Rowland Rowland
6217026ee1
Moved sign onto wall
...
Moved shop sign onto wall as opposed to having it float midair
2023-05-02 10:14:34 +01:00
d1f959a9dc
Updated Quest & Dialogue to Add Quests from Dialogue
2023-05-02 07:16:40 +01:00
e3027fcd24
Updated Quest System for Functionality
2023-05-02 05:42:48 +01:00
MarcelHara
9295fa2fbc
Imported Play,Quit,Settings icon and applied to mainmenu
2023-05-01 23:22:26 +01:00
25e9a4f4fc
Updated Dialogue UI for Style Consistency
2023-05-01 05:22:56 +01:00
f7ab9a2cfb
Reorganised Build Level for Easy Searchability
2023-04-30 21:25:10 +01:00
393eea2250
Updated Map to Remove Rope on Model as Impossible to Align
...
Rope is curved
2023-04-30 20:11:16 +01:00
MarcelHara
c5990be70c
Updated MainMenu buttons to be more spaced out
...
Built lighting and updated mainmenu to be more spaced out
2023-04-30 15:18:58 +01:00
MarcelHara
172686eebd
Updated CrystalMaterial for mainmenu crystals
2023-04-30 15:15:39 +01:00
MarcelHara
be4625da17
Imported megascans for textures and nature assets for mainmenu
2023-04-30 15:15:27 +01:00
MarcelHara
cc8f605bfa
Material changes to mainmenu assets
2023-04-30 15:15:11 +01:00
MarcelHara
fab7a72b84
Updated MainMenu Scene to have a background
...
Added new assets to the mainmenu to make it look better behind the book
2023-04-30 15:14:59 +01:00
MarcelHara
2a35dc1ea1
Fixed Merge issues to dev
2023-04-30 13:14:32 +01:00
MarcelHara
bef17b7f04
Merge branch 'volumetric-fog' into dev
...
# Conflicts:
# Content/Blueprints/Combat_UI/CombatCharacter.uasset
# Content/Levels/Build.umap
2023-04-30 13:06:51 +01:00
MarcelHara
06b9586fd3
Duplicated Build for merge
2023-04-30 13:04:19 +01:00
dcab1c483f
Updated Quest Text for Consistentcy
2023-04-28 05:44:07 +01:00
99f88bb31c
Bugfix Combat Initialisation Calculation Failure on Tutorial
2023-04-28 05:33:08 +01:00
cf433291a9
Bugfix Larger Health Values Break Health UI
2023-04-28 04:47:34 +01:00
38ffd4f339
Bugfix Force Look Pitch Not Correctly Set
2023-04-28 03:59:03 +01:00
9ecbd9c52d
Updated GoatAI to Trigger Attack Animations
2023-04-28 03:40:41 +01:00
744b24c8c1
Bugfix Cell Shading
...
Disabled on some objects
2023-04-28 02:40:46 +01:00
825e2a7631
Added Movement Animation to Goats
2023-04-28 02:40:18 +01:00
9199db00df
Bugfix Merchant Unable to Interact
2023-04-28 01:40:49 +01:00
bc171eba80
Added Idle Merchant Animations
2023-04-28 01:23:18 +01:00
003edc4e0a
Reimported Goat Walking Animation & Imported Merchant Animation
2023-04-28 00:37:06 +01:00
Phoebe Harris-Wilson
e666ed28fb
Rope and talisman and textures
2023-04-27 18:00:30 +01:00
Rowland Rowland
c61d8ed9e3
Merge branch 'dev' into Collisions
...
# Conflicts:
# Content/Assets/Objects/Updated_level_map/Level_1_Blockout_improvement_textured_Cube_004.uasset
# Content/Levels/Build.umap
2023-04-27 17:51:21 +01:00
Rowland Rowland
6865b506b8
Added quest giver
...
Quest giver is now placed to the side of the cave entrance
2023-04-27 17:35:46 +01:00
Rowland Rowland
b4a8af9d43
Added platform for quest giver
...
