Updated Combat UI to Display Enemy Name
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@ -82,7 +82,9 @@ void ATurnBaseCombatV2::StartCombat(AActor* Enemy, const bool bWasShot)
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LookAtRotation.Pitch = NewRotation.Pitch - PlayerActor->GetActorRotation().Pitch;
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LookAtRotation.Pitch = NewRotation.Pitch - PlayerActor->GetActorRotation().Pitch;
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LookAtRotation.Pitch += 10; //Offset
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LookAtRotation.Pitch += 10; //Offset
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PlayerController->SetControlRotation(LookAtRotation);
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PlayerController->SetControlRotation(LookAtRotation);
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EnemyName = FText::FromString("Crystal Mutant");
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}
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}
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else EnemyName = FText::FromString("Feral Goat");
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if (IsValid(CombatTutorialWidgetInstance) && CombatTutorialWidgetInstance->IsInViewport()) return;
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if (IsValid(CombatTutorialWidgetInstance) && CombatTutorialWidgetInstance->IsInViewport()) return;
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if (!HasSeenTutorial)
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if (!HasSeenTutorial)
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@ -28,6 +28,9 @@ public:
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UPROPERTY(BlueprintReadOnly)
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UPROPERTY(BlueprintReadOnly)
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bool bIsInCombat = false;
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bool bIsInCombat = false;
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UPROPERTY(BlueprintReadOnly)
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FText EnemyName = FText::FromString("Enemy");
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UPROPERTY()
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UPROPERTY()
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float BaseDamageMultiplier = 1.0f;
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float BaseDamageMultiplier = 1.0f;
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UPROPERTY(EditDefaultsOnly)
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UPROPERTY(EditDefaultsOnly)
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