Added Merchant Shop assets
Added Merchant shop FBX
This commit is contained in:
parent
9acc103506
commit
c4a668c2e9
@ -1,10 +1,15 @@
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{
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{
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"version": "1.0",
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"version": "1.0",
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"components": [
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"components": [
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"Microsoft.Net.Component.4.6.2.TargetingPack",
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"Microsoft.VisualStudio.Component.VC.14.33.17.3.ARM64",
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"Microsoft.VisualStudio.Component.VC.14.33.17.3.x86.x64",
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"Microsoft.VisualStudio.Component.VC.Tools.ARM64",
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"Microsoft.VisualStudio.Component.VC.Tools.ARM64",
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"Microsoft.VisualStudio.Component.VC.Tools.x86.x64",
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"Microsoft.VisualStudio.Component.VC.Tools.x86.x64",
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"Microsoft.VisualStudio.Component.Windows10SDK",
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"Microsoft.VisualStudio.Component.Windows10SDK",
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"Microsoft.VisualStudio.Workload.CoreEditor",
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"Microsoft.VisualStudio.Workload.CoreEditor",
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"Microsoft.VisualStudio.Workload.ManagedDesktop",
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"Microsoft.VisualStudio.Workload.NativeCrossPlat",
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"Microsoft.VisualStudio.Workload.NativeDesktop",
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"Microsoft.VisualStudio.Workload.NativeDesktop",
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"Microsoft.VisualStudio.Workload.NativeGame",
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"Microsoft.VisualStudio.Workload.NativeGame",
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"Microsoft.VisualStudio.Workload.Universal"
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"Microsoft.VisualStudio.Workload.Universal"
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@ -17,7 +17,7 @@ ManualIPAddress=
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+ActiveGameNameRedirects=(OldGameName="TP_ThirdPerson",NewGameName="/Script/the_twilight_abyss")
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+ActiveGameNameRedirects=(OldGameName="TP_ThirdPerson",NewGameName="/Script/the_twilight_abyss")
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[/Script/EngineSettings.GameMapsSettings]
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[/Script/EngineSettings.GameMapsSettings]
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EditorStartupMap=/Game/Levels/Top_layer_level.Top_layer_level
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EditorStartupMap=/Game/Levels/Build.Build
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LocalMapOptions=
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LocalMapOptions=
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TransitionMap=None
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TransitionMap=None
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bUseSplitscreen=True
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bUseSplitscreen=True
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@ -26,7 +26,7 @@ ThreePlayerSplitscreenLayout=FavorTop
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FourPlayerSplitscreenLayout=Grid
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FourPlayerSplitscreenLayout=Grid
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bOffsetPlayerGamepadIds=False
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bOffsetPlayerGamepadIds=False
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GameInstanceClass=/Script/Engine.GameInstance
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GameInstanceClass=/Script/Engine.GameInstance
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GameDefaultMap=/Game/Levels/Top_layer_level.Top_layer_level
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GameDefaultMap=/Game/Levels/Build.Build
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ServerDefaultMap=/Engine/Maps/Entry.Entry
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ServerDefaultMap=/Engine/Maps/Entry.Entry
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GlobalDefaultGameMode=/Game/Merchant/BP_MerchantGameMode.BP_MerchantGameMode_C
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GlobalDefaultGameMode=/Game/Merchant/BP_MerchantGameMode.BP_MerchantGameMode_C
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GlobalDefaultServerGameMode=None
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GlobalDefaultServerGameMode=None
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Content/Assets/Objects/Level_1_map/Level_1_Blockout_Cube_017.uasset
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Content/Assets/Objects/Level_1_map/Level_1_Blockout_Cylinder.uasset
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Content/Assets/Objects/Level_1_map/Level_1_Blockout_Cylinder.uasset
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Content/Assets/Objects/Level_1_map/Level_1_Blockout_Cylinder_001.uasset
