Cleaned up scripts
This commit is contained in:
		
							parent
							
								
									38ab588226
								
							
						
					
					
						commit
						ba713ddb2e
					
				@ -1,3 +1,3 @@
 | 
				
			|||||||
version https://git-lfs.github.com/spec/v1
 | 
					version https://git-lfs.github.com/spec/v1
 | 
				
			||||||
oid sha256:e80b44e582d11e6ad42033c0a1a16231f6301999bae071ebfb5b4e873f21d127
 | 
					oid sha256:ac2b6ffc86b65fe30fcc0358b8b0242d0b1aa0a2bf21b45f1c2030edc1383f4b
 | 
				
			||||||
size 22069
 | 
					size 25526
 | 
				
			||||||
 | 
				
			|||||||
@ -1,3 +1,3 @@
 | 
				
			|||||||
version https://git-lfs.github.com/spec/v1
 | 
					version https://git-lfs.github.com/spec/v1
 | 
				
			||||||
oid sha256:8754e6b425965184b0956fcfe7ebd1699d6733f6f44a1351ad6b9a44896afea0
 | 
					oid sha256:f8ddf56cb9911f76fc53b56bce7f4d9b975536954fcca5b0645c7617b07deaed
 | 
				
			||||||
size 23754
 | 
					size 23754
 | 
				
			||||||
 | 
				
			|||||||
@ -3,6 +3,8 @@
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
#include "MerchantTriggerBox.h"
 | 
					#include "MerchantTriggerBox.h"
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					#include "the_twilight_abyss/PlayerTemp/TempCharacter.h"
 | 
				
			||||||
 | 
					
 | 
				
			||||||
//makes it so the component script is initialized when game starts
 | 
					//makes it so the component script is initialized when game starts
 | 
				
			||||||
UMerchantTriggerBox::UMerchantTriggerBox()
 | 
					UMerchantTriggerBox::UMerchantTriggerBox()
 | 
				
			||||||
{
 | 
					{
 | 
				
			||||||
@ -17,6 +19,7 @@ void UMerchantTriggerBox::BeginPlay()
 | 
				
			|||||||
	UE_LOG(LogTemp, Warning, TEXT("TRIGGER SPAWNED"));
 | 
						UE_LOG(LogTemp, Warning, TEXT("TRIGGER SPAWNED"));
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
void UMerchantTriggerBox::TickComponent(float DeltaTime, ELevelTick TickType, FActorComponentTickFunction* ThisTickFunction)
 | 
					void UMerchantTriggerBox::TickComponent(float DeltaTime, ELevelTick TickType, FActorComponentTickFunction* ThisTickFunction)
 | 
				
			||||||
{
 | 
					{
 | 
				
			||||||
	Super::TickComponent(DeltaTime, TickType, ThisTickFunction);
 | 
						Super::TickComponent(DeltaTime, TickType, ThisTickFunction);
 | 
				
			||||||
@ -24,16 +27,6 @@ void UMerchantTriggerBox::TickComponent(float DeltaTime, ELevelTick TickType, FA
 | 
				
			|||||||
	
 | 
						
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
void UMerchantTriggerBox::PlayerCheck()
 | 
					 | 
				
			||||||
{
 | 
					 | 
				
			||||||
	/*
 | 
					 | 
				
			||||||
	 TODO:
 | 
					 | 
				
			||||||
	 UNCOMMENT THE UPRIMITECOMPONENT OUT
 | 
					 | 
				
			||||||
	 FILL OUT THE COMPONENTOVERLAP FUNCTION SO IT DISPLAYS THE PLAYERS NAME WHEN THEY ENTER IT
 | 
					 | 
				
			||||||
	 */
 | 
					 | 
				
			||||||
	
 | 
					 | 
				
			||||||
	//UPrimitiveComponent TriggerOverlap = BeginComponentOverlap();     
 | 
					 | 
				
			||||||
}
 | 
					 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
				
			|||||||
@ -20,8 +20,4 @@ protected:
 | 
				
			|||||||
public:
 | 
					public:
 | 
				
			||||||
	UMerchantTriggerBox();
 | 
						UMerchantTriggerBox();
 | 
				
			||||||
	virtual void TickComponent(float DeltaTime, ELevelTick TickType, FActorComponentTickFunction* ThisTickFunction) override;
 | 
						virtual void TickComponent(float DeltaTime, ELevelTick TickType, FActorComponentTickFunction* ThisTickFunction) override;
 | 
				
			||||||
 | 
					 | 
				
			||||||
private:
 | 
					 | 
				
			||||||
	void PlayerCheck();
 | 
					 | 
				
			||||||
	
 | 
					 | 
				
			||||||
};
 | 
					};
 | 
				
			||||||
 | 
				
			|||||||
@ -4,9 +4,10 @@
 | 
				
			|||||||
#include "TempCharacter.h"
 | 
					#include "TempCharacter.h"
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#include "../../../Plugins/Developer/RiderLink/Source/RD/thirdparty/clsocket/src/ActiveSocket.h"
 | 
					#include "../../../Plugins/Developer/RiderLink/Source/RD/thirdparty/clsocket/src/ActiveSocket.h"
 | 
				