Copied temporary platform at rope bridge and placed one next to it for the guest giver
2023-04-27 17:28:49 +01:00
Rowland Rowland
4579c73929
Fixed collision issues
...
Had an issue on Monday, seems to be fixed and pushed now
2023-04-27 17:20:07 +01:00
MARCEL HARA
b0615eafdd
Added Volumetric fog and fine tuned
2023-04-27 17:19:16 +01:00
MARCEL HARA
dd1ab03357
Changed UI to 2D to make it look 3D on the book
2023-04-27 17:18:46 +01:00
Kacper Szelest
f8e130f727
Fixed quest system
...
I fixed the quest system and made it interactable
2023-04-27 16:47:26 +01:00
Kacper Szelest
1d076b851b
Implemented the quest system
...
I implemented the quest system into the game
2023-04-27 16:42:40 +01:00
Kacper Szelest
f990cd20c9
Added quest giver mesh
...
Added the quest giver mesh into the world space so you can recieve quests from her
2023-04-27 16:40:55 +01:00
Kacper Szelest
e2dd3cfd9c
Added quest giver
...
I added the quest giver into the game so we can have quests
2023-04-27 16:25:12 +01:00
Kacper Szelest
6c3e358460
Updated tunnels
...
I added the improved tunnels which werent in already
2023-04-27 16:21:21 +01:00
Kacper Szelest
97d0cb2505
Created collisions for level
...
Added collisions for certain objects which didnt have any
2023-04-27 16:15:31 +01:00
MarcelHara
3b725f53bb
Started to work on main menu
2023-04-27 12:31:32 +01:00
MarcelHara
1a039023ed
Updated SmokeParticles to breaking walls
2023-04-27 11:57:03 +01:00
4f8f2b37d1
Updated Combat to Hide Book in Non-Combat
2023-04-27 07:19:19 +01:00
11c905613a
Updated Combat to Include Red Vignette on Damage Taken
2023-04-27 06:59:52 +01:00
9fd372ed9d
Updated Combat to Include Camera Shake on Shoot & Wall Break
2023-04-27 05:13:41 +01:00
19fcc0c063
Updated Combat to Include Enemy UI
2023-04-27 04:24:54 +01:00
2df31aa719
Bugfix Camera Clipping and Render Depth On Book & Gun
2023-04-27 03:47:24 +01:00
383a85449e
Merge branch 'Combat' into dev
2023-04-26 13:20:48 +01:00
MH261677
a845c079a4
Merge branch 'fx-creation' into dev
...
# Conflicts:
# Content/Blueprints/Combat_UI/__RealTime/CombatCharacterRT.uasset
2023-04-26 13:09:58 +01:00
MH261677
873671db64
Updated BreakAsset to add FX
2023-04-26 13:04:05 +01:00
MH261677
8d20b563e7
Updated Gun FX to make smoke smaller
2023-04-26 12:59:44 +01:00
MH261677
be31b90112
Updated Gun FX to making smoke more realistic and emission change
...
Updated the color and the way the smoke moves to look more realistic and made the emission a lot lower to prevent smoke from lighting up the whole scene
2023-04-26 12:55:38 +01:00
MH261677
a90fccd72e
Updated Gun Effects to add smoke and sparks
...
added smoke and spark effects to the gun upon firing
2023-04-26 12:12:50 +01:00
MH261677
70b8c41c99
Imported Smoke Texture and created smoke mat
2023-04-26 12:12:30 +01:00
4f336263fb
Bugfix Enemy Always Started First
2023-04-26 06:21:08 +01:00
37268a3dc2
Bugfix Unable to Escape in Some Situations
2023-04-26 05:51:07 +01:00
5634557af2
Bugfix Game End on Player Death & Lock Combat on Tutorial
2023-04-26 05:28:02 +01:00
b1bdcb7618
Merge remote-tracking branch 'origin/Tutorial' into Combat
...
