From fd16d32de7fff8cefd820c7ac6187fabf300678d Mon Sep 17 00:00:00 2001 From: MH261677 Date: Sun, 5 Mar 2023 17:44:58 +0000 Subject: [PATCH] Updated TempCharacter to cleanup Cleaned up unused code/logs --- Source/the_twilight_abyss/PlayerTemp/TempCharacter.cpp | 4 ---- 1 file changed, 4 deletions(-) diff --git a/Source/the_twilight_abyss/PlayerTemp/TempCharacter.cpp b/Source/the_twilight_abyss/PlayerTemp/TempCharacter.cpp index db50ee0..3bca74b 100644 --- a/Source/the_twilight_abyss/PlayerTemp/TempCharacter.cpp +++ b/Source/the_twilight_abyss/PlayerTemp/TempCharacter.cpp @@ -42,10 +42,6 @@ void ATempCharacter::BeginPlay() UGameplayStatics::GetAllActorsWithTag(GetWorld(), Enemy, AIActors); Ammo = TEXT("Ammo"); NoiseEmitter = Cast(this->FindComponentByClass(UPawnNoiseEmitterComponent::StaticClass())); - if (NoiseEmitter) - { - UE_LOG(LogTemp, Display, TEXT("Noise Emitter found")); - } } //Binds the input we made in the setup player component to the forward vector