Updated TurnBaseCombat to Link Health Values
This commit is contained in:
parent
ad91d6eac7
commit
b84a16e926
@ -10,6 +10,7 @@
|
|||||||
#include "Components/ProgressBar.h"
|
#include "Components/ProgressBar.h"
|
||||||
#include "GameFramework/Character.h"
|
#include "GameFramework/Character.h"
|
||||||
#include "Kismet/GameplayStatics.h"
|
#include "Kismet/GameplayStatics.h"
|
||||||
|
#include "the_twilight_abyss/PlayerTemp/TempCharacter.h"
|
||||||
|
|
||||||
// Sets default values
|
// Sets default values
|
||||||
ATurnBaseCombatV2::ATurnBaseCombatV2()
|
ATurnBaseCombatV2::ATurnBaseCombatV2()
|
||||||
@ -102,6 +103,7 @@ void ATurnBaseCombatV2::BeginPlay()
|
|||||||
{
|
{
|
||||||
PlayerActor = Cast<AActor>(Actor);
|
PlayerActor = Cast<AActor>(Actor);
|
||||||
}
|
}
|
||||||
|
PlayerHealth = &Cast<ATempCharacter>(PlayerActor)->Health;
|
||||||
|
|
||||||
HUD = CreateWidget<UUserWidget>(GetWorld(), HUDWidget);
|
HUD = CreateWidget<UUserWidget>(GetWorld(), HUDWidget);
|
||||||
|
|
||||||
@ -181,7 +183,7 @@ void ATurnBaseCombatV2::ExecuteCast(FString Combo)
|
|||||||
EnemyActor->Destroy();
|
EnemyActor->Destroy();
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
if (PlayerHealth <= 0)
|
if (*PlayerHealth <= 0)
|
||||||
{
|
{
|
||||||
EndCombat();
|
EndCombat();
|
||||||
return;
|
return;
|
||||||
@ -210,7 +212,7 @@ void ATurnBaseCombatV2::RevertActionPoints()
|
|||||||
|
|
||||||
void ATurnBaseCombatV2::DamagePlayer(int Damage)
|
void ATurnBaseCombatV2::DamagePlayer(int Damage)
|
||||||
{
|
{
|
||||||
PlayerHealth -= FMath::Clamp(Damage, 0, 100);
|
*PlayerHealth -= FMath::Clamp(Damage, 0, 100);
|
||||||
UpdateProgressBars();
|
UpdateProgressBars();
|
||||||
AddBattleLogMessage("Player was damaged for " + FString::FromInt(Damage) + " damage.");
|
AddBattleLogMessage("Player was damaged for " + FString::FromInt(Damage) + " damage.");
|
||||||
}
|
}
|
||||||
@ -224,7 +226,7 @@ void ATurnBaseCombatV2::DamageEnemy(int Damage)
|
|||||||
|
|
||||||
void ATurnBaseCombatV2::UpdateProgressBars() const
|
void ATurnBaseCombatV2::UpdateProgressBars() const
|
||||||
{
|
{
|
||||||
PlayerHealthBar->SetPercent(PlayerHealth / 100.0f);
|
PlayerHealthBar->SetPercent(*PlayerHealth / 100.0f);
|
||||||
EnemyHealthBar->SetPercent(*EnemyHealth / 100.0f);
|
EnemyHealthBar->SetPercent(*EnemyHealth / 100.0f);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -22,8 +22,7 @@ public:
|
|||||||
ATurnBaseCombatV2();
|
ATurnBaseCombatV2();
|
||||||
|
|
||||||
int* EnemyHealth = nullptr;
|
int* EnemyHealth = nullptr;
|
||||||
UPROPERTY(EditDefaultsOnly)
|
float* PlayerHealth = nullptr;
|
||||||
int PlayerHealth = 100;
|
|
||||||
UPROPERTY(EditDefaultsOnly)
|
UPROPERTY(EditDefaultsOnly)
|
||||||
int DefaultActionPoints = 3;
|
int DefaultActionPoints = 3;
|
||||||
UPROPERTY(EditDefaultsOnly)
|
UPROPERTY(EditDefaultsOnly)
|
||||||
|
Loading…
Reference in New Issue
Block a user