();
 | 
				
			||||||
 | 
						CurrentComboString.AppendChar('I');
 | 
				
			||||||
 | 
						UpdateComboString(CurrentComboString);
 | 
				
			||||||
 | 
						IroquoidResource -= 1;
 | 
				
			||||||
	UpdateResourceBars();
 | 
						UpdateResourceBars();
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
@ -297,13 +351,21 @@ void ATurnBaseCombatV2::BackspaceButtonOnClick()
 | 
				
			|||||||
		return;
 | 
							return;
 | 
				
			||||||
	}
 | 
						}
 | 
				
			||||||
	ReuseActionPoint();
 | 
						ReuseActionPoint();
 | 
				
			||||||
	if (CurrentComboString.Right(1) == "F")
 | 
						if (CurrentComboString.Right(1) == "P")
 | 
				
			||||||
	{
 | 
						{
 | 
				
			||||||
		IronResource += 1;
 | 
							ProbertiumResource += 1;
 | 
				
			||||||
	}
 | 
						}
 | 
				
			||||||
	else if (CurrentComboString.Right(1) == "W")
 | 
						else if (CurrentComboString.Right(1) == "E")
 | 
				
			||||||
	{
 | 
						{
 | 
				
			||||||
		SulfurResource += 1;
 | 
							EisResource += 1;
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
						else if (CurrentComboString.Right(1) == "A")
 | 
				
			||||||
 | 
						{
 | 
				
			||||||
 | 
							AzosResource += 1;
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
						else if (CurrentComboString.Right(1) == "I")
 | 
				
			||||||
 | 
						{
 | 
				
			||||||
 | 
							IroquoidResource += 1;
 | 
				
			||||||
	}
 | 
						}
 | 
				
			||||||
	CurrentComboString.RemoveAt(CurrentComboString.Len() - 1);
 | 
						CurrentComboString.RemoveAt(CurrentComboString.Len() - 1);
 | 
				
			||||||
	UpdateComboString(CurrentComboString);
 | 
						UpdateComboString(CurrentComboString);
 | 
				
			||||||
@ -351,14 +413,18 @@ void ATurnBaseCombatV2::UpdateBattleLog()
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
void ATurnBaseCombatV2::UpdateResourceBars() const
 | 
					void ATurnBaseCombatV2::UpdateResourceBars() const
 | 
				
			||||||
{
 | 
					{
 | 
				
			||||||
	IronResourceBar->SetPercent(IronResource / 10.0f);
 | 
						ProbertiumResourceBar->SetPercent(ProbertiumResource / 10.0f);
 | 
				
			||||||
	SulfurResourceBar->SetPercent(SulfurResource / 10.0f);
 | 
						EisResourceBar->SetPercent(EisResource / 10.0f);
 | 
				
			||||||
 | 
						AzosResourceBar->SetPercent(AzosResource / 10.0f);
 | 
				
			||||||
 | 
						IroquoidResourceBar->SetPercent(IroquoidResource / 10.0f);
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
void ATurnBaseCombatV2::ToggleButtons() const
 | 
					void ATurnBaseCombatV2::ToggleButtons() const
 | 
				
			||||||
{
 | 
					{
 | 
				
			||||||
	FButton->SetIsEnabled(!FButton->GetIsEnabled());
 | 
						PButton->SetIsEnabled(!PButton->GetIsEnabled());
 | 
				
			||||||
	WButton->SetIsEnabled(!WButton->GetIsEnabled());
 | 
						EButton->SetIsEnabled(!EButton->GetIsEnabled());
 | 
				
			||||||
 | 
						AButton->SetIsEnabled(!AButton->GetIsEnabled());
 | 
				
			||||||
 | 
						IButton->SetIsEnabled(!IButton->GetIsEnabled());
 | 
				
			||||||
	BackspaceButton->SetIsEnabled(!BackspaceButton->GetIsEnabled());
 | 
						BackspaceButton->SetIsEnabled(!BackspaceButton->GetIsEnabled());
 | 
				
			||||||
	CastButton->SetIsEnabled(!CastButton->GetIsEnabled());
 | 
						CastButton->SetIsEnabled(!CastButton->GetIsEnabled());
 | 
				
			||||||
	RunButton->SetIsEnabled(!RunButton->GetIsEnabled());
 | 
						RunButton->SetIsEnabled(!RunButton->GetIsEnabled());
 | 
				
