Bugfix Able to Shoot in Menus
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							| @ -67,6 +67,7 @@ void UHoldToInitCombat::OnClickDown() | |||||||
| { | { | ||||||
| 	if (!bHasBookAndGun) return; | 	if (!bHasBookAndGun) return; | ||||||
| 	if (Cast<ATurnBaseCombatV2>(GetWorld()->GetGameState())->bIsInCombat) return; | 	if (Cast<ATurnBaseCombatV2>(GetWorld()->GetGameState())->bIsInCombat) return; | ||||||
|  | 	if (Cast<ATempCharacter>(GetWorld()->GetFirstPlayerController()->GetPawn())->bIsInDialogue || Cast<ATempCharacter>(GetWorld()->GetFirstPlayerController()->GetPawn())->bShopKeeperText || Cast<ATempCharacter>(GetWorld()->GetFirstPlayerController()->GetPawn())->InventoryWidget->IsVisible()) return; | ||||||
| 	if (ReloadTimer > 0.0f) return; | 	if (ReloadTimer > 0.0f) return; | ||||||
| 	if (GunEffect) | 	if (GunEffect) | ||||||
| 	{ | 	{ | ||||||
|  | |||||||
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