			||||||
 | 
					#include "Components/SphereComponent.h"
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
// Sets default values
 | 
					// CONSTRUCTOR
 | 
				
			||||||
ATempCharacter::ATempCharacter()
 | 
					ATempCharacter::ATempCharacter()
 | 
				
			||||||
{
 | 
					{
 | 
				
			||||||
	// Set this character to call Tick() every frame.  You can turn this off to improve performance if you don't need it.
 | 
						// Set this character to call Tick() every frame.  You can turn this off to improve performance if you don't need it.
 | 
				
			||||||
@ -20,17 +21,20 @@ void ATempCharacter::BeginPlay()
 | 
				
			|||||||
	
 | 
						
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					//Binds the input we made in the setup player component to the forward vector
 | 
				
			||||||
void ATempCharacter::ForwardInput(float Axis)
 | 
					void ATempCharacter::ForwardInput(float Axis)
 | 
				
			||||||
{
 | 
					{
 | 
				
			||||||
	AddMovementInput(GetActorForwardVector()* Axis);
 | 
						AddMovementInput(GetActorForwardVector()* Axis);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					//Binds the input we made in the setup player component to the right vector
 | 
				
			||||||
void ATempCharacter::RightMoveInput(float Axis)
 | 
					void ATempCharacter::RightMoveInput(float Axis)
 | 
				
			||||||
{
 | 
					{
 | 
				
			||||||
	AddMovementInput(GetActorRightVector()* Axis);
 | 
						AddMovementInput(GetActorRightVector()* Axis);
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
// Called every frame
 | 
					// Called every frame
 | 
				
			||||||
void ATempCharacter::Tick(float DeltaTime)
 | 
					void ATempCharacter::Tick(float DeltaTime)
 | 
				
			||||||
{
 | 
					{
 | 
				
			||||||
@ -45,7 +49,7 @@ void ATempCharacter::SetupPlayerInputComponent(UInputComponent* PlayerInputCompo
 | 
				
			|||||||
	PlayerInputComponent->BindAxis(TEXT("Move Right / Left"), this, &ATempCharacter::RightMoveInput);
 | 
						PlayerInputComponent->BindAxis(TEXT("Move Right / Left"), this, &ATempCharacter::RightMoveInput);
 | 
				
			||||||
	PlayerInputComponent->BindAxis(TEXT("Turn Right / Left Mouse"), this, &ATempCharacter::AddControllerYawInput);
 | 
						PlayerInputComponent->BindAxis(TEXT("Turn Right / Left Mouse"), this, &ATempCharacter::AddControllerYawInput);
 | 
				
			||||||
	PlayerInputComponent->BindAxis(TEXT("Look Up / Down Mouse"), this, &ATempCharacter::AddControllerPitchInput);
 | 
						PlayerInputComponent->BindAxis(TEXT("Look Up / Down Mouse"), this, &ATempCharacter::AddControllerPitchInput);
 | 
				
			||||||
	PlayerInputComponent->BindAction("Interact", IE_Pressed, this, &ATempCharacter::KeyPressed);
 | 
						PlayerInputComponent->BindAction("Interact", IE_Pressed, this, &ATempCharacter::KeyPressed); // custom keybind Interact
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
/*
 | 
					/*
 | 
				
			||||||
 | 
				
			|||||||
@ -3,6 +3,7 @@
 | 
				
			|||||||
#pragma once
 | 
					#pragma once
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#include "CoreMinimal.h"
 | 
					#include "CoreMinimal.h"
 | 
				
			||||||
 | 
					#include "Components/BoxComponent.h"
 | 
				
			||||||
#include "GameFramework/Character.h"
 | 
					#include "GameFramework/Character.h"
 | 
				
			||||||
#include "TempCharacter.generated.h"
 | 
					#include "TempCharacter.generated.h"
 | 
				
			||||||
 | 
					
 | 
				
			||||||
@ -28,6 +29,7 @@ public:
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
	// Called to bind functionality to input
 | 
						// Called to bind functionality to input
 | 
				
			||||||
	virtual void SetupPlayerInputComponent(class UInputComponent* PlayerInputComponent) override;
 | 
						virtual void SetupPlayerInputComponent(class UInputComponent* PlayerInputComponent) override;
 | 
				
			||||||
 | 
						
 | 
				
			||||||
	void KeyPressed(FKey Interact);
 | 
						void KeyPressed(FKey Interact);
 | 
				
			||||||
	
 | 
						
 | 
				
			||||||
};
 | 
					};
 | 
				
			||||||
 | 
				
			|||||||
		Loading…
	
	
			
			x
			
			
		
	
		Reference in New Issue
	
	Block a user