Added Thorns Status Effect for Combat

This commit is contained in:
Philip W 2023-02-27 04:55:12 +00:00
parent 9b0ef82e7c
commit fb697f3588
3 changed files with 37 additions and 0 deletions

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Content/Blueprints/StatusEffects/BP_Thorns.uasset (Stored with Git LFS) Normal file

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// Fill out your copyright notice in the Description page of Project Settings.
#include "Thorns.h"
void UThorns::Invoke(AActor* Character, float TimeOfExpiry)
{
Super::Invoke(Character, TimeOfExpiry);
}
void UThorns::OnExpiry(AActor* Character)
{
Super::OnExpiry(Character);
}

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// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "../StatusEffect.h"
#include "Thorns.generated.h"
/**
*
*/
UCLASS()
class THE_TWILIGHT_ABYSS_API UThorns : public UStatusEffect
{
GENERATED_BODY()
public:
virtual void Invoke(AActor* Character, float TimeOfExpiry) override;
virtual void OnExpiry(AActor* Character) override;
};