			||||||
 | 
				
			|||||||
@ -27,10 +27,15 @@ public:
 | 
				
			|||||||
	int DefaultActionPoints = 3;
 | 
						int DefaultActionPoints = 3;
 | 
				
			||||||
	UPROPERTY(EditDefaultsOnly)
 | 
						UPROPERTY(EditDefaultsOnly)
 | 
				
			||||||
	int ActiveActionPoints = 0;
 | 
						int ActiveActionPoints = 0;
 | 
				
			||||||
 | 
						
 | 
				
			||||||
	UPROPERTY(EditDefaultsOnly)
 | 
						UPROPERTY(EditDefaultsOnly)
 | 
				
			||||||
	int IronResource = 10; // F
 | 
						int ProbertiumResource = 10; 
 | 
				
			||||||
	UPROPERTY(EditDefaultsOnly)
 | 
						UPROPERTY(EditDefaultsOnly)
 | 
				
			||||||
	int SulfurResource = 10; // W
 | 
						int EisResource = 10;
 | 
				
			||||||
 | 
						UPROPERTY(EditDefaultsOnly)
 | 
				
			||||||
 | 
						int AzosResource = 10;
 | 
				
			||||||
 | 
						UPROPERTY(EditDefaultsOnly)
 | 
				
			||||||
 | 
						int IroquoidResource = 10;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	UPROPERTY(EditDefaultsOnly)
 | 
						UPROPERTY(EditDefaultsOnly)
 | 
				
			||||||
	UNiagaraSystem* GunEffect;
 | 
						UNiagaraSystem* GunEffect;
 | 
				
			||||||
@ -51,11 +56,26 @@ public:
 | 
				
			|||||||
	UPROPERTY(EditAnywhere)
 | 
						UPROPERTY(EditAnywhere)
 | 
				
			||||||
	TMap<FString, int32> ValidCombos =
 | 
						TMap<FString, int32> ValidCombos =
 | 
				
			||||||
	{
 | 
						{
 | 
				
			||||||
		{"F", 10},
 | 
							{"P", 5},
 | 
				
			||||||
		{"W", 10},
 | 
							{"PP", 15},
 | 
				
			||||||
		{"WW", 15},
 | 
							{"PPP", 20},
 | 
				
			||||||
		{"FW", 20},
 | 
							{"E", 5},
 | 
				
			||||||
		{"FFW", 30}
 | 
							{"EE", 15},
 | 
				
			||||||
 | 
							{"EEE", 20},
 | 
				
			||||||
 | 
							{"A", 5},
 | 
				
			||||||
 | 
							{"AA", 15},
 | 
				
			||||||
 | 
							{"AAA", 20},
 | 
				
			||||||
 | 
							{"I", 5},
 | 
				
			||||||
 | 
							{"II", 15},
 | 
				
			||||||
 | 
							{"III", 20},
 | 
				
			||||||
 | 
							{"IA", 15},
 | 
				
			||||||
 | 
							{"IIA", 20},
 | 
				
			||||||
 | 
							{"EP", 15},
 | 
				
			||||||
 | 
							{"EEP", 20},
 | 
				
			||||||
 | 
							{"AE", 15},
 | 
				
			||||||
 | 
							{"AAE", 20},
 | 
				
			||||||
 | 
							{"PI", 15},
 | 
				
			||||||
 | 
							{"PPI", 20}
 | 
				
			||||||
	};
 | 
						};
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	FString BattleLog;
 | 
						FString BattleLog;
 | 
				
			||||||
@ -92,40 +112,41 @@ private:
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
	UPROPERTY(VisibleAnywhere)
 | 
						UPROPERTY(VisibleAnywhere)
 | 
				
			||||||
	UTextBlock* TurnIndicatorTextBlock;
 | 
						UTextBlock* TurnIndicatorTextBlock;
 | 
				
			||||||
 | 
					 | 
				
			||||||
	UPROPERTY(VisibleAnywhere)
 | 
						UPROPERTY(VisibleAnywhere)
 | 
				
			||||||
	UTextBlock* CurrentComboTextBlock;
 | 
						UTextBlock* CurrentComboTextBlock;
 | 
				
			||||||
 | 
					 | 
				
			||||||
	UPROPERTY(VisibleAnywhere)
 | 
						UPROPERTY(VisibleAnywhere)
 | 
				
			||||||
	UTextBlock* BattleLogTextBlock;
 | 
						UTextBlock* BattleLogTextBlock;
 | 
				
			||||||
 | 
					 | 
				
			||||||
	UPROPERTY(VisibleAnywhere)
 | 
						UPROPERTY(VisibleAnywhere)
 | 
				
			||||||
	UTextBlock* ActionPointsTextBlock;
 | 
						UTextBlock* ActionPointsTextBlock;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	UPROPERTY(VisibleAnywhere)
 | 
						UPROPERTY(VisibleAnywhere)
 | 
				
			||||||
	UProgressBar* PlayerHealthBar;
 | 
						UProgressBar* PlayerHealthBar;
 | 
				
			||||||
 | 
					 | 
				
			||||||
	UPROPERTY(VisibleAnywhere)
 | 
						UPROPERTY(VisibleAnywhere)
 | 
				
			||||||
	UProgressBar* EnemyHealthBar;
 | 
						UProgressBar* EnemyHealthBar;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	UPROPERTY(VisibleAnywhere)
 | 
						UPROPERTY(VisibleAnywhere)
 | 
				
