Updated Healing & Buff Jelly to Change Max Values to 20
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@ -43,10 +43,10 @@ void UEatableItems::Use(ATempCharacter* Character)
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if (isProbertiumType)
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{
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TurnBaseCombat = GetWorld()->GetGameState<ATurnBaseCombatV2>();
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if (TurnBaseCombat->ProbertiumResource < 10)
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if (TurnBaseCombat->ProbertiumResource < 20)
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{
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UE_LOG(LogTemp, Warning, TEXT("Probertium eaten"));
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TurnBaseCombat->ProbertiumResource = FMath::Clamp(TurnBaseCombat->ProbertiumResource + 2, 0, 10);
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TurnBaseCombat->ProbertiumResource = FMath::Clamp(TurnBaseCombat->ProbertiumResource + 2, 0, 20);
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Character->Inventory->RemoveItem(this);
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}
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}
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@ -54,10 +54,10 @@ void UEatableItems::Use(ATempCharacter* Character)
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if (isEisType)
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{
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TurnBaseCombat = GetWorld()->GetGameState<ATurnBaseCombatV2>();
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if (TurnBaseCombat->EisResource < 10)
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if (TurnBaseCombat->EisResource < 20)
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{
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UE_LOG(LogTemp, Warning, TEXT("Eis eaten"));
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TurnBaseCombat->EisResource = FMath::Clamp(TurnBaseCombat->EisResource + 2, 0, 10);
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TurnBaseCombat->EisResource = FMath::Clamp(TurnBaseCombat->EisResource + 2, 0, 20);
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Character->Inventory->RemoveItem(this);
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}
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}
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@ -65,10 +65,10 @@ void UEatableItems::Use(ATempCharacter* Character)
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if (isAzosType)
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{
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TurnBaseCombat = GetWorld()->GetGameState<ATurnBaseCombatV2>();
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if (TurnBaseCombat->AzosResource < 10)
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if (TurnBaseCombat->AzosResource < 20)
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{
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UE_LOG(LogTemp, Warning, TEXT("Azos eaten"));
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TurnBaseCombat->AzosResource = FMath::Clamp(TurnBaseCombat->AzosResource + 2, 0, 10);
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TurnBaseCombat->AzosResource = FMath::Clamp(TurnBaseCombat->AzosResource + 2, 0, 20);
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Character->Inventory->RemoveItem(this);
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}
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}
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@ -76,10 +76,10 @@ void UEatableItems::Use(ATempCharacter* Character)
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if (isIroquoidType)
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{
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TurnBaseCombat = GetWorld()->GetGameState<ATurnBaseCombatV2>();
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if (TurnBaseCombat->IroquoidResource < 10)
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if (TurnBaseCombat->IroquoidResource < 20)
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{
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UE_LOG(LogTemp, Warning, TEXT("Iroq eaten"));
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TurnBaseCombat->IroquoidResource = FMath::Clamp(TurnBaseCombat->IroquoidResource + 3, 0, 10);
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TurnBaseCombat->IroquoidResource = FMath::Clamp(TurnBaseCombat->IroquoidResource + 3, 0, 20);
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Character->Inventory->RemoveItem(this);
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}
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}
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