# Conflicts:
# Content/Blueprints/Combat_UI/CombatTutorial.uasset
2023-04-26 04:18:42 +01:00
32f20c12c3
Updated Combat to Include Damage Stacking
2023-04-26 03:52:22 +01:00
15d2734c52
Bugfix Pointer Retaining Position After Combat Has Ended
2023-04-26 03:51:17 +01:00
0c13de4668
Bugfix BindAction Consuming Left Mouse Input
2023-04-26 03:22:13 +01:00
f7c4fdac3f
Updated Combat to Include a Reload Effect
2023-04-26 02:10:01 +01:00
fde1537dc0
Merge branch 'Book-UI' into dev
2023-04-25 04:31:26 +01:00
cf2a198c3e
Updated BookUI to Display Turn State and Escape Percentage
2023-04-25 04:23:51 +01:00
32e65e3f47
Updated BookUI for Cast & Clear Buttons
2023-04-25 03:46:52 +01:00
d0eaf37de7
Updated BookUI for Icon Positioning
2023-04-25 01:13:04 +01:00
e7121dbb49
Updated BookUI to Include Escape Button & Percent
2023-04-25 01:08:26 +01:00
eb43c252af
Updated BookUI to Include Element Icons
2023-04-25 01:07:35 +01:00
MH261677
a770fc47f1
Started working on sparks for gun
2023-04-24 18:43:22 +01:00
18ceedfa03
Updated Character to Convert Screen Space to World for Interaction
2023-04-24 18:01:51 +01:00
Kacper Szelest
0384c4977d
Changed location of text int tutorial
...
I changed the lovation of the text in the tutorial to fit the page better.
2023-04-24 16:08:45 +01:00
EMILY TAYLOR
795732d147
Merge branch 'dev' of https://github.falmouth.ac.uk/Games-Academy-Student-Work-22-23/the-twilight-abyss into dev
2023-04-24 16:07:45 +01:00
Kacper Szelest
00a22d1c39
Changed tutorial text
...
I shortened the text on the tutorial to condense it and not dump the player with text.
2023-04-24 16:07:09 +01:00
EMILY TAYLOR
58730a8573
Added Civilian Material in content drawer
...
Created material for Civilian Character for side quest, re-use Merchant Mesh from Merchant folder
2023-04-24 16:06:45 +01:00
George Taylor
e97ee6a9c7
Imported new beams into unreal
...
I updated the beams asset too have smoother edges
2023-04-24 15:54:24 +01:00
3e34ab4c5c
Bugfix Bridge Massive Gap
2023-04-24 12:18:04 +01:00
ba35cfd06e
Bound Health Percent UI to Get Combat Character Health
2023-04-24 12:08:59 +01:00
fa3a811553
Added Tutorial Widget with Functionality
2023-04-24 11:54:28 +01:00
233125cc81
Merge branch 'Animations' into dev
2023-04-21 15:36:29 +01:00
8342865f74
Added Delay On Escape From Combat
2023-04-21 15:32:41 +01:00
39113cad58
Added Animation Blueprint for Goat Walking
2023-04-21 14:59:22 +01:00
2987ac3bb1
Merge remote-tracking branch 'origin/Animations' into dev
2023-04-21 14:46:12 +01:00
bc94d3aeae
Updated Intro Text for Cosmetic Changes
2023-04-21 14:41:06 +01:00
b5d451d948
Updated BookUI for Small Cosmetic Changes
2023-04-21 14:35:36 +01:00
7c39553dd2
Updated Book UI to Display Only Valid Combos
2023-04-21 04:26:09 +01:00
11a58bb836
Added 1st and 2nd Element UI Book Elements
2023-04-21 04:16:46 +01:00
02e1ec436c
Updated TurnBasedCombat to Use New Book UI
2023-04-21 03:44:01 +01:00
94f45d99c3
Added Combat UI Asset for World Space
2023-04-21 02:57:18 +01:00
793e096ed5
Merge remote-tracking branch 'origin/tutorial-functionality' into Book-UI
...
