Updated AI for Hearing Perception
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17
.vsconfig
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17
.vsconfig
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@ -0,0 +1,17 @@
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{
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"version": "1.0",
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"components": [
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"Microsoft.Net.Component.4.6.2.TargetingPack",
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"Microsoft.VisualStudio.Component.VC.14.33.17.3.ARM64",
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"Microsoft.VisualStudio.Component.VC.14.33.17.3.x86.x64",
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"Microsoft.VisualStudio.Component.VC.Tools.ARM64",
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"Microsoft.VisualStudio.Component.VC.Tools.x86.x64",
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"Microsoft.VisualStudio.Component.Windows10SDK",
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"Microsoft.VisualStudio.Workload.CoreEditor",
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"Microsoft.VisualStudio.Workload.ManagedDesktop",
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"Microsoft.VisualStudio.Workload.NativeCrossPlat",
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"Microsoft.VisualStudio.Workload.NativeDesktop",
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"Microsoft.VisualStudio.Workload.NativeGame",
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"Microsoft.VisualStudio.Workload.Universal"
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]
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}
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@ -66,6 +66,10 @@ bEnableMouseSmoothing=True
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bEnableFOVScaling=True
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bEnableFOVScaling=True
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bCaptureMouseOnLaunch=True
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bCaptureMouseOnLaunch=True
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bEnableLegacyInputScales=True
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bEnableLegacyInputScales=True
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bEnableMotionControls=True
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bFilterInputByPlatformUser=False
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bShouldFlushPressedKeysOnViewportFocusLost=True
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bEnableDynamicComponentInputBinding=True
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bAlwaysShowTouchInterface=False
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bAlwaysShowTouchInterface=False
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bShowConsoleOnFourFingerTap=True
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bShowConsoleOnFourFingerTap=True
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bEnableGestureRecognizer=False
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bEnableGestureRecognizer=False
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@ -88,8 +92,8 @@ DoubleClickTime=0.200000
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+AxisMappings=(AxisName="Move Right / Left",Scale=1.000000,Key=Gamepad_LeftX)
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+AxisMappings=(AxisName="Move Right / Left",Scale=1.000000,Key=Gamepad_LeftX)
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+AxisMappings=(AxisName="Turn Right / Left Gamepad",Scale=1.000000,Key=Gamepad_RightX)
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+AxisMappings=(AxisName="Turn Right / Left Gamepad",Scale=1.000000,Key=Gamepad_RightX)
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+AxisMappings=(AxisName="Turn Right / Left Mouse",Scale=1.000000,Key=MouseX)
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+AxisMappings=(AxisName="Turn Right / Left Mouse",Scale=1.000000,Key=MouseX)
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DefaultPlayerInputClass=/Script/Engine.PlayerInput
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DefaultPlayerInputClass=/Script/EnhancedInput.EnhancedPlayerInput
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DefaultInputComponentClass=/Script/Engine.InputComponent
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DefaultInputComponentClass=/Script/EnhancedInput.EnhancedInputComponent
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DefaultTouchInterface=/Engine/MobileResources/HUD/DefaultVirtualJoysticks.DefaultVirtualJoysticks
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DefaultTouchInterface=/Engine/MobileResources/HUD/DefaultVirtualJoysticks.DefaultVirtualJoysticks
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-ConsoleKeys=Tilde
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-ConsoleKeys=Tilde
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+ConsoleKeys=Tilde
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+ConsoleKeys=Tilde
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BIN
Content/BlueprintAI/AI/AIBruh.uasset
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Content/BlueprintAI/AI/AIBruh.uasset
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Content/BlueprintAI/AI/AIC_Enemy.uasset
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Content/BlueprintAI/AI/AIC_Enemy.uasset
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Content/BlueprintAI/AI/AIControllerBruh.uasset
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Content/BlueprintAI/AI/AIControllerBruh.uasset
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Content/BlueprintAI/AI/AI_Enemy.uasset
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Content/BlueprintAI/AI/AI_Enemy.uasset
