Updated AI for Hearing Perception

This commit is contained in:
Philip W 2023-01-15 19:50:39 +00:00
parent 320a74d4bb
commit fdd9c5debe
22 changed files with 64 additions and 25 deletions

17
.vsconfig Normal file
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@ -0,0 +1,17 @@
{
"version": "1.0",
"components": [
"Microsoft.Net.Component.4.6.2.TargetingPack",
"Microsoft.VisualStudio.Component.VC.14.33.17.3.ARM64",
"Microsoft.VisualStudio.Component.VC.14.33.17.3.x86.x64",
"Microsoft.VisualStudio.Component.VC.Tools.ARM64",
"Microsoft.VisualStudio.Component.VC.Tools.x86.x64",
"Microsoft.VisualStudio.Component.Windows10SDK",
"Microsoft.VisualStudio.Workload.CoreEditor",
"Microsoft.VisualStudio.Workload.ManagedDesktop",
"Microsoft.VisualStudio.Workload.NativeCrossPlat",
"Microsoft.VisualStudio.Workload.NativeDesktop",
"Microsoft.VisualStudio.Workload.NativeGame",
"Microsoft.VisualStudio.Workload.Universal"
]
}

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@ -66,6 +66,10 @@ bEnableMouseSmoothing=True
bEnableFOVScaling=True bEnableFOVScaling=True
bCaptureMouseOnLaunch=True bCaptureMouseOnLaunch=True
bEnableLegacyInputScales=True bEnableLegacyInputScales=True
bEnableMotionControls=True
bFilterInputByPlatformUser=False
bShouldFlushPressedKeysOnViewportFocusLost=True
bEnableDynamicComponentInputBinding=True
bAlwaysShowTouchInterface=False bAlwaysShowTouchInterface=False
bShowConsoleOnFourFingerTap=True bShowConsoleOnFourFingerTap=True
bEnableGestureRecognizer=False bEnableGestureRecognizer=False
@ -88,8 +92,8 @@ DoubleClickTime=0.200000
+AxisMappings=(AxisName="Move Right / Left",Scale=1.000000,Key=Gamepad_LeftX) +AxisMappings=(AxisName="Move Right / Left",Scale=1.000000,Key=Gamepad_LeftX)
+AxisMappings=(AxisName="Turn Right / Left Gamepad",Scale=1.000000,Key=Gamepad_RightX) +AxisMappings=(AxisName="Turn Right / Left Gamepad",Scale=1.000000,Key=Gamepad_RightX)
+AxisMappings=(AxisName="Turn Right / Left Mouse",Scale=1.000000,Key=MouseX) +AxisMappings=(AxisName="Turn Right / Left Mouse",Scale=1.000000,Key=MouseX)
DefaultPlayerInputClass=/Script/Engine.PlayerInput DefaultPlayerInputClass=/Script/EnhancedInput.EnhancedPlayerInput
DefaultInputComponentClass=/Script/Engine.InputComponent DefaultInputComponentClass=/Script/EnhancedInput.EnhancedInputComponent
DefaultTouchInterface=/Engine/MobileResources/HUD/DefaultVirtualJoysticks.DefaultVirtualJoysticks DefaultTouchInterface=/Engine/MobileResources/HUD/DefaultVirtualJoysticks.DefaultVirtualJoysticks
-ConsoleKeys=Tilde -ConsoleKeys=Tilde
+ConsoleKeys=Tilde +ConsoleKeys=Tilde

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Content/BlueprintAI/BruhAI/BTT_ChaseBruh.uasset (Stored with Git LFS) Normal file

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Content/BlueprintAI/BruhAI/BTT_FindRandomPatrol.uasset (Stored with Git LFS) Normal file

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@ -24,7 +24,7 @@ public:
// Called every frame // Called every frame
virtual void TickComponent(float DeltaTime, ELevelTick TickType, FActorComponentTickFunction* ThisTickFunction) override; virtual void TickComponent(float DeltaTime, ELevelTick TickType, FActorComponentTickFunction* ThisTickFunction) override;
UPROPERTY(EditDefaults) UPROPERTY(EditDefaultsOnly)
bool bInteractable = false; bool bInteractable = false;
UFUNCTION(Blueprintcallable) UFUNCTION(Blueprintcallable)

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@ -327,10 +327,10 @@ void ATurnBaseCombatV2::UpdateResourceBars() const
void ATurnBaseCombatV2::ToggleButtons() const void ATurnBaseCombatV2::ToggleButtons() const
{ {
FButton->SetIsEnabled(!FButton->bIsEnabled); FButton->SetIsEnabled(!FButton->GetIsEnabled());
WButton->SetIsEnabled(!WButton->bIsEnabled); WButton->SetIsEnabled(!WButton->GetIsEnabled());
BackspaceButton->SetIsEnabled(!BackspaceButton->bIsEnabled); BackspaceButton->SetIsEnabled(!BackspaceButton->GetIsEnabled());
CastButton->SetIsEnabled(!CastButton->bIsEnabled); CastButton->SetIsEnabled(!CastButton->GetIsEnabled());
} }
void ATurnBaseCombatV2::EnemyTurn() void ATurnBaseCombatV2::EnemyTurn()

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@ -1,6 +1,6 @@
{ {
"FileVersion": 3, "FileVersion": 3,
"EngineAssociation": "5.0", "EngineAssociation": "5.1",
"Category": "", "Category": "",
"Description": "", "Description": "",
"Modules": [ "Modules": [