# Conflicts:
# Content/Levels/Build.umap
2023-04-20 22:30:57 +01:00
Kacper Szelest
19ebf111a3
Merge branch 'dev' of https://github.falmouth.ac.uk/Games-Academy-Student-Work-22-23/the-twilight-abyss into dev
2023-04-20 16:46:39 +01:00
Kacper Szelest
b50e9dc161
Added UI elements and collisions
...
I added ui elements and collisions
2023-04-20 16:46:27 +01:00
George Taylor
5e28b7e6e2
Merge branch 'dev' of https://github.falmouth.ac.uk/Games-Academy-Student-Work-22-23/the-twilight-abyss into dev
2023-04-20 16:30:24 +01:00
George Taylor
66c26efeef
Improved Rock Texture in Unreal
...
changed the bitmaps and graph for the rock texture
2023-04-20 16:29:56 +01:00
Kacper Szelest
8102db3bc7
Merge branch 'dev' of https://github.falmouth.ac.uk/Games-Academy-Student-Work-22-23/the-twilight-abyss into dev
2023-04-20 16:07:35 +01:00
Kacper Szelest
e3c83ba4ff
Added collisions to assets
...
I added collisions to assets
2023-04-20 16:07:17 +01:00
George Taylor
2ec38c4c60
Imported the improved environment assets
...
i imported the level environment too the unreal build
2023-04-20 15:53:07 +01:00
KACPER Szelest
9db6138385
Added river to level
...
I added a little river to our level
2023-04-19 22:39:51 +01:00
KACPER Szelest
6c59905e9b
Created Water marterial
...
I created a water material to use for a little river we have in the level
2023-04-19 22:39:32 +01:00
KACPER Szelest
9c5f607b83
Updated cave level 1 objects with temp textures
...
I added temporary textures to the assets to have a decent looking level
2023-04-19 22:25:44 +01:00
KACPER Szelest
b88cc9dfe8
Added Temporary texture
...
I added a temporary texture to use for the level for testing purposes
2023-04-19 21:31:32 +01:00
KACPER Szelest
0616e21fbc
Added temporary level assets
2023-04-19 21:30:10 +01:00
EMILY TAYLOR
7150d69759
Added Tutorial Assets in engine
2023-04-17 18:07:22 +01:00
MARCEL HARA
2f74de4889
Updated IntroText to add close button
2023-04-17 17:34:26 +01:00
MARCEL HARA
c412e8c163
Added TutorialText to game
...
added a ui and made it appear at the start of the game
2023-04-17 17:33:40 +01:00
985fdfa3af
Updated Goat Textures
2023-04-17 17:21:45 +01:00
George Taylor
6455ce96a8
Fixed the Wood and Rock Textures
...
Imported the bitmaps as targas and fixed the wood and rock textures so they can be used in the build
2023-04-17 16:53:47 +01:00
dc7e00b5f3
Imported Goat Attack and Walking Animations
2023-04-17 16:53:01 +01:00
fa4857447c
Merge branch 'UI_implementation' into dev
2023-04-17 15:03:56 +01:00
6003b61098
Merge remote-tracking branch 'origin/lighting-updates' into dev
2023-04-17 15:03:27 +01:00
Rowland Rowland
fb79fc9bdf
Forgot to save the last change appropriatley
2023-03-30 17:01:18 +01:00
Rowland Rowland
574bd4a33d
Added additonal lighting in front of the Merchant's cave
...
The player should now be guided towards the merchant once they enter the cavern
2023-03-30 17:00:22 +01:00
Rowland Rowland
3be617e9df
Merge branch 'dev' into Combat-Testing
2023-03-30 16:43:42 +01:00
Rowland Rowland
e4187fad25
Removed remnants of hub
2023-03-30 16:37:05 +01:00
Rowland Rowland
01d90fcb3b
Updated Merchant position and removed an enemy
2023-03-30 16:03:40 +01:00
Phoebe
76699b3be2
Mushrooms and textures
2023-03-30 15:40:30 +01:00
MARCEL HARA
fd64b18f61
Updated LOD to all crystals
2023-03-29 17:16:50 +01:00
MARCEL HARA
5e534b3af9
Updated Flashlight brightness
2023-03-29 17:16:11 +01:00
MARCEL HARA
95f81d3a10
Merge branch 'UI_implementation' into lighting-updates
...
# Conflicts:
# Content/Levels/Build.umap
2023-03-29 17:08:57 +01:00
MARCEL HARA
00677164b3
Updated all lighting to whole scene
...
Changed the lighting and crystal placements in the starter place and the hub world
2023-03-29 17:03:00 +01:00
Phoebe
2787f29e16
mushrooms added and textures
2023-03-29 16:59:07 +01:00
EMILY TAYLOR
25e20d53f7
Added Lamp Asset for Tutorial Level
2023-03-29 16:22:00 +01:00
EMILY TAYLOR
7ec5c4442f
Added Book and Material
...
Implemented book asset in game and material.
2023-03-29 16:19:37 +01:00
CHARLIE SEYMOUR
5307c9c02d
Added combat and material bars
2023-03-29 15:48:08 +01:00
George Taylor
f723db11c9
Imported the styalised textures bitmaps into Unreal
2023-03-29 14:40:05 +01:00
c0ff4f6b9f
Bugfix Origin on Ropebridge
2023-03-29 13:10:14 +01:00
2e6398da59
Bugfix Input Not Being Re-Enabled On Respawn
2023-03-28 05:19:41 +01:00
8407c02042
Updated Build Map for Light Build
2023-03-28 05:08:52 +01:00
2c9de7ee58
Bugfix Invisible Plane When Entering Large Room Block
2023-03-28 05:01:07 +01:00
b51ac385cd
Bugfix Inventory Widget Anchors Not Correctly Set
2023-03-28 04:56:56 +01:00
e8c29d8004
Updated Build Map to Include Rope Bridge & More Direction
2023-03-28 04:53:13 +01:00
1b4a2673e3
Updated Combat UI for New Conventions (WIP)
2023-03-28 04:36:27 +01:00
544de9810c
Updated Combat Character Increased Sprint Speed
2023-03-28 03:46:35 +01:00
3f5c7bcf1c
Bugfix Merchant Unable to Purchase Items
2023-03-28 03:43:31 +01:00
e28da9ab26
Added Lights In Shop
2023-03-28 03:16:39 +01:00
24d0f2b334
Added Wooden Sign to Direct Players
2023-03-28 03:11:41 +01:00
phoebe
fe60960c21
ADDED SMALL MUSHROOMS
2023-03-27 17:31:10 +01:00
Charlie Seymour
cef9cd9d7b
Added Custom Health bars
...
Health only
2023-03-23 17:55:59 +00:00
Blue Probert
470c78421b
Added level for enemy testing aswell as made reaction speed public.
2023-03-23 17:50:13 +00:00
Marcel Hara
0779e31c75
Updated Positions of Items to Merchant Shop
...
Fixed the origin of the items and properly positioned and scaled items to make the merchant shop work fully
2023-03-16 17:18:01 +00:00
Marcel Hara
6f9f95ab9d
Attempted fix widget to merchant system
2023-03-14 13:04:33 +00:00
363623a315
Updated Build Map for Goat Tweaks
2023-03-14 05:05:20 +00:00
acbbed522b
Cooked New Materials for Build
2023-03-14 04:47:53 +00:00
7d078cbb4c
Added Sprint using Left Shift
2023-03-14 04:40:13 +00:00
7585520586
Added Death Screen
2023-03-14 04:17:29 +00:00
c5409fcaa7
Removed Merchant Soft Lock for Build
...
Merchant SEVERELY BUGGY FUNCTIONALITY HAS BEEN DISABLED
2023-03-14 04:01:09 +00:00
5b6461224a
Updated Build Map for Organisation of Objects
2023-03-14 00:44:57 +00:00
b27f6ef064
Added Flashlight Tutorial
2023-03-14 00:34:06 +00:00
63b6c20c13
Updated Combat Character to Toggle Flashlight
2023-03-14 00:31:06 +00:00
576c8fc2a5
Baked Atlas for Break Particle Effect
2023-03-14 00:22:57 +00:00
a12aedde9d
Added Breathing Effect on Breakable Walls
2023-03-13 23:59:40 +00:00
78382d7b97
Updated Build Level to Re-Add Science Buildings
2023-03-13 23:18:43 +00:00
fd99e87d77
Updated Science Buildings to Fix Origins & Scales
2023-03-13 23:18:13 +00:00
b7a5d974ac
Updated Build Map to Stop Goats from Colliding
2023-03-13 22:17:44 +00:00
4d77431338
Merge branch 'Quest-&-Dialogue-System' into dev
2023-03-13 22:02:36 +00:00
17afc60c22
Merge branch 'houes-modles' into dev
...
# Conflicts:
# Content/Levels/Build.umap
2023-03-13 18:20:17 +00:00
bef31d5738
Merge branch 'environment_assets' into dev
2023-03-13 18:12:50 +00:00
af86084f3e
Updated Quest UI to Display Tasks
2023-03-13 18:11:42 +00:00
bfa6c24ee9
Bugfix New UI Not Displaying
2023-03-13 18:10:02 +00:00
Rowland Rowland
23985317a2
Merge branch 'dev' of https://github.falmouth.ac.uk/Games-Academy-Student-Work-22-23/the-twilight-abyss into dev
2023-03-13 17:23:18 +00:00
Rowland Rowland
0b9c01189e
Working on Lighting
...
Removed current point lights will replace and decorate envrionment
2023-03-13 17:22:15 +00:00
Alicia
d7ad370c99
build with two background buildings
2023-03-13 18:16:55 +01:00
Marcel Hara
688a724a62
Merge branch 'dev' into UI-Implementation
...
# Conflicts:
# Content/Blueprints/Player/BP_MyTempCharacter.uasset
# Content/Levels/Top_layer_level.umap
2023-03-13 17:13:56 +00:00
f82e8a892e
Merge pull request #13 from Games-Academy-Student-Work-22-23/Extra-ammoTypes
...
Extra ammo types
2023-03-13 17:11:33 +00:00
Rowland Rowland
b7924578be
Updated NavMesh
...
Removed all but 1 NavMesh. Single NavMesh now covers entire level
2023-03-13 17:02:22 +00:00
Marcel Hara
7e8ded362a
Added All Item ammo types
...
Added every item ammo type to the game
2023-03-13 17:00:08 +00:00
Kacper Szelest
141ee97312
implemented crystals
...
I implemented the crystals into the game tutorial after they were removed due to merge conflicts
2023-03-13 16:16:50 +00:00
Marcel Hara
7343484038
Updated MainWidget to fix scaling issues
2023-03-13 16:13:27 +00:00
Charlie Seymour
e0f7a2682a
Bugfix Old Version of the Character with Missing References
2023-03-13 16:11:44 +00:00
Marcel Hara
e8000eb823
Updated GameUI to Rounded buttons and optimisation
...
removed unwanted blueprints to speed up menus and make them work better and made all the buttons rounded to make it look nicer
2023-03-13 16:06:41 +00:00
Charlie Seymour
6ff315dfe7
Changed AIBruh hitbox
...
Moved hitbox
2023-03-13 15:57:48 +00:00
George Taylor
d7f98039c0
Imported Rock Assets too General Dressing Folder
2023-03-13 15:57:35 +00:00
Marcel Hara
cffbe29981
Imported Font to replace all ui fonts
...
Replaced all the ui fonts with the new imported font
2023-03-13 15:55:34 +00:00
Charlie Seymour
2f2ecc2d76
Change AIBruh to actual model
...
Mesh and material changed.
2023-03-13 15:54:30 +00:00
Kacper Szelest
a67482c6d7
Merge remote-tracking branch 'origin/Tutorial-final' into dev
...
# Conflicts:
# Content/Levels/Build.umap
2023-03-13 15:45:56 +00:00
Kacper Szelest
0146e89f88
Merge remote-tracking branch 'origin/Merchant' into art-implementation
...
# Conflicts:
# Content/Assets/Objects/Level_1_assets/Level_1_Blockout_with_tunnels_Cube_004.uasset
# Content/Blueprints/Player/BP_MyTempCharacter.uasset
# Content/Levels/Build.umap
# Content/Levels/Top_layer_level.umap
# Source/the_twilight_abyss/PlayerTemp/TempCharacter.cpp
2023-03-13 15:35:46 +00:00
Kacper Szelest
6c3b6b1ad2
Merge remote-tracking branch 'origin/Environment-assets' into art-implementation
2023-03-13 15:29:04 +00:00
3a99e71bde
Added Base Stub for Quest System
2023-03-13 05:19:13 +00:00
76b2d78f0e
Updated Dialogue for Choices
2023-03-13 04:49:09 +00:00
MH261677
93ed73e678
Changed Inventory_UI to Game_UI folder
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Changed folder names and added a Quit button to the settings menu
2023-03-07 14:25:08 +00:00
MH261677
f90a75f599
Added Icons to replace MainWidg text
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Imported the icons into unreal and replaced all the text on Mainwidget to the respected icons
2023-03-07 14:18:48 +00:00
MH261677
b88f787315
Updated MainWidg to change hover colour
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Added a hovor colour to make it more obvious what the user is clicking on
2023-03-07 14:09:09 +00:00
MH261677
0c2dc067da
Updated PlayerInv,TempChar to enable hotkeys
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Enabled pressing tab to go straight to inventory instead of having to go to settings via escape key and then switching to inventory manually
2023-03-07 13:36:04 +00:00
MH261677
72d6ac39fc
Created WBP_Gear,WBP_Lore and fixed scaling issues
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Created the final widgets for the menu and fixed some issues of buttons being out of place and not anchored properly
2023-03-07 13:18:45 +00:00
MH261677
3cac587f30
Updated MainWidget, TempCharacter to menu opening
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Fixed the menu not being able to close properly
2023-03-07 13:00:24 +00:00
Marcel Hara
17df5728d9
Added WBP_Maps,WBP_Settings to MainMenuWidg
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Added new widgets and now adding functionaity to escape button to make it close and re-open the menu
2023-03-06 17:27:16 +00:00
Kacper Szelest
271f0163ff
Updated build level
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I added crystals and lights into the level to finish the look of the tutorial.
2023-03-06 17:19:38 +00:00
GEORGE TAYLOR
144d4ab3da
Imported Assets for Town Dressing into Unreal
2023-03-06 16:53:38 +00:00
Kacper Szelest
22402626a3
Added crystal assets into Build level
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I added the crysta levels into the tutorial of the build level
2023-03-06 16:33:57 +00:00
Emily Taylor
3982712189
Uploaded MerchantCharacter, Merchant Shop assets and Goat into engine
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Goat enemy fbx and material, merchant character and material and merchant shop untextured meshes in engine.
2023-03-06 16:28:04 +00:00
Kacper Szelest
eab68734e1
Merge remote-tracking branch 'origin/Environment-assets' into Tutorial-final
2023-03-06 16:17:18 +00:00
GEORGE TAYLOR
57c97bfaa5
Imported General Dressing Assets too Unreal
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Imported assets used for general dressing into a new folder in unreal.
2023-03-06 16:17:15 +00:00
b532eaaa4e
Merge remote-tracking branch 'origin/Hub-level-blockout' into dev
2023-03-06 16:11:37 +00:00
Kacper Szelest
1f9e1c3f93
Updated build level
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I added a collision to one object in the build level
2023-03-06 16:08:35 +00:00
GEORGE TAYLOR
f4f8edb6eb
Imported the crystal assets to Unreal
2023-03-06 15:42:52 +00:00
Emily Taylor
c4a668c2e9
Added Merchant Shop assets
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Added Merchant shop FBX
2023-03-06 15:31:55 +00:00
Marcel Hara
0da833f0f7
Created Combos,MainWidget to allow widget switch
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Created a Combos and MainMenu Widget screen. Also reworked the inventory UI and fixed layering and scaling issues
2023-03-06 15:12:06 +00:00
b16f632537
Updated Combat to Hide Gold & Health Text
2023-03-06 05:25:36 +00:00
d100a85a0d
Updated Combat to Set Camera to Face Enemy
2023-03-06 04:28:13 +00:00
b5048e4be3
Updated Project Settings for Build
2023-03-06 00:22:09 +00:00
1cf40d1c05
Merge branch 'Hub-level-blockout' into dev
2023-03-06 00:20:01 +00:00
704ba824e6
Merge branch 'Turn-Based-Combat' into Hub-level-blockout
2023-03-05 18:47:08 +00:00
MH261677
34f6d6451b
Updated AIController adding Hearing sense + config
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Added hearing sense to the aicontroller and added it to the BTTask.
2023-03-05 17:42:21 +00:00
MH261677
4357537009
Updated TempCharacter to create NoiseEmitter
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Got the NoiseEmitter component and then used the makenoise function to make it create noise everytime the player walks
2023-03-05 17:41:39 +00:00
KACPER Szelest
a0d3a1a34b
Updated build level
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I just added textures to a few untextured objects with temp rock textures
2023-03-04 20:43:00 +00:00
KACPER Szelest
71c6e641c1
Updated build level
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I added some walls around things to avoid having the game look bad and empty. and more like an actual abyss and cave system
2023-03-04 20:41:46 +00:00
KACPER Szelest
c67bdf6c9c
Updated build level with extra meshes
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I added a few meshes to create tunnels and a cavern in one of our levels to create a better feeling of being in a cavey abyss
2023-03-04 19:10:12 +00:00
KACPER Szelest
ffac8b483f
Updated build level with outline material and wall
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I added the big wall in to the build level and added some outlines into the level
2023-03-03 21:10:47 +00:00
be7af7e6a5
Updated Build Map for Merchant
2023-03-03 20:18:15 +00:00
Rowland Rowland
74a6e239e8
Added enemies and fixed asset collision
2023-03-03 18:51:29 +00:00
69b235030a
Updated Combat Character to Add a Flashlight
2023-03-03 18:39:59 +00:00
Kacper Szelest
f1e775dfa1
Updated build level
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Fixed up the tutorial level so it looks a bit better
2023-03-03 18:32:42 +00:00
Kacper Szelest
87c2833381
Added a crystal asset
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Added a crystal asset to use for level dressing
2023-03-03 18:25:52 +00:00
Kacper Szelest
26c93284d0
Updated build level
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Added a few dressing assets and dressed the level
2023-03-03 18:13:30 +00:00
Rowland Rowland
e335e039fd
Updated Build Scene
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Ordered levels for build
2023-03-03 16:23:20 +00:00
Kacper Szelest
f0e13d9522
Added a new level titled build
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I added a new level called build so that we can make our new build level in for showcase and testing
2023-03-03 16:02:34 +00:00
Kacper Szelest
2b0567ab6e
Added collisions to blockout level
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I added collisions to all assets in the blockout level to be used in testing
2023-03-03 15:47:45 +00:00
c742abfce4
Added DamageOverTime Status Effect for Combat
2023-03-02 15:06:31 +00:00
0be235f6b1
Updated Thorns Status Effect to Trigger OnPlayerDamage
2023-03-02 03:25:00 +00:00
06deee7b0b
Merge branch 'dev' into Hub-level-blockout
2023-02-28 15:34:49 +00:00
e8c20e2d67
Merge branch 'dev' into Turn-Based-Combat
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# Conflicts:
# Content/Blueprints/Combat_