From df51750a5eb90cfc9f8f4ed4f2e03ea2f9de79e2 Mon Sep 17 00:00:00 2001 From: PHILIP White Date: Mon, 14 Nov 2022 00:03:59 +0000 Subject: [PATCH] Added Tag to Combat Test Character --- .../TurnBasedCombat/PlayerCharacterCombatTest.cpp | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/Source/the_twilight_abyss/TurnBasedCombat/PlayerCharacterCombatTest.cpp b/Source/the_twilight_abyss/TurnBasedCombat/PlayerCharacterCombatTest.cpp index 252a758..99dbb55 100644 --- a/Source/the_twilight_abyss/TurnBasedCombat/PlayerCharacterCombatTest.cpp +++ b/Source/the_twilight_abyss/TurnBasedCombat/PlayerCharacterCombatTest.cpp @@ -1,7 +1,7 @@ // Fill out your copyright notice in the Description page of Project Settings. -#include "TurnBasedCombat/PlayerCharacterCombatTest.h" +#include "PlayerCharacterCombatTest.h" // Sets default values APlayerCharacterCombatTest::APlayerCharacterCombatTest() @@ -9,13 +9,14 @@ APlayerCharacterCombatTest::APlayerCharacterCombatTest() // Set this character to call Tick() every frame. You can turn this off to improve performance if you don't need it. PrimaryActorTick.bCanEverTick = true; + Tags.Add(FName("Character")); } // Called when the game starts or when spawned void APlayerCharacterCombatTest::BeginPlay() { Super::BeginPlay(); - + } // Called every frame