Updated UI for New Designs

This commit is contained in:
Philip W 2023-05-13 01:02:47 +01:00
parent 72308aabb0
commit c2e3ef5168
18 changed files with 41 additions and 17 deletions

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Content/BlueprintAI/AI/AIBruh_Boss.uasset (Stored with Git LFS)

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Content/Blueprints/Combat_UI/Battle_paper.uasset (Stored with Git LFS) Normal file

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Content/Blueprints/Quest_UI/quest_paper.uasset (Stored with Git LFS) Normal file

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Content/Blueprints/Quests/Headcut/BossIcon.uasset (Stored with Git LFS) Normal file

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Content/Blueprints/Quests/Headcut/BossIcon2.uasset (Stored with Git LFS) Normal file

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Content/Blueprints/Quests/Headcut/MerchantIcon.uasset (Stored with Git LFS) Normal file

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Content/Blueprints/Quests/Headcut/SisterIcon.uasset (Stored with Git LFS) Normal file

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Content/Images/pendant.uasset (Stored with Git LFS) Normal file

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Content/Images/pendant_bg.uasset (Stored with Git LFS) Normal file

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Content/Levels/Build.umap (Stored with Git LFS)

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@ -25,7 +25,7 @@ void UInventoryComponent::BeginPlay()
Super::BeginPlay();
InventoryNotificationWidgetInstance = CreateWidget<UUserWidget>(GetWorld(), InventoryNotificationWidgetClass);
InventoryNotificationWidgetInstance->AddToViewport();
InventoryNotificationWidgetInstance->AddToViewport(20);
//activates the AddItem function for every DefaultItem that inherits BaseItem
for (auto& BaseItem : DefaultItems)