Fixed Ammo items being destroyed

Fixed the ammo items being destroyed from the inventory
This commit is contained in:
Marcel Hara 2023-03-13 17:06:10 +00:00
parent 7e8ded362a
commit c5ef154a3f

View File

@ -46,8 +46,8 @@ void UEatableItems::Use(ATempCharacter* Character)
{
UE_LOG(LogTemp, Warning, TEXT("Probertium eaten"));
TurnBaseCombat->ProbertiumResource += 5;
Character->Inventory->RemoveItem(this);
}
Character->Inventory->RemoveItem(this);
}
if (isEisType)
@ -57,8 +57,8 @@ void UEatableItems::Use(ATempCharacter* Character)
{
UE_LOG(LogTemp, Warning, TEXT("Eis eaten"));
TurnBaseCombat->EisResource += 5;
Character->Inventory->RemoveItem(this);
}
Character->Inventory->RemoveItem(this);
}
if (isAzosType)
@ -68,8 +68,8 @@ void UEatableItems::Use(ATempCharacter* Character)
{
UE_LOG(LogTemp, Warning, TEXT("Azos eaten"));
TurnBaseCombat->AzosResource += 5;
Character->Inventory->RemoveItem(this);
}
Character->Inventory->RemoveItem(this);
}
if (isIroquoidType)
@ -79,8 +79,8 @@ void UEatableItems::Use(ATempCharacter* Character)
{
UE_LOG(LogTemp, Warning, TEXT("Iroq eaten"));
TurnBaseCombat->IroquoidResource += 5;
Character->Inventory->RemoveItem(this);
}
Character->Inventory->RemoveItem(this);
}
}
}