From e892260e322c91a2799f6e77a93952390816a942 Mon Sep 17 00:00:00 2001 From: MH261677 <mh261677@falmouth.ac.uk> Date: Tue, 17 Jan 2023 01:22:38 +0000 Subject: [PATCH] Updated TempCharacter.cpp Changed ULOG in function LineTraceLogic --- Source/the_twilight_abyss/PlayerTemp/TempCharacter.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Source/the_twilight_abyss/PlayerTemp/TempCharacter.cpp b/Source/the_twilight_abyss/PlayerTemp/TempCharacter.cpp index 4e29916..c3ecbb5 100644 --- a/Source/the_twilight_abyss/PlayerTemp/TempCharacter.cpp +++ b/Source/the_twilight_abyss/PlayerTemp/TempCharacter.cpp @@ -64,7 +64,7 @@ void ATempCharacter::KeyPressed() // Line trace logic void ATempCharacter::LineTraceLogic() { - UE_LOG(LogTemp, Display, TEXT("LineTraceLogic firing")); + UE_LOG(LogTemp, Display, TEXT("LineTraceLogic activated")); float GlobalTrace = TraceDistance; FHitResult OutHit; ThisCamera = Cast<UCameraComponent>(this->FindComponentByClass<UCameraComponent>());