Bugfix Debug Lines Marked Green on Missed Traces
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@ -308,12 +308,12 @@ bool ARealTimeCombat::HitEnemy() const
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CollisionParams.AddIgnoredActor(PlayerActor);
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CollisionParams.AddIgnoredActor(PlayerActor);
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if (GetWorld()->LineTraceSingleByChannel(HitResult, Start, End, ECC_Pawn, CollisionParams))
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if (GetWorld()->LineTraceSingleByChannel(HitResult, Start, End, ECC_Pawn, CollisionParams))
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{
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{
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DrawDebugLine(GetWorld(), Start, End, HitResult.bBlockingHit ? FColor::Green : FColor::Red, false, 5.0f, 0, 10.0f);
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DrawDebugLine(GetWorld(), Start, End, FColor::Green, false, 5.0f, 0, 10.0f);
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if (HitResult.GetActor() == EnemyActor)
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if (HitResult.GetActor() == EnemyActor)
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{
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{
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return true;
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return true;
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}
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}
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}
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}
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DrawDebugLine(GetWorld(), Start, End, HitResult.bBlockingHit ? FColor::Green : FColor::Red, false, 5.0f, 0, 10.0f);
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DrawDebugLine(GetWorld(), Start, End, FColor::Red, false, 5.0f, 0, 10.0f);
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return false;
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return false;
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}
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}
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