Bugfix Able to Click Dialogue on Choice Select
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@ -23,6 +23,9 @@ public:
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UPROPERTY(Transient)
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UPROPERTY(Transient)
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class UWorld* World;
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class UWorld* World;
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UPROPERTY(EditDefaultsOnly, BlueprintReadWrite, Category = "Item")
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int ItemID;
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//The text that will be displayed for using the item (Equip, Eat)
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//The text that will be displayed for using the item (Equip, Eat)
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UPROPERTY(EditDefaultsOnly, BlueprintReadWrite, Category = "Item")
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UPROPERTY(EditDefaultsOnly, BlueprintReadWrite, Category = "Item")
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FText ItemUseAction;
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FText ItemUseAction;
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@ -41,11 +41,13 @@ void UDialogueNPC::BeginPlay()
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Choice1Text = Cast<UTextBlock>(DialogueWidgetInstance->GetWidgetFromName("Text_Choice1"));
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Choice1Text = Cast<UTextBlock>(DialogueWidgetInstance->GetWidgetFromName("Text_Choice1"));
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Choice2Text = Cast<UTextBlock>(DialogueWidgetInstance->GetWidgetFromName("Text_Choice2"));
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Choice2Text = Cast<UTextBlock>(DialogueWidgetInstance->GetWidgetFromName("Text_Choice2"));
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Choice3Text = Cast<UTextBlock>(DialogueWidgetInstance->GetWidgetFromName("Text_Choice3"));
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Choice3Text = Cast<UTextBlock>(DialogueWidgetInstance->GetWidgetFromName("Text_Choice3"));
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NextArrow = Cast<UTextBlock>(DialogueWidgetInstance->GetWidgetFromName("NextArrow"));
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}
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}
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void UDialogueNPC::NextDialogue()
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void UDialogueNPC::NextDialogue()
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{
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{
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if (NextArrow->GetVisibility() == ESlateVisibility::Hidden) return;
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//Dialogue Skip
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//Dialogue Skip
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if (CurrentDialogue.Len() < CurrentDialogueStringPath[DialogueIndex].Len())
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if (CurrentDialogue.Len() < CurrentDialogueStringPath[DialogueIndex].Len())
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{
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{
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@ -67,7 +69,7 @@ void UDialogueNPC::NextDialogue()
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Choice1Button->SetVisibility(ESlateVisibility::Visible);
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Choice1Button->SetVisibility(ESlateVisibility::Visible);
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Choice2Button->SetVisibility(ESlateVisibility::Visible);
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Choice2Button->SetVisibility(ESlateVisibility::Visible);
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if (Choice3Text->GetText().ToString() != "") Choice3Button->SetVisibility(ESlateVisibility::Visible);
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if (Choice3Text->GetText().ToString() != "") Choice3Button->SetVisibility(ESlateVisibility::Visible);
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NextButton->SetVisibility(ESlateVisibility::Hidden);
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NextArrow->SetVisibility(ESlateVisibility::Hidden);
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return;
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return;
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}
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}
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CurrentDialogue = "";
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CurrentDialogue = "";
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@ -175,7 +177,7 @@ void UDialogueNPC::Choice1()
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Choice1Button->SetVisibility(ESlateVisibility::Hidden);
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Choice1Button->SetVisibility(ESlateVisibility::Hidden);
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Choice2Button->SetVisibility(ESlateVisibility::Hidden);
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Choice2Button->SetVisibility(ESlateVisibility::Hidden);
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Choice3Button->SetVisibility(ESlateVisibility::Hidden);
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Choice3Button->SetVisibility(ESlateVisibility::Hidden);
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NextButton->SetVisibility(ESlateVisibility::Visible);
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NextArrow->SetVisibility(ESlateVisibility::Visible);
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}
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}
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void UDialogueNPC::Choice2()
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void UDialogueNPC::Choice2()
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@ -188,7 +190,7 @@ void UDialogueNPC::Choice2()
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Choice1Button->SetVisibility(ESlateVisibility::Hidden);
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Choice1Button->SetVisibility(ESlateVisibility::Hidden);
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Choice2Button->SetVisibility(ESlateVisibility::Hidden);
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Choice2Button->SetVisibility(ESlateVisibility::Hidden);
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Choice3Button->SetVisibility(ESlateVisibility::Hidden);
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Choice3Button->SetVisibility(ESlateVisibility::Hidden);
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NextButton->SetVisibility(ESlateVisibility::Visible);
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NextArrow->SetVisibility(ESlateVisibility::Visible);
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}
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}
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void UDialogueNPC::Choice3()
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void UDialogueNPC::Choice3()
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@ -201,5 +203,5 @@ void UDialogueNPC::Choice3()
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Choice1Button->SetVisibility(ESlateVisibility::Hidden);
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Choice1Button->SetVisibility(ESlateVisibility::Hidden);
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Choice2Button->SetVisibility(ESlateVisibility::Hidden);
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Choice2Button->SetVisibility(ESlateVisibility::Hidden);
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Choice3Button->SetVisibility(ESlateVisibility::Hidden);
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Choice3Button->SetVisibility(ESlateVisibility::Hidden);
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NextButton->SetVisibility(ESlateVisibility::Visible);
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NextArrow->SetVisibility(ESlateVisibility::Visible);
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}
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}
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@ -75,6 +75,8 @@ private:
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UTextBlock* Choice2Text;
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UTextBlock* Choice2Text;
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UPROPERTY()
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UPROPERTY()
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UTextBlock* Choice3Text;
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UTextBlock* Choice3Text;
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UPROPERTY()
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UTextBlock* NextArrow;
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UPROPERTY()
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UPROPERTY()
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UButton* NextButton;
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UButton* NextButton;
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