Updated TurnBaseCombat for Simple Opponent AI
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@ -73,6 +73,7 @@ void ATurnBaseCombat::ExecuteCast(FString Combo)
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GEngine->AddOnScreenDebugMessage(-1, 5.f, FColor::Blue, FString::Printf(TEXT("Player Damaged %d"), *ValidCombos.Find(Combo)));
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break;
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}
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SwitchTurn();
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}
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void ATurnBaseCombat::UseActionPoint()
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@ -118,7 +119,11 @@ bool ATurnBaseCombat::IsValidCombo(FString Combo) const
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void ATurnBaseCombat::SwitchTurn()
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{
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TurnIndicatorTextBlock->SetText(FText::FromString(bIsPlayerTurn ? "Enemy Turn" : "Player Turn"));
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//TurnIndicatorTextBlock->SetText(FText::FromString(bIsPlayerTurn ? "Enemy Turn" : "Player Turn"));
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//bIsPlayerTurn = !bIsPlayerTurn;
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TurnIndicatorTextBlock->SetText(FText::FromString("Enemy Turn"));
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DamagePlayer(10);
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TurnIndicatorTextBlock->SetText(FText::FromString("Player Turn"));
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//activeActor = bIsPlayerTurn ? enemyActor : playerActor;
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}
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