Added Thorns Status Effect for Combat
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Content/Blueprints/StatusEffects/BP_Thorns.uasset
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Content/Blueprints/StatusEffects/BP_Thorns.uasset
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// Fill out your copyright notice in the Description page of Project Settings.
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#include "Thorns.h"
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void UThorns::Invoke(AActor* Character, float TimeOfExpiry)
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{
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Super::Invoke(Character, TimeOfExpiry);
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}
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void UThorns::OnExpiry(AActor* Character)
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{
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Super::OnExpiry(Character);
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}
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// Fill out your copyright notice in the Description page of Project Settings.
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#pragma once
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#include "CoreMinimal.h"
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#include "../StatusEffect.h"
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#include "Thorns.generated.h"
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/**
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*
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*/
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UCLASS()
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class THE_TWILIGHT_ABYSS_API UThorns : public UStatusEffect
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{
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GENERATED_BODY()
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public:
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virtual void Invoke(AActor* Character, float TimeOfExpiry) override;
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virtual void OnExpiry(AActor* Character) override;
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};
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