Updated TurnBasedCombat to Include New Combos

This commit is contained in:
Philip W 2023-02-27 04:07:19 +00:00
parent e96c3411c0
commit 9b0ef82e7c
7 changed files with 160 additions and 65 deletions

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Content/BlueprintAI/AI/AIBruh.uasset (Stored with Git LFS)

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@ -42,13 +42,13 @@ void UEatableItems::Use(ATempCharacter* Character)
if (isAmmoItemType)
{
TurnBaseCombat = GetWorld()->GetGameState<ATurnBaseCombatV2>();
if (TurnBaseCombat->IronResource > 10)
if (TurnBaseCombat->ProbertiumResource > 10)
{
TurnBaseCombat->IronResource += 5;
TurnBaseCombat->ProbertiumResource += 5;
}
if (TurnBaseCombat->SulfurResource > 10)
if (TurnBaseCombat->EisResource > 10)
{
TurnBaseCombat->SulfurResource += 5;
TurnBaseCombat->EisResource += 5;
}
Character->Inventory->RemoveItem(this);
}

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@ -95,4 +95,6 @@ public:
FName Ammo;
UPROPERTY(BlueprintReadWrite)
float ReactionSpeed = 100.0f;
};

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@ -39,8 +39,10 @@ void ATurnBaseCombatV2::StartCombat(AActor* Enemy)
HUD->AddToViewport();
EnemyActor = Enemy;
IronResource = 10;
SulfurResource = 10;
ProbertiumResource = 10;
EisResource = 10;
AzosResource = 10;
IroquoidResource = 10;
//Disable Character Movement
if (ACharacter* PlayerCharacter = Cast<ACharacter>(GetWorld()->GetFirstPlayerController()->GetPawn()))
@ -80,12 +82,12 @@ void ATurnBaseCombatV2::EndCombat()
void ATurnBaseCombatV2::FKeyPressed()
{
FButtonOnClick();
PButtonOnClick();
}
void ATurnBaseCombatV2::WKeyPressed()
{
WButtonOnClick();
EButtonOnClick();
}
void ATurnBaseCombatV2::BeginPlay()
@ -109,16 +111,22 @@ void ATurnBaseCombatV2::BeginPlay()
BattleLogTextBlock = Cast<UTextBlock>(HUD->GetWidgetFromName("BattleLog"));
PlayerHealthBar = Cast<UProgressBar>(HUD->GetWidgetFromName("PlayerHealthBar"));
EnemyHealthBar = Cast<UProgressBar>(HUD->GetWidgetFromName("EnemyHealthBar"));
IronResourceBar = Cast<UProgressBar>(HUD->GetWidgetFromName("IronResourceBar"));
SulfurResourceBar = Cast<UProgressBar>(HUD->GetWidgetFromName("SulfurResourceBar"));
ProbertiumResourceBar = Cast<UProgressBar>(HUD->GetWidgetFromName("ProbertiumResourceBar"));
EisResourceBar = Cast<UProgressBar>(HUD->GetWidgetFromName("EisResourceBar"));
AzosResourceBar = Cast<UProgressBar>(HUD->GetWidgetFromName("AzosResourceBar"));
IroquoidResourceBar = Cast<UProgressBar>(HUD->GetWidgetFromName("IroquoidResourceBar"));
CastButton = Cast<UButton>(HUD->GetWidgetFromName("CastButton"));
FButton = Cast<UButton>(HUD->GetWidgetFromName("FButton"));
WButton = Cast<UButton>(HUD->GetWidgetFromName("WButton"));
PButton = Cast<UButton>(HUD->GetWidgetFromName("PButton"));
EButton = Cast<UButton>(HUD->GetWidgetFromName("EButton"));
AButton = Cast<UButton>(HUD->GetWidgetFromName("AButton"));
IButton = Cast<UButton>(HUD->GetWidgetFromName("IButton"));
BackspaceButton = Cast<UButton>(HUD->GetWidgetFromName("BackspaceButton"));
RunButton = Cast<UButton>(HUD->GetWidgetFromName("RunButton"));
CastButton->OnClicked.AddDynamic(this, &ATurnBaseCombatV2::CastButtonOnClick);
FButton->OnClicked.AddDynamic(this, &ATurnBaseCombatV2::FButtonOnClick);
WButton->OnClicked.AddDynamic(this, &ATurnBaseCombatV2::WButtonOnClick);
PButton->OnClicked.AddDynamic(this, &ATurnBaseCombatV2::PButtonOnClick);
EButton->OnClicked.AddDynamic(this, &ATurnBaseCombatV2::EButtonOnClick);
AButton->OnClicked.AddDynamic(this, &ATurnBaseCombatV2::AButtonOnClick);
IButton->OnClicked.AddDynamic(this, &ATurnBaseCombatV2::IButtonOnClick);
BackspaceButton->OnClicked.AddDynamic(this, &ATurnBaseCombatV2::BackspaceButtonOnClick);
RunButton->OnClicked.AddDynamic(this, &ATurnBaseCombatV2::RunButtonOnClick);
}
@ -131,13 +139,21 @@ void ATurnBaseCombatV2::ExecuteCast(FString Combo)
//For each character in the current combo add back the resource
for (int i = 0; i < Combo.Len(); i++)
{
if (Combo[i] == 'F')
if (Combo[i] == 'P')
{
IronResource += 1;
ProbertiumResource += 1;
}
else if (Combo[i] == 'W')
