diff --git a/Config/DefaultEngine.ini b/Config/DefaultEngine.ini index f3f6b2f..87a68f8 100644 --- a/Config/DefaultEngine.ini +++ b/Config/DefaultEngine.ini @@ -17,7 +17,7 @@ ManualIPAddress= +ActiveGameNameRedirects=(OldGameName="TP_ThirdPerson",NewGameName="/Script/the_twilight_abyss") [/Script/EngineSettings.GameMapsSettings] -EditorStartupMap=/Game/Levels/Top_layer_level.Top_layer_level +EditorStartupMap=/Game/Levels/Build.Build LocalMapOptions= TransitionMap=None bUseSplitscreen=True @@ -26,7 +26,7 @@ ThreePlayerSplitscreenLayout=FavorTop FourPlayerSplitscreenLayout=Grid bOffsetPlayerGamepadIds=False GameInstanceClass=/Script/Engine.GameInstance -GameDefaultMap=/Game/Levels/Top_layer_level.Top_layer_level +GameDefaultMap=/Game/Levels/Build.Build ServerDefaultMap=/Engine/Maps/Entry.Entry GlobalDefaultGameMode=/Game/Merchant/BP_MerchantGameMode.BP_MerchantGameMode_C GlobalDefaultServerGameMode=None diff --git a/Content/Blueprints/Combat_UI/CombatCharacter.uasset b/Content/Blueprints/Combat_UI/CombatCharacter.uasset index 29324b2..55b464e 100644 --- a/Content/Blueprints/Combat_UI/CombatCharacter.uasset +++ b/Content/Blueprints/Combat_UI/CombatCharacter.uasset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:7d2673298eed6343bc147c6d75e8a64337b739c0d8865aa9647a61087a7957ea -size 74988 +oid sha256:59e49f5ac21ef2b66e0d6eba22bb309b9a177d9c454e8a78eedc9b40788fe3b7 +size 74399 diff --git a/Content/Levels/Build.umap b/Content/Levels/Build.umap index 4940ac6..db52709 100644 --- a/Content/Levels/Build.umap +++ b/Content/Levels/Build.umap @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:ea7b66e46143d7a512c72232e46335a01c27317d268a991d03bb471ee9964729 -size 352887 +oid sha256:ba653b8f9bd4c144ad6b77c4fae077fc8b3e88deb2e982787a647399d2e554e3 +size 354425 diff --git a/Source/the_twilight_abyss/PlayerTemp/TempCharacter.cpp b/Source/the_twilight_abyss/PlayerTemp/TempCharacter.cpp index 3bca74b..2adb426 100644 --- a/Source/the_twilight_abyss/PlayerTemp/TempCharacter.cpp +++ b/Source/the_twilight_abyss/PlayerTemp/TempCharacter.cpp @@ -82,7 +82,7 @@ void ATempCharacter::Sneak() for (AActor* Actor : AIActors) { USphereComponent* SphereComponent = Actor->FindComponentByClass(); - if (SphereComponent != nullptr) + if (IsValid(SphereComponent)) { SphereComponent->SetSphereRadius(5.0f); }