diff --git a/Source/the_twilight_abyss/PlayerTemp/TempCharacter.cpp b/Source/the_twilight_abyss/PlayerTemp/TempCharacter.cpp index 4e29916..c3ecbb5 100644 --- a/Source/the_twilight_abyss/PlayerTemp/TempCharacter.cpp +++ b/Source/the_twilight_abyss/PlayerTemp/TempCharacter.cpp @@ -64,7 +64,7 @@ void ATempCharacter::KeyPressed() // Line trace logic void ATempCharacter::LineTraceLogic() { - UE_LOG(LogTemp, Display, TEXT("LineTraceLogic firing")); + UE_LOG(LogTemp, Display, TEXT("LineTraceLogic activated")); float GlobalTrace = TraceDistance; FHitResult OutHit; ThisCamera = Cast(this->FindComponentByClass());