Updated BaseItem.h
Changed it so no one can edit the original value ID of an item
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@ -53,7 +53,7 @@ public:
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UPROPERTY(EditAnywhere, Category = "Item")
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bool isDamageBuffItem;
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UPROPERTY(EditAnywhere, Category = "Item")
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UPROPERTY()
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int ItemID;
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//reference to the UInventoryComponent script
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