From e892260e322c91a2799f6e77a93952390816a942 Mon Sep 17 00:00:00 2001
From: MH261677 <mh261677@falmouth.ac.uk>
Date: Tue, 17 Jan 2023 01:22:38 +0000
Subject: [PATCH] Updated TempCharacter.cpp

Changed ULOG in function LineTraceLogic
---
 Source/the_twilight_abyss/PlayerTemp/TempCharacter.cpp | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/Source/the_twilight_abyss/PlayerTemp/TempCharacter.cpp b/Source/the_twilight_abyss/PlayerTemp/TempCharacter.cpp
index 4e29916..c3ecbb5 100644
--- a/Source/the_twilight_abyss/PlayerTemp/TempCharacter.cpp
+++ b/Source/the_twilight_abyss/PlayerTemp/TempCharacter.cpp
@@ -64,7 +64,7 @@ void ATempCharacter::KeyPressed()
 // Line trace logic
 void ATempCharacter::LineTraceLogic()
 {
-	UE_LOG(LogTemp, Display, TEXT("LineTraceLogic firing"));
+	UE_LOG(LogTemp, Display, TEXT("LineTraceLogic activated"));
 	float GlobalTrace = TraceDistance;
 	FHitResult OutHit;
 	ThisCamera = Cast<UCameraComponent>(this->FindComponentByClass<UCameraComponent>());