Merge branch 'volumetric-fog' into dev

# Conflicts:
#	Content/Blueprints/Combat_UI/CombatCharacter.uasset
#	Content/Levels/Build.umap
This commit is contained in:
MarcelHara 2023-04-30 13:06:51 +01:00
commit bef17b7f04
10 changed files with 24 additions and 12 deletions

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@ -0,0 +1,3 @@
version https://git-lfs.github.com/spec/v1
oid sha256:7f3b2c5a2b47ee8d2c90591de82524910ff28f2c2ccb0119676d1d4f0aa133ec
size 3469312

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Content/Levels/Testing/MainMenuLevel.umap (Stored with Git LFS) Normal file

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@ -25,8 +25,8 @@ void AInteraction::BeginPlay()
Super::BeginPlay();
//Character & Camera refs
TempCharacterRef = Cast<ATempCharacter>(GetWorld()->GetFirstPlayerController()->GetCharacter());
MainCamera = Cast<UCameraComponent>(TempCharacterRef->FindComponentByClass<UCameraComponent>());
if (TempCharacterRef != nullptr) TempCharacterRef = Cast<ATempCharacter>(GetWorld()->GetFirstPlayerController()->GetCharacter());
if (MainCamera != nullptr) MainCamera = Cast<UCameraComponent>(TempCharacterRef->FindComponentByClass<UCameraComponent>());
//Item refs
TargetHealingLocation = HealingItem->GetActorLocation();