else if (Combo[i] == 'E')
{
SulfurResource += 1;
EisResource += 1;
}
else if (Combo[i] == 'A')
{
AzosResource += 1;
}
else if (Combo[i] == 'I')
{
IroquoidResource += 1;
}
}
CurrentComboString = "";
@ -251,41 +267,79 @@ void ATurnBaseCombatV2::CastButtonOnClick()
ExecuteCast(CurrentComboString);
}
void ATurnBaseCombatV2::FButtonOnClick()
void ATurnBaseCombatV2::PButtonOnClick()
{
if (ActiveActionPoints >= DefaultActionPoints)
{
GEngine->AddOnScreenDebugMessage(-1, 5.f, FColor::Red, TEXT("No More Action Points"));
return;
}
if (IronResource <= 0)
if (ProbertiumResource <= 0)
{
GEngine->AddOnScreenDebugMessage(-1, 5.f, FColor::Red, TEXT("No More Iron"));
GEngine->AddOnScreenDebugMessage(-1, 5.f, FColor::Red, TEXT("No More Probertium"));
return;
}
UseActionPoint();
CurrentComboString.AppendChar('F');
CurrentComboString.AppendChar('P');
UpdateComboString(CurrentComboString);
IronResource -= 1;
ProbertiumResource -= 1;
UpdateResourceBars();
}
void ATurnBaseCombatV2::WButtonOnClick()
void ATurnBaseCombatV2::EButtonOnClick()
{
if (ActiveActionPoints >= DefaultActionPoints)
{
GEngine->AddOnScreenDebugMessage(-1, 5.f, FColor::Red, TEXT("No More Action Points"));
return;
}
if (SulfurResource <= 0)
if (EisResource <= 0)
{
GEngine->AddOnScreenDebugMessage(-1, 5.f, FColor::Red, TEXT("No More Sulfur"));
GEngine->AddOnScreenDebugMessage(-1, 5.f, FColor::Red, TEXT("No More Eis"));
return;
}
UseActionPoint();
CurrentComboString.AppendChar('W');
CurrentComboString.AppendChar('E');
UpdateComboString(CurrentComboString);
SulfurResource -= 1;
EisResource -= 1;
UpdateResourceBars();
}
void ATurnBaseCombatV2::AButtonOnClick()
{
if (ActiveActionPoints >= DefaultActionPoints)
{
GEngine->AddOnScreenDebugMessage(-1, 5.f, FColor::Red, TEXT("No More Action Points"));
return;
}
if (AzosResource <= 0)
{
GEngine->AddOnScreenDebugMessage(-1, 5.f, FColor::Red, TEXT("No More Azos"));
return;
}
UseActionPoint();
CurrentComboString.AppendChar('A');
UpdateComboString(CurrentComboString);
AzosResource -= 1;
UpdateResourceBars();
}
void ATurnBaseCombatV2::IButtonOnClick()
{
if (ActiveActionPoints >= DefaultActionPoints)
{
GEngine->AddOnScreenDebugMessage(-1, 5.f, FColor::Red, TEXT("No More Action Points"));
return;
}
if (IroquoidResource <= 0)
{
GEngine->AddOnScreenDebugMessage(-1, 5.f, FColor::Red, TEXT("No More Iroquoid"));
return;
}
UseActionPoint();
CurrentComboString.AppendChar('I');
UpdateComboString(CurrentComboString);
IroquoidResource -= 1;
UpdateResourceBars();
}
@ -297,13 +351,21 @@ void ATurnBaseCombatV2::BackspaceButtonOnClick()
return;
}
ReuseActionPoint();
if (CurrentComboString.Right(1) == "F")
if (CurrentComboString.Right(1) == "P")
{
IronResource += 1;
ProbertiumResource += 1;
}
else if (CurrentComboString.Right(1) == "W")
else if (CurrentComboString.Right(1) == "E")
{
SulfurResource += 1;
EisResource += 1;
}
else if (CurrentComboString.Right(1) == "A")
{
AzosResource += 1;
}
else if (CurrentComboString.Right(1) == "I")
{
IroquoidResource += 1;
}
CurrentComboString.RemoveAt(CurrentComboString.Len() - 1);
UpdateComboString(CurrentComboString);
@ -351,14 +413,18 @@ void ATurnBaseCombatV2::UpdateBattleLog()
void ATurnBaseCombatV2::UpdateResourceBars() const
{
IronResourceBar->SetPercent(IronResource / 10.0f);
SulfurResourceBar->SetPercent(SulfurResource / 10.0f);
ProbertiumResourceBar->SetPercent(ProbertiumResource / 10.0f);
EisResourceBar->SetPercent(EisResource / 10.0f);
AzosResourceBar->SetPercent(AzosResource / 10.0f);
IroquoidResourceBar->SetPercent(IroquoidResource / 10.0f);
}
void ATurnBaseCombatV2::ToggleButtons() const
{
FButton->SetIsEnabled(!FButton->GetIsEnabled());
WButton->SetIsEnabled(!WButton->GetIsEnabled());
PButton->SetIsEnabled(!PButton->GetIsEnabled());
EButton->SetIsEnabled(!EButton->GetIsEnabled());
AButton->SetIsEnabled(!AButton->GetIsEnabled());
IButton->SetIsEnabled(!IButton->GetIsEnabled());
BackspaceButton->SetIsEnabled(!BackspaceButton->GetIsEnabled());
CastButton->SetIsEnabled(!CastButton->GetIsEnabled());
RunButton->SetIsEnabled(!RunButton->GetIsEnabled());

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@ -27,10 +27,15 @@ public:
int DefaultActionPoints = 3;
UPROPERTY(EditDefaultsOnly)
int ActiveActionPoints = 0;
UPROPERTY(EditDefaultsOnly)
int IronResource = 10; // F
int ProbertiumResource = 10;
UPROPERTY(EditDefaultsOnly)
int SulfurResource = 10; // W
int EisResource = 10;
UPROPERTY(EditDefaultsOnly)
int AzosResource = 10;
UPROPERTY(EditDefaultsOnly)
int IroquoidResource = 10;
UPROPERTY(EditDefaultsOnly)
UNiagaraSystem* GunEffect;
@ -51,11 +56,26 @@ public:
UPROPERTY(EditAnywhere)
TMap<FString, int32> ValidCombos =
{
{"F", 10},
{"W", 10},
{"WW", 15},
{"FW", 20},
{"FFW", 30}
{"P", 5},
{"PP", 15},
{"PPP", 20},
{"E", 5},
{"EE", 15},
{"EEE", 20},
{"A", 5},
{"AA", 15},
{"AAA", 20},
{"I", 5},
{"II", 15},
{"III", 20},
{"IA", 15},
{"IIA", 20},
{"EP", 15},
{"EEP", 20},
{"AE", 15},
{"AAE", 20},
{"PI", 15},
{"PPI", 20}
};
FString BattleLog;
@ -92,40 +112,41 @@ private:
UPROPERTY(VisibleAnywhere)
UTextBlock* TurnIndicatorTextBlock;
UPROPERTY(VisibleAnywhere)
UTextBlock* CurrentComboTextBlock;
UPROPERTY(VisibleAnywhere)
UTextBlock* BattleLogTextBlock;
UPROPERTY(VisibleAnywhere)
UTextBlock* ActionPointsTextBlock;
UPROPERTY(VisibleAnywhere)
UProgressBar* PlayerHealthBar;
UPROPERTY(VisibleAnywhere)
UProgressBar* EnemyHealthBar;
UPROPERTY(VisibleAnywhere)
UProgressBar* IronResourceBar;
UProgressBar* ProbertiumResourceBar;
UPROPERTY(VisibleAnywhere)
UProgressBar* SulfurResourceBar;
UProgressBar* EisResourceBar;
UPROPERTY(VisibleAnywhere)
UProgressBar* AzosResourceBar;
UPROPERTY(VisibleAnywhere)
UProgressBar* IroquoidResourceBar;
UPROPERTY(VisibleAnywhere)
UButton* CastButton;
UPROPERTY(VisibleAnywhere)
UButton* FButton;
UButton* PButton;
UPROPERTY(VisibleAnywhere)
UButton* WButton;
UButton* EButton;
UPROPERTY(VisibleAnywhere)
UButton* AButton;
UPROPERTY(VisibleAnywhere)
UButton* IButton;
UPROPERTY(VisibleAnywhere)
UButton* BackspaceButton;
UPROPERTY(VisibleAnywhere)
UButton* RunButton;
@ -133,14 +154,16 @@ private:
void CastButtonOnClick();
UFUNCTION()
void FButtonOnClick();
void PButtonOnClick();
UFUNCTION()
void WButtonOnClick();
void EButtonOnClick();
UFUNCTION()
void AButtonOnClick();
UFUNCTION()
void IButtonOnClick();
UFUNCTION()
void BackspaceButtonOnClick();
UFUNCTION()
void RunButtonOnClick();

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@ -0,0 +1,4 @@
<wpf:ResourceDictionary xml:space="preserve" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:s="clr-namespace:System;assembly=mscorlib" xmlns:ss="urn:shemas-jetbrains-com:settings-storage-xaml" xmlns:wpf="http://schemas.microsoft.com/winfx/2006/xaml/presentation">
<s:Boolean x:Key="/Default/UserDictionary/Words/=Azos/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=Iroquoid/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=Probertium/@EntryIndexedValue">True</s:Boolean></wpf:ResourceDictionary>