From e308661c6793a72f0f184c1bcdbad843fdb19b26 Mon Sep 17 00:00:00 2001 From: PHILIP White Date: Thu, 11 May 2023 04:01:57 +0100 Subject: [PATCH] Removed Resource Reset on Combat Start --- .../TurnBasedCombatV2/TurnBaseCombatV2.cpp | 6 ------ 1 file changed, 6 deletions(-) diff --git a/Source/the_twilight_abyss/TurnBasedCombatV2/TurnBaseCombatV2.cpp b/Source/the_twilight_abyss/TurnBasedCombatV2/TurnBaseCombatV2.cpp index ef67e59..da8631b 100644 --- a/Source/the_twilight_abyss/TurnBasedCombatV2/TurnBaseCombatV2.cpp +++ b/Source/the_twilight_abyss/TurnBasedCombatV2/TurnBaseCombatV2.cpp @@ -115,12 +115,6 @@ void ATurnBaseCombatV2::CombatCheck(const bool bWasShot) { const UBlackboardComponent* EnemyBlackboard = Cast(EnemyActor->GetInstigatorController())->GetBlackboardComponent(); - //TODO: REMOVE THIS - ProbertiumResource = 10; - EisResource = 10; - AzosResource = 10; - IroquoidResource = 10; - ChainDamageMultiplier = 1.0f; BaseDamageMultiplier = 1.0f; DamageMultiplierTextBlock->SetText(FText::FromString(""));