Updated TurnBaseCombat to Start Combat onCollision

This commit is contained in:
Philip W 2022-11-14 23:24:37 +00:00
parent c6e7dbca62
commit b20004e599
3 changed files with 26 additions and 9 deletions

Binary file not shown.

View File

@ -18,14 +18,9 @@ ATurnBaseCombat::ATurnBaseCombat()
}
}
void ATurnBaseCombat::BeginPlay()
void ATurnBaseCombat::StartCombat()
{
Super::BeginPlay();
TArray<AActor*> AllCharacterActorsInScene;
UGameplayStatics::GetAllActorsOfClassWithTag(GetWorld(), AActor::StaticClass(), FName("Character"), AllCharacterActorsInScene);
UUserWidget* HUD = CreateWidget<UUserWidget>(GetWorld(), HUDWidget);
if (HUD->IsInViewport()) return;
HUD->AddToViewport();
APlayerController* PC = Cast<APlayerController>(GetWorld()->GetFirstPlayerController());
@ -36,6 +31,22 @@ void ATurnBaseCombat::BeginPlay()
PC->bEnableClickEvents = true;
PC->bEnableMouseOverEvents = true;
}
}
void ATurnBaseCombat::EndCombat()
{
//Remove the HUD from the viewport
HUD->RemoveFromViewport();
}
void ATurnBaseCombat::BeginPlay()
{
Super::BeginPlay();
TArray<AActor*> AllCharacterActorsInScene;
UGameplayStatics::GetAllActorsOfClassWithTag(GetWorld(), AActor::StaticClass(), FName("Character"), AllCharacterActorsInScene);
HUD = CreateWidget<UUserWidget>(GetWorld(), HUDWidget);
TurnIndicatorTextBlock = Cast<UTextBlock>(HUD->GetWidgetFromName("TurnIndicator"));
CurrentComboTextBlock = Cast<UTextBlock>(HUD->GetWidgetFromName("CurrentCombo"));

View File

@ -52,6 +52,11 @@ public:
FString BattleLog;
UFUNCTION(BlueprintCallable)
void StartCombat();
UFUNCTION(BlueprintCallable)
void EndCombat();
protected:
virtual void BeginPlay() override;
void ExecuteCast(FString Combo);
@ -64,6 +69,7 @@ protected:
private:
bool IsValidCombo(FString Combo) const;
UUserWidget* HUD;
UPROPERTY(VisibleAnywhere)
bool bIsPlayerTurn = true;