Updated BookUI to Include Element Icons
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Content/Blueprints/Combat_UI/BookCombat_UI.uasset
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Content/Blueprints/Combat_UI/BookCombat_UI.uasset
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Content/Blueprints/Combat_UI/Iconage/Azos.uasset
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Content/Blueprints/Combat_UI/Iconage/Azos.uasset
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Content/Blueprints/Combat_UI/Iconage/AzosFaded.uasset
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Content/Blueprints/Combat_UI/Iconage/AzosFaded.uasset
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Content/Blueprints/Combat_UI/Iconage/Eis.uasset
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Content/Blueprints/Combat_UI/Iconage/Eis.uasset
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Content/Blueprints/Combat_UI/Iconage/EisFaded.uasset
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Content/Blueprints/Combat_UI/Iconage/EisFaded.uasset
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Content/Blueprints/Combat_UI/Iconage/Iroquoiod.uasset
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Content/Blueprints/Combat_UI/Iconage/Iroquoiod.uasset
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Content/Blueprints/Combat_UI/Iconage/IroquoiodFaded.uasset
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Content/Blueprints/Combat_UI/Iconage/IroquoiodFaded.uasset
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Content/Blueprints/Combat_UI/Iconage/Probertium.uasset
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Content/Blueprints/Combat_UI/Iconage/Probertium.uasset
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Content/Blueprints/Combat_UI/Iconage/ProbertiumFaded.uasset
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@ -30,6 +30,7 @@ void ATempCharacter::BeginPlay()
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Super::BeginPlay();
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Super::BeginPlay();
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FirstPlayerController = GetWorld()->GetFirstPlayerController();
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FirstPlayerController = GetWorld()->GetFirstPlayerController();
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CombatSystem = Cast<ATurnBaseCombatV2>(GetWorld()->GetGameState());
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WidgetPointer = Cast<UWidgetInteractionComponent>(this->GetComponentByClass(UWidgetInteractionComponent::StaticClass()));
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WidgetPointer = Cast<UWidgetInteractionComponent>(this->GetComponentByClass(UWidgetInteractionComponent::StaticClass()));
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Health = 100;
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Health = 100;
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UI designs/Azos.png
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UI designs/Azos.png
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UI designs/AzosFaded.png
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UI designs/AzosFaded.png
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UI designs/Eis.png
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UI designs/Eis.png
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UI designs/EisFaded.png
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UI designs/EisFaded.png
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UI designs/Iroquoiod.png
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UI designs/Iroquoiod.png
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UI designs/IroquoiodFaded.png
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UI designs/IroquoiodFaded.png
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UI designs/Probertium.png
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UI designs/Probertium.png
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UI designs/ProbertiumFaded.png
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UI designs/ProbertiumFaded.png
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