			||||||
	UProgressBar* IronResourceBar;
 | 
						UProgressBar* ProbertiumResourceBar;
 | 
				
			||||||
 | 
					 | 
				
			||||||
	UPROPERTY(VisibleAnywhere)
 | 
						UPROPERTY(VisibleAnywhere)
 | 
				
			||||||
	UProgressBar* SulfurResourceBar;
 | 
						UProgressBar* EisResourceBar;
 | 
				
			||||||
 | 
						UPROPERTY(VisibleAnywhere)
 | 
				
			||||||
 | 
						UProgressBar* AzosResourceBar;
 | 
				
			||||||
 | 
						UPROPERTY(VisibleAnywhere)
 | 
				
			||||||
 | 
						UProgressBar* IroquoidResourceBar;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	UPROPERTY(VisibleAnywhere)
 | 
						UPROPERTY(VisibleAnywhere)
 | 
				
			||||||
	UButton* CastButton;
 | 
						UButton* CastButton;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	UPROPERTY(VisibleAnywhere)
 | 
						UPROPERTY(VisibleAnywhere)
 | 
				
			||||||
	UButton* FButton;
 | 
						UButton* PButton;
 | 
				
			||||||
 | 
					 | 
				
			||||||
	UPROPERTY(VisibleAnywhere)
 | 
						UPROPERTY(VisibleAnywhere)
 | 
				
			||||||
	UButton* WButton;
 | 
						UButton* EButton;
 | 
				
			||||||
 | 
						UPROPERTY(VisibleAnywhere)
 | 
				
			||||||
 | 
						UButton* AButton;
 | 
				
			||||||
 | 
						UPROPERTY(VisibleAnywhere)
 | 
				
			||||||
 | 
						UButton* IButton;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	UPROPERTY(VisibleAnywhere)
 | 
						UPROPERTY(VisibleAnywhere)
 | 
				
			||||||
	UButton* BackspaceButton;
 | 
						UButton* BackspaceButton;
 | 
				
			||||||
 | 
					 | 
				
			||||||
	UPROPERTY(VisibleAnywhere)
 | 
						UPROPERTY(VisibleAnywhere)
 | 
				
			||||||
	UButton* RunButton;
 | 
						UButton* RunButton;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
@ -133,14 +154,16 @@ private:
 | 
				
			|||||||
	void CastButtonOnClick();
 | 
						void CastButtonOnClick();
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	UFUNCTION()
 | 
						UFUNCTION()
 | 
				
			||||||
	void FButtonOnClick();
 | 
						void PButtonOnClick();
 | 
				
			||||||
 | 
					 | 
				
			||||||
	UFUNCTION()
 | 
						UFUNCTION()
 | 
				
			||||||
	void WButtonOnClick();
 | 
						void EButtonOnClick();
 | 
				
			||||||
 | 
						UFUNCTION()
 | 
				
			||||||
 | 
						void AButtonOnClick();
 | 
				
			||||||
 | 
						UFUNCTION()
 | 
				
			||||||
 | 
						void IButtonOnClick();
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	UFUNCTION()
 | 
						UFUNCTION()
 | 
				
			||||||
	void BackspaceButtonOnClick();
 | 
						void BackspaceButtonOnClick();
 | 
				
			||||||
 | 
					 | 
				
			||||||
	UFUNCTION()
 | 
						UFUNCTION()
 | 
				
			||||||
	void RunButtonOnClick();
 | 
						void RunButtonOnClick();
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
				
			|||||||
							
								
								
									
										4
									
								
								the_twilight_abyss.uproject.DotSettings
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										4
									
								
								the_twilight_abyss.uproject.DotSettings
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,4 @@
 | 
				
			|||||||
 | 
					<wpf:ResourceDictionary xml:space="preserve" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:s="clr-namespace:System;assembly=mscorlib" xmlns:ss="urn:shemas-jetbrains-com:settings-storage-xaml" xmlns:wpf="http://schemas.microsoft.com/winfx/2006/xaml/presentation">
 | 
				
			||||||
 | 
						<s:Boolean x:Key="/Default/UserDictionary/Words/=Azos/@EntryIndexedValue">True</s:Boolean>
 | 
				
			||||||
 | 
						<s:Boolean x:Key="/Default/UserDictionary/Words/=Iroquoid/@EntryIndexedValue">True</s:Boolean>
 | 
				
			||||||
 | 
						<s:Boolean x:Key="/Default/UserDictionary/Words/=Probertium/@EntryIndexedValue">True</s:Boolean></wpf:ResourceDictionary>
 | 
				
			||||||
		Loading…
	
	
			
			x
			
			
		
	
		Reference in New Issue
	
	Block a user