From e67e32387ca1a524f82d12435c62843a7d35691e Mon Sep 17 00:00:00 2001 From: PHILIP White Date: Sat, 20 May 2023 01:46:13 +0100 Subject: [PATCH] Bugfix Able to See Status Text on Boss Combat --- Content/Levels/Build.umap | 4 ++-- .../the_twilight_abyss/TurnBasedCombatV2/TurnBaseCombatV2.cpp | 1 + 2 files changed, 3 insertions(+), 2 deletions(-) diff --git a/Content/Levels/Build.umap b/Content/Levels/Build.umap index c85430d..70100db 100644 --- a/Content/Levels/Build.umap +++ b/Content/Levels/Build.umap @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:9d57a2a3975561a4f4b132359718c649826173300f7d0bbc18cbbef08407eb19 -size 5574654 +oid sha256:2b24be7d6a82e819be14524ba94f26d562862a04cef3f262b8f4546c89ea3391 +size 5574735 diff --git a/Source/the_twilight_abyss/TurnBasedCombatV2/TurnBaseCombatV2.cpp b/Source/the_twilight_abyss/TurnBasedCombatV2/TurnBaseCombatV2.cpp index 0cb7e13..0632636 100644 --- a/Source/the_twilight_abyss/TurnBasedCombatV2/TurnBaseCombatV2.cpp +++ b/Source/the_twilight_abyss/TurnBasedCombatV2/TurnBaseCombatV2.cpp @@ -46,6 +46,7 @@ void ATurnBaseCombatV2::StartCombat(AActor* Enemy, const bool bWasShot) if (Enemy == nullptr) return; if (bIsInCombat) return; EnemyActor = Enemy; + StatusTextBlock->SetRenderOpacity(0.0f); BookHUD->SetVisibility(ESlateVisibility::SelfHitTestInvisible); Cast(PlayerActor)->InventoryWidget->SetVisibility(ESlateVisibility::Hidden); Cast(PlayerActor)->EscapeMenuWidget->SetVisibility(ESlateVisibility::Hidden);