diff --git a/Source/the_twilight_abyss/TurnBasedCombat/TurnBaseCombat.cpp b/Source/the_twilight_abyss/TurnBasedCombat/TurnBaseCombat.cpp index 491473e..e02484f 100644 --- a/Source/the_twilight_abyss/TurnBasedCombat/TurnBaseCombat.cpp +++ b/Source/the_twilight_abyss/TurnBasedCombat/TurnBaseCombat.cpp @@ -177,12 +177,12 @@ void ATurnBaseCombat::BackspaceButtonOnClick() UpdateComboString(CurrentComboString); } -void ATurnBaseCombat::UpdateComboString(FString NewCombo) +void ATurnBaseCombat::UpdateComboString(FString NewCombo) const { CurrentComboTextBlock->SetText(FText::FromString(NewCombo)); } -void ATurnBaseCombat::UpdateActionPoints() +void ATurnBaseCombat::UpdateActionPoints() const { ActionPointsTextBlock->SetText(FText::FromString(FString::FromInt(ActiveActionPoints))); } diff --git a/Source/the_twilight_abyss/TurnBasedCombat/TurnBaseCombat.h b/Source/the_twilight_abyss/TurnBasedCombat/TurnBaseCombat.h index 5c6fa1c..b703434 100644 --- a/Source/the_twilight_abyss/TurnBasedCombat/TurnBaseCombat.h +++ b/Source/the_twilight_abyss/TurnBasedCombat/TurnBaseCombat.h @@ -29,9 +29,9 @@ public: UPROPERTY(EditDefaultsOnly) int ActiveActionPoints = 0; - AActor* playerActor; - AActor* enemyActor; - AActor* activeActor; + AActor* PlayerActor; + AActor* EnemyActor; + AActor* ActiveActor; /* TODO: @@ -108,6 +108,6 @@ private: UFUNCTION() void BackspaceButtonOnClick(); - void UpdateComboString(FString NewCombo); - void UpdateActionPoints(); + void UpdateComboString(FString NewCombo) const; + void UpdateActionPoints() const; }; \ No newline at end of file