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Content/Assets/Objects/Level_1_map/Level_1_Blockout_Cylinder_001.uasset
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Content/Assets/Objects/Level_1_map/Level_1_Blockout_Cylinder_002.uasset
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Content/Assets/Objects/Level_1_map/Level_1_Blockout_Cylinder_002.uasset
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Content/Assets/Objects/Level_1_map/Level_1_Blockout_Cylinder_003.uasset
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Content/Assets/Objects/Level_1_map/Level_1_Blockout_Cylinder_003.uasset
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Content/Assets/Objects/Level_1_map/Level_1_Blockout_Cylinder_004.uasset
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Content/Assets/Objects/Level_1_map/Level_1_Blockout_Cylinder_004.uasset
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Content/Assets/Objects/Level_1_map/Level_1_Blockout_Cylinder_005.uasset
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Content/Assets/Objects/Level_1_map/Level_1_Blockout_Cylinder_005.uasset
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Content/Assets/Objects/Level_1_map/Level_1_Blockout_Cylinder_006.uasset
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Content/Assets/Objects/Level_1_map/Level_1_Blockout_Cylinder_006.uasset
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Content/Assets/Objects/Level_1_map/Level_1_Blockout_Cylinder_007.uasset
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Content/Assets/Objects/Level_1_map/Level_1_Blockout_Cylinder_007.uasset
(Stored with Git LFS)
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Content/Assets/Objects/Level_1_map/Level_1_Blockout_Cylinder_008.uasset
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Content/Assets/Objects/Level_1_map/Level_1_Blockout_Cylinder_008.uasset
(Stored with Git LFS)
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Content/Assets/Objects/Level_1_map/Level_1_Blockout_Cylinder_009.uasset
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Content/Assets/Objects/Level_1_map/Level_1_Blockout_Cylinder_009.uasset
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Content/Assets/Objects/Level_1_map/Level_1_Blockout_Cylinder_010.uasset
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Content/Assets/Objects/Level_1_map/Level_1_Blockout_Cylinder_010.uasset
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Content/Assets/Objects/Level_1_map/Level_1_Blockout_Cylinder_011.uasset
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Content/Assets/Objects/Level_1_map/Level_1_Blockout_Cylinder_011.uasset
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Content/Assets/Objects/Level_1_map/Level_1_Blockout_Cylinder_012.uasset
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Content/Assets/Objects/Rope_Bridge/RopeBridgeModular_plank.uasset
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Content/Assets/Objects/Rope_Bridge/RopeBridgeModular_plank.uasset
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Content/Assets/Objects/Rope_Bridge/RopeBridgeModular_plank1.uasset
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Content/Assets/Objects/Rope_Bridge/RopeBridgeModular_plank1.uasset
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Content/Assets/Objects/Rope_Bridge/RopeBridgeModular_plank2.uasset
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Content/Assets/Objects/Rope_Bridge/RopeBridgeModular_plank2.uasset
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Content/Assets/Objects/Rope_Bridge/RopeBridgeModular_plank3.uasset
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Content/Assets/Objects/Rope_Bridge/RopeBridgeModular_plank3.uasset
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Content/Assets/Objects/Rope_Bridge/lambert1.uasset
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Content/Assets/Objects/Rope_Bridge/lambert1.uasset
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Content/Assets/Objects/Stalegtite/Material.uasset
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Content/Assets/Objects/Stalegtite/Material.uasset
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Content/Assets/Objects/Tutrorial_Assets/Beams_1.uasset
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Content/Assets/Objects/Tutrorial_Assets/Beams_1.uasset
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Content/Assets/Objects/Tutrorial_Assets/Tutorial_Wood_Texture.uasset
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Content/Assets/Objects/Tutrorial_Assets/Tutorial_Wood_Texture.uasset
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Content/BlueprintAI/AI/AIBruh.uasset
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Content/BlueprintAI/AI/AIBruh.uasset
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Content/BlueprintAI/AI/AIControllerBruh.uasset
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Content/BlueprintAI/AI/BB_Bruh.uasset
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Content/BlueprintAI/AI/BT_Bruh.uasset
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Content/Blueprints/Combat_UI/CombatCharacter.uasset
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Content/Blueprints/Combat_UI/CombatCharacter.uasset
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Content/Blueprints/Display_UI/WBP_Health.uasset
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Content/Blueprints/Display_UI/WBP_Health.uasset
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Content/Blueprints/NotSkySphere.uasset
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Content/Blueprints/NotSkySphere.uasset
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