Bugfix Able to Shoot in Menus
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Content/Levels/Build.umap
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Content/Levels/Build.umap
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@ -67,6 +67,7 @@ void UHoldToInitCombat::OnClickDown()
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{
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{
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if (!bHasBookAndGun) return;
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if (!bHasBookAndGun) return;
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if (Cast<ATurnBaseCombatV2>(GetWorld()->GetGameState())->bIsInCombat) return;
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if (Cast<ATurnBaseCombatV2>(GetWorld()->GetGameState())->bIsInCombat) return;
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if (Cast<ATempCharacter>(GetWorld()->GetFirstPlayerController()->GetPawn())->bIsInDialogue || Cast<ATempCharacter>(GetWorld()->GetFirstPlayerController()->GetPawn())->bShopKeeperText || Cast<ATempCharacter>(GetWorld()->GetFirstPlayerController()->GetPawn())->InventoryWidget->IsVisible()) return;
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if (ReloadTimer > 0.0f) return;
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if (ReloadTimer > 0.0f) return;
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if (GunEffect)
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if (GunEffect)
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{
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{
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