Bugfix Collisions on Tunnel Pathways Partially Corrected

This commit is contained in:
Philip W 2023-01-17 05:13:02 +00:00
parent 41bee1b0bd
commit faf37bce52
7 changed files with 10 additions and 12 deletions

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Content/Levels/Top_layer_level.umap (Stored with Git LFS)

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@ -8,7 +8,6 @@
#include "Components/Button.h"
#include "GameFramework/Character.h"
#include "Components/WidgetComponent.h"
#include "Evaluation/MovieSceneCameraAnimTemplate.h"
#include "Kismet/KismetMathLibrary.h"
@ -57,7 +56,7 @@ void AInteraction::RemoveWidget()
ShopDialogWidget->RemoveFromViewport();
UE_LOG(LogTemp, Display, TEXT("setting isDisabled to true"));
ItemSelectorWidget = CreateWidget<UUserWidget>(GetWorld(), ItemSelector);
UProperty* Property = ItemSelectorWidget->GetClass()->FindPropertyByName("publicActor");
FProperty* Property = ItemSelectorWidget->GetClass()->FindPropertyByName("publicActor");
if (Property == nullptr)
{
UE_LOG(LogTemp, Error, TEXT("Property not found"));

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@ -6,7 +6,6 @@
#include "GameFramework/Character.h"
#include "the_twilight_abyss/BaseItems/Items/BaseItem.h"
#include "Camera/CameraComponent.h"
#include "Evaluation/MovieSceneCameraAnimTemplate.h"
#include "Kismet/KismetMathLibrary.h"
#include "TempCharacter.generated.h"

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@ -1,6 +1,6 @@
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"EngineAssociation": "5.0",
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