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Content/BlueprintAI/AI/BB_Bruh.uasset
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Content/BlueprintAI/AI/BB_Enemy.uasset
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Content/BlueprintAI/AI/BB_Enemy.uasset
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Content/BlueprintAI/AI/BTT_Chase.uasset
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Content/BlueprintAI/AI/BTT_Chase.uasset
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Content/BlueprintAI/AI/BTT_ChaseBruh.uasset
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Content/BlueprintAI/AI/BTT_ChaseBruh.uasset
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Content/BlueprintAI/AI/BTT_FindRandomPatrol.uasset
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Content/BlueprintAI/AI/BTT_FindRandomPatrol.uasset
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Content/BlueprintAI/AI/BT_Bruh.uasset
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Content/BlueprintAI/AI/BT_Bruh.uasset
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Content/BlueprintAI/AI/BT_Enemy.uasset
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Content/BlueprintAI/AI/BT_Enemy.uasset
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Content/BlueprintAI/BruhAI/AIBruh.uasset
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Content/BlueprintAI/BruhAI/AIBruh.uasset
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Content/BlueprintAI/BruhAI/AIControllerBruh.uasset
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Content/BlueprintAI/BruhAI/AIControllerBruh.uasset
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Content/BlueprintAI/BruhAI/BB_Bruh.uasset
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Content/BlueprintAI/BruhAI/BB_Bruh.uasset
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Content/BlueprintAI/BruhAI/BTT_ChaseBruh.uasset
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Content/BlueprintAI/BruhAI/BTT_ChaseBruh.uasset
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Content/BlueprintAI/BruhAI/BTT_FindRandomPatrol.uasset
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Content/BlueprintAI/BruhAI/BTT_FindRandomPatrol.uasset
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Content/BlueprintAI/BruhAI/BT_Bruh.uasset
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Content/BlueprintAI/BruhAI/BT_Bruh.uasset
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@ -24,7 +24,7 @@ public:
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// Called every frame
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// Called every frame
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virtual void TickComponent(float DeltaTime, ELevelTick TickType, FActorComponentTickFunction* ThisTickFunction) override;
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virtual void TickComponent(float DeltaTime, ELevelTick TickType, FActorComponentTickFunction* ThisTickFunction) override;
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UPROPERTY(EditDefaults)
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UPROPERTY(EditDefaultsOnly)
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bool bInteractable = false;
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bool bInteractable = false;
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UFUNCTION(Blueprintcallable)
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UFUNCTION(Blueprintcallable)
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@ -327,10 +327,10 @@ void ATurnBaseCombatV2::UpdateResourceBars() const
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void ATurnBaseCombatV2::ToggleButtons() const
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void ATurnBaseCombatV2::ToggleButtons() const
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{
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{
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FButton->SetIsEnabled(!FButton->bIsEnabled);
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FButton->SetIsEnabled(!FButton->GetIsEnabled());
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WButton->SetIsEnabled(!WButton->bIsEnabled);
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WButton->SetIsEnabled(!WButton->GetIsEnabled());
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BackspaceButton->SetIsEnabled(!BackspaceButton->bIsEnabled);
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BackspaceButton->SetIsEnabled(!BackspaceButton->GetIsEnabled());
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CastButton->SetIsEnabled(!CastButton->bIsEnabled);
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CastButton->SetIsEnabled(!CastButton->GetIsEnabled());
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}
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}
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void ATurnBaseCombatV2::EnemyTurn()
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void ATurnBaseCombatV2::EnemyTurn()
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@ -1,6 +1,6 @@
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{
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{
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"FileVersion": 3,
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"FileVersion": 3,
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"EngineAssociation": "5.0",
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"EngineAssociation": "5.1",
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"Category": "",
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"Category": "",
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"Description": "",
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"Description": "",
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"Modules": [
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"Modules": [
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