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void AInteraction::CameraLeftMover() } else { - FVector TargetLocation = FVector(1290, 530, 50); + FVector TargetLocation = FVector(5700,-1270,4040); FVector CameraLocation = MainCamera->GetComponentLocation(); FRotator CameraRotation = UKismetMathLibrary::FindLookAtRotation(CameraLocation, TargetLocation); MainCamera->SetWorldRotation(CameraRotation); @@ -127,7 +127,7 @@ void AInteraction::CameraRightMover() } else { - FVector TargetLocation = FVector(470, 510, 80); + FVector TargetLocation = FVector(5260, -840, 4070); FVector CameraLocation = MainCamera->GetComponentLocation(); FRotator CameraRotation = UKismetMathLibrary::FindLookAtRotation(CameraLocation, TargetLocation); MainCamera->SetWorldRotation(CameraRotation); diff --git a/Source/the_twilight_abyss/PlayerTemp/TempCharacter.cpp b/Source/the_twilight_abyss/PlayerTemp/TempCharacter.cpp index c3ecbb5..50029de 100644 --- a/Source/the_twilight_abyss/PlayerTemp/TempCharacter.cpp +++ b/Source/the_twilight_abyss/PlayerTemp/TempCharacter.cpp @@ -150,7 +150,7 @@ void ATempCharacter::InputEnabler() GetWorld()->GetFirstPlayerController()->bShowMouseCursor = false; GetWorld()->GetFirstPlayerController()->bEnableClickEvents = false; GetWorld()->GetFirstPlayerController()->bEnableMouseOverEvents = false; - TraceDistance = 200; + TraceDistance = 300; ThisCamera = Cast(this->FindComponentByClass()); if (ThisCamera == nullptr) { diff --git a/Source/the_twilight_abyss/PlayerTemp/TempCharacter.h b/Source/the_twilight_abyss/PlayerTemp/TempCharacter.h index 4300689..66b27db 100644 --- a/Source/the_twilight_abyss/PlayerTemp/TempCharacter.h +++ b/Source/the_twilight_abyss/PlayerTemp/TempCharacter.h @@ -39,7 +39,7 @@ public: void KeyPressed(); UPROPERTY(EditAnyWhere) - float TraceDistance = 200; + float TraceDistance = 300; void InputDisabler(); void LineTraceLogic();