Added SneakMechanicTesting level

Added new level for sneak mechanic testing
This commit is contained in:
MARCEL HARA 2023-02-23 16:03:10 +00:00
parent 119b5a141a
commit ce4f3aff1f
3 changed files with 14 additions and 15 deletions

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Content/Levels/Testing/SneakMechanicTesting.umap (Stored with Git LFS) Normal file

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@ -36,11 +36,13 @@ void ATempCharacter::BeginPlay()
//MAKE SURE POST PROCESSING IS IN THE SCENE OR GAME WILL CRASH
UGameplayStatics::GetAllActorsOfClass(GetWorld(), APostProcessVolume::StaticClass(), AllActorsInScene);
PostProcessVolume = Cast<APostProcessVolume>(AllActorsInScene[0]);
Enemy = TEXT("Enemy");
UGameplayStatics::GetAllActorsWithTag(GetWorld(), Enemy, AIActors);
//stops crashing
if (ensureMsgf(AllActorsInScene.Num() > 0, TEXT("No Post Processing Volume in scene")))
{
PostProcessVolume = Cast<APostProcessVolume>(AllActorsInScene[0]);
}
Ammo = TEXT("Ammo");
}
@ -61,14 +63,11 @@ void ATempCharacter::Sneak()
if (bIsCrouched)
{
UnCrouch();
PostProcessVolume->Settings.VignetteIntensity = 0.0f;
if (PostProcessVolume != nullptr) PostProcessVolume->Settings.VignetteIntensity = 0.0f;
for (AActor* Actor : AIActors)
{
USphereComponent* SphereComponent = Actor->FindComponentByClass<USphereComponent>();
if (SphereComponent != nullptr)
{
SphereComponent->SetSphereRadius(40.0f); //default value
}
if (SphereComponent != nullptr) SphereComponent->SetSphereRadius(40.0f); //default value
}
}
else
@ -77,12 +76,9 @@ void ATempCharacter::Sneak()
for (AActor* Actor : AIActors)
{
USphereComponent* SphereComponent = Actor->FindComponentByClass<USphereComponent>();
if (SphereComponent != nullptr)
{
SphereComponent->SetSphereRadius(15.0f);
}
if (SphereComponent != nullptr) SphereComponent->SetSphereRadius(15.0f);
}
PostProcessVolume->Settings.VignetteIntensity = 0.8f;
if (PostProcessVolume != nullptr) PostProcessVolume->Settings.VignetteIntensity = 0.8f;
}
}