Added TutorialText to game
added a ui and made it appear at the start of the game
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Content/Blueprints/Combat_UI/FlashLightTutorial.uasset
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Content/Blueprints/Combat_UI/FlashLightTutorial.uasset
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Content/Blueprints/Game_UI/WBP_IntroText.uasset
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Content/Blueprints/Game_UI/WBP_IntroText.uasset
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version https://git-lfs.github.com/spec/v1
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oid sha256:28f1117c02bea6460c62a814f652abd971fd47a3f23b4b7720ce75afd7a27ed1
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size 47823
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Content/Blueprints/Player/BP_MyTempCharacter.uasset
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Content/Blueprints/Player/BP_MyTempCharacter.uasset
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Content/Fonts/Winkle-Regular.uasset
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Content/Fonts/Winkle-Regular.uasset
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Content/Fonts/Winkle-Regular_Font.uasset
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Content/Fonts/Winkle-Regular_Font.uasset
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Content/Levels/PageOpenerPrototype.umap
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Content/Levels/PageOpenerPrototype.umap
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Source/the_twilight_abyss/OpeningTextHandler.cpp
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Source/the_twilight_abyss/OpeningTextHandler.cpp
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// Fill out your copyright notice in the Description page of Project Settings.
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#include "OpeningTextHandler.h"
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Source/the_twilight_abyss/OpeningTextHandler.h
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Source/the_twilight_abyss/OpeningTextHandler.h
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// Fill out your copyright notice in the Description page of Project Settings.
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#pragma once
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#include "CoreMinimal.h"
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#include "Blueprint/UserWidget.h"
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#include "OpeningTextHandler.generated.h"
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/**
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*
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*/
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UCLASS()
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class THE_TWILIGHT_ABYSS_API UOpeningTextHandler : public UUserWidget
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{
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GENERATED_BODY()
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public:
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// Sets default values for this actor's properties
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UOpeningTextHandler();
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};
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