Updated TurnBaseCombat to Reference Actors
Grabs all actors active within scene
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@ -17,7 +17,7 @@ ManualIPAddress=
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+ActiveGameNameRedirects=(OldGameName="TP_ThirdPerson",NewGameName="/Script/the_twilight_abyss")
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[/Script/EngineSettings.GameMapsSettings]
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EditorStartupMap=/Engine/Maps/Templates/OpenWorld.OpenWorld
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EditorStartupMap=/Game/Levels/Main.Main
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LocalMapOptions=
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TransitionMap=None
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bUseSplitscreen=True
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@ -26,7 +26,7 @@ ThreePlayerSplitscreenLayout=FavorTop
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FourPlayerSplitscreenLayout=Grid
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bOffsetPlayerGamepadIds=False
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GameInstanceClass=/Script/Engine.GameInstance
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GameDefaultMap=/Engine/Maps/Templates/OpenWorld.OpenWorld
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GameDefaultMap=/Game/Levels/Main.Main
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ServerDefaultMap=/Engine/Maps/Entry.Entry
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GlobalDefaultGameMode=/Game/GameMode/MainGameMode.MainGameMode_C
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GlobalDefaultServerGameMode=None
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31
Config/HoloLens/HoloLensEngine.ini
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31
Config/HoloLens/HoloLensEngine.ini
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@ -0,0 +1,31 @@
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[/Script/HoloLensPlatformEditor.HoloLensTargetSettings]
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bBuildForEmulation=False
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bBuildForDevice=True
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bUseNameForLogo=True
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bBuildForRetailWindowsStore=False
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bAutoIncrementVersion=False
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bShouldCreateAppInstaller=False
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AppInstallerInstallationURL=
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HoursBetweenUpdateChecks=0
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bEnablePIXProfiling=False
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TileBackgroundColor=(B=64,G=0,R=0,A=255)
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SplashScreenBackgroundColor=(B=64,G=0,R=0,A=255)
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+PerCultureResources=(CultureId="",Strings=(PackageDisplayName="",PublisherDisplayName="",PackageDescription="",ApplicationDisplayName="",ApplicationDescription=""),Images=())
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TargetDeviceFamily=Windows.Holographic
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MinimumPlatformVersion=
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MaximumPlatformVersionTested=10.0.22000.0
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MaxTrianglesPerCubicMeter=500.000000
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SpatialMeshingVolumeSize=20.000000
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CompilerVersion=Default
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Windows10SDKVersion=10.0.18362.0
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+CapabilityList=internetClientServer
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+CapabilityList=privateNetworkClientServer
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+Uap2CapabilityList=spatialPerception
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bSetDefaultCapabilities=False
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SpatializationPlugin=
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ReverbPlugin=
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OcclusionPlugin=
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SoundCueCookQualityIndex=-1
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@ -2,13 +2,14 @@
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#include "TurnBaseCombat.h"
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#include "Kismet/GameplayStatics.h"
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void ATurnBaseCombat::BeginPlay()
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{
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Super::BeginPlay();
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TArray<AActor*> AllCharacterActorsInScene;
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UGameplayStatics::GetAllActorsOfClassWithTag(GetWorld(), AActor::StaticClass(), FName("Character"), AllCharacterActorsInScene);
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activeActionPoints = defaultActionPoints;
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}
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void ATurnBaseCombat::useActionPoint()
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