diff --git a/Source/the_twilight_abyss/PlayerTemp/TempCharacter.cpp b/Source/the_twilight_abyss/PlayerTemp/TempCharacter.cpp index 29797ac..3cff77e 100644 --- a/Source/the_twilight_abyss/PlayerTemp/TempCharacter.cpp +++ b/Source/the_twilight_abyss/PlayerTemp/TempCharacter.cpp @@ -48,9 +48,9 @@ void ATempCharacter::BeginPlay() CrossHairWidget->SetVisibility(ESlateVisibility::Visible); CrossHairWidget->AddToViewport(); - ImportantStatsWidget = CreateWidget(GetWorld(), ImportantStatsSub); - ImportantStatsWidget->SetVisibility(ESlateVisibility::Visible); - ImportantStatsWidget->AddToViewport(); + // ImportantStatsWidget = CreateWidget(GetWorld(), ImportantStatsSub); + // ImportantStatsWidget->SetVisibility(ESlateVisibility::Visible); + // ImportantStatsWidget->AddToViewport(); MainMenuWidget = CreateWidget(GetWorld(), MainMenuSub); MainMenuWidget->SetVisibility(ESlateVisibility::Hidden); diff --git a/Source/the_twilight_abyss/TurnBasedCombatV2/TurnBaseCombatV2.cpp b/Source/the_twilight_abyss/TurnBasedCombatV2/TurnBaseCombatV2.cpp index 973c210..9371649 100644 --- a/Source/the_twilight_abyss/TurnBasedCombatV2/TurnBaseCombatV2.cpp +++ b/Source/the_twilight_abyss/TurnBasedCombatV2/TurnBaseCombatV2.cpp @@ -56,7 +56,7 @@ void ATurnBaseCombatV2::StartCombat(AActor* Enemy) HUD->AddToViewport(); EnemyActor = Enemy; - Cast(PlayerActor)->ImportantStatsWidget->SetVisibility(ESlateVisibility::Hidden); + //Cast(PlayerActor)->ImportantStatsWidget->SetVisibility(ESlateVisibility::Hidden); ProbertiumResource = 10; EisResource = 10; @@ -97,7 +97,7 @@ void ATurnBaseCombatV2::EndCombat() { StatusEffect->OnExpiry(PlayerActor); } - Cast(PlayerActor)->ImportantStatsWidget->SetVisibility(ESlateVisibility::Visible); + //Cast(PlayerActor)->ImportantStatsWidget->SetVisibility(ESlateVisibility::Visible); HUD->RemoveFromParent(); APawn* PlayerPawn = Cast(GetWorld()->GetFirstPlayerController()->GetPawn());