diff --git a/Source/the_twilight_abyss/Dialogue/DialogueNPC.cpp b/Source/the_twilight_abyss/Dialogue/DialogueNPC.cpp
index 9fdfed1..4630d66 100644
--- a/Source/the_twilight_abyss/Dialogue/DialogueNPC.cpp
+++ b/Source/the_twilight_abyss/Dialogue/DialogueNPC.cpp
@@ -13,7 +13,7 @@ UDialogueNPC::UDialogueNPC()
 	// off to improve performance if you don't need them.
 	PrimaryComponentTick.bCanEverTick = true;
 
-	static ConstructorHelpers::FClassFinder<UUserWidget> DialogueWidgetClass(TEXT("/Game/Blueprints/Quest_UI/Quest_UI"));
+	static ConstructorHelpers::FClassFinder<UUserWidget> DialogueWidgetClass(TEXT("/Game/Dialogue/TextPrompt"));
 	DialogueWidget = DialogueWidgetClass.Class;
 }
 
diff --git a/Source/the_twilight_abyss/Quest/QuestSystem.cpp b/Source/the_twilight_abyss/Quest/QuestSystem.cpp
index d8c9c29..10e06da 100644
--- a/Source/the_twilight_abyss/Quest/QuestSystem.cpp
+++ b/Source/the_twilight_abyss/Quest/QuestSystem.cpp
@@ -11,7 +11,7 @@ UQuestSystem::UQuestSystem()
 	// off to improve performance if you don't need them.
 	PrimaryComponentTick.bCanEverTick = true;
 
-	static ConstructorHelpers::FClassFinder<UUserWidget> QuestWidgetClass(TEXT("/Game/Dialogue/TextPrompt"));
+	static ConstructorHelpers::FClassFinder<UUserWidget> QuestWidgetClass(TEXT("/Game/Quest_UI/Quest_UI"));
 	QuestWidget = QuestWidgetClass.Class;
 }
 
diff --git a/Source/the_twilight_abyss/Quest/QuestSystem.h b/Source/the_twilight_abyss/Quest/QuestSystem.h
index 352333c..52979f0 100644
--- a/Source/the_twilight_abyss/Quest/QuestSystem.h
+++ b/Source/the_twilight_abyss/Quest/QuestSystem.h
@@ -5,8 +5,17 @@
 #include "CoreMinimal.h"
 #include "Components/ActorComponent.h"
 #include "Components/TextBlock.h"
+#include "Blueprint/UserWidget.h"
 #include "QuestSystem.generated.h"
 
+// UCLASS(ClassGroup=(Custom), meta=(BlueprintSpawnableComponent))
+// class UQuest : public UObject
+// {
+// 	GENERATED_BODY()
+//
+// public:
+// 	
+// };
 
 UCLASS(ClassGroup=(Custom), meta=(BlueprintSpawnableComponent))
 class THE_TWILIGHT_ABYSS_API UQuestSystem : public UActorComponent