Updated TurnBaseCombat for Comabat Log
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@ -5,7 +5,7 @@
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#include "Dialogs/Dialogs.h"
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#include "Engine/GameViewportClient.h"
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#include "Blueprint/UserWidget.h"
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#include "../../../Plugins/Developer/RiderLink/Source/RD/thirdparty/clsocket/src/ActiveSocket.h"
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//#include "../../../Plugins/Developer/RiderLink/Source/RD/thirdparty/clsocket/src/ActiveSocket.h"
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#include "the_twilight_abyss/MerchantInteraction/Interaction.h"
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@ -186,3 +186,11 @@ void ATurnBaseCombat::UpdateActionPoints() const
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{
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ActionPointsTextBlock->SetText(FText::FromString(FString::FromInt(ActiveActionPoints)));
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}
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void ATurnBaseCombat::AddBattleLogMessage(FString Message)
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{
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FString* tempTextBlock;
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BattleLog.Enqueue(Message);
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tempTextBlock = BattleLog.Peek();
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}
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@ -48,6 +48,9 @@ public:
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{"FW", 20}
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};
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UPROPERTY(EditAnywhere)
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TQueue<FString> BattleLog;
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protected:
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virtual void BeginPlay() override;
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void ExecuteCast(FString Combo);
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@ -110,4 +113,6 @@ private:
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void UpdateComboString(FString NewCombo) const;
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void UpdateActionPoints() const;
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void AddBattleLogMessage(FString Message);
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};
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