Updated Combat to Hide Gold & Health Text
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Content/Blueprints/Player/BP_MyTempCharacter.uasset
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Content/Blueprints/Player/BP_MyTempCharacter.uasset
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@ -99,4 +99,7 @@ public:
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float ReactionSpeed = 100.0f;
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float ReactionSpeed = 100.0f;
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bool isInStealth = false;
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bool isInStealth = false;
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Widgets")
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UUserWidget* ImportantStats;
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};
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};
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@ -53,6 +53,8 @@ void ATurnBaseCombatV2::StartCombat(AActor* Enemy)
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HUD->AddToViewport();
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HUD->AddToViewport();
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EnemyActor = Enemy;
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EnemyActor = Enemy;
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Cast<ATempCharacter>(PlayerActor)->ImportantStats->SetVisibility(ESlateVisibility::Hidden);
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ProbertiumResource = 10;
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ProbertiumResource = 10;
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EisResource = 10;
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EisResource = 10;
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AzosResource = 10;
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AzosResource = 10;
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@ -92,6 +94,7 @@ void ATurnBaseCombatV2::EndCombat()
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{
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{
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StatusEffect->OnExpiry(PlayerActor);
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StatusEffect->OnExpiry(PlayerActor);
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}
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}
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Cast<ATempCharacter>(PlayerActor)->ImportantStats->SetVisibility(ESlateVisibility::Visible);
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HUD->RemoveFromParent();
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HUD->RemoveFromParent();
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APawn* PlayerPawn = Cast<APawn>(GetWorld()->GetFirstPlayerController()->GetPawn());
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APawn* PlayerPawn = Cast<APawn>(GetWorld()->GetFirstPlayerController()->GetPawn());
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