Updated Combat to Reward on Goat Kill
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@ -439,6 +439,7 @@ void ATurnBaseCombatV2::DamagePlayer(int Damage, const FString& DamageType)
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EnemyActor->CallFunctionByNameWithArguments(*Command, AR, nullptr, true);
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EnemyActor->CallFunctionByNameWithArguments(*Command, AR, nullptr, true);
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return;
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return;
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}
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}
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Cast<ATempCharacter>(PlayerActor)->GoldBalance += 100;
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EnemyActor->Destroy();
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EnemyActor->Destroy();
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return;
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return;
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}
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}
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@ -491,6 +492,7 @@ void ATurnBaseCombatV2::DamageEnemy(int Damage, const FString& DamageType)
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EnemyActor->CallFunctionByNameWithArguments(*Command2, AR, nullptr, true);
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EnemyActor->CallFunctionByNameWithArguments(*Command2, AR, nullptr, true);
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return;
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return;
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}
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}
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Cast<ATempCharacter>(PlayerActor)->GoldBalance += 100;
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EnemyActor->Destroy();
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EnemyActor->Destroy();
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return;
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return;
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}
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}
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