Updated TurnBaseCombat to Reference Actors

Grabs all actors active within scene
This commit is contained in:
Philip W 2022-11-09 21:24:36 +00:00
parent 5907d5dbe8
commit bea0e1b735
3 changed files with 36 additions and 4 deletions

View File

@ -17,7 +17,7 @@ ManualIPAddress=
+ActiveGameNameRedirects=(OldGameName="TP_ThirdPerson",NewGameName="/Script/the_twilight_abyss")
[/Script/EngineSettings.GameMapsSettings]
EditorStartupMap=/Engine/Maps/Templates/OpenWorld.OpenWorld
EditorStartupMap=/Game/Levels/Main.Main
LocalMapOptions=
TransitionMap=None
bUseSplitscreen=True
@ -26,7 +26,7 @@ ThreePlayerSplitscreenLayout=FavorTop
FourPlayerSplitscreenLayout=Grid
bOffsetPlayerGamepadIds=False
GameInstanceClass=/Script/Engine.GameInstance
GameDefaultMap=/Engine/Maps/Templates/OpenWorld.OpenWorld
GameDefaultMap=/Game/Levels/Main.Main
ServerDefaultMap=/Engine/Maps/Entry.Entry
GlobalDefaultGameMode=/Game/GameMode/MainGameMode.MainGameMode_C
GlobalDefaultServerGameMode=None

View File

@ -0,0 +1,31 @@
[/Script/HoloLensPlatformEditor.HoloLensTargetSettings]
bBuildForEmulation=False
bBuildForDevice=True
bUseNameForLogo=True
bBuildForRetailWindowsStore=False
bAutoIncrementVersion=False
bShouldCreateAppInstaller=False
AppInstallerInstallationURL=
HoursBetweenUpdateChecks=0
bEnablePIXProfiling=False
TileBackgroundColor=(B=64,G=0,R=0,A=255)
SplashScreenBackgroundColor=(B=64,G=0,R=0,A=255)
+PerCultureResources=(CultureId="",Strings=(PackageDisplayName="",PublisherDisplayName="",PackageDescription="",ApplicationDisplayName="",ApplicationDescription=""),Images=())
TargetDeviceFamily=Windows.Holographic
MinimumPlatformVersion=
MaximumPlatformVersionTested=10.0.22000.0
MaxTrianglesPerCubicMeter=500.000000
SpatialMeshingVolumeSize=20.000000
CompilerVersion=Default
Windows10SDKVersion=10.0.18362.0
+CapabilityList=internetClientServer
+CapabilityList=privateNetworkClientServer
+Uap2CapabilityList=spatialPerception
bSetDefaultCapabilities=False
SpatializationPlugin=
ReverbPlugin=
OcclusionPlugin=
SoundCueCookQualityIndex=-1

View File

@ -2,13 +2,14 @@
#include "TurnBaseCombat.h"
#include "Kismet/GameplayStatics.h"
void ATurnBaseCombat::BeginPlay()
{
Super::BeginPlay();
TArray<AActor*> AllCharacterActorsInScene;
UGameplayStatics::GetAllActorsOfClassWithTag(GetWorld(), AActor::StaticClass(), FName("Character"), AllCharacterActorsInScene);
activeActionPoints = defaultActionPoints;
}
void ATurnBaseCombat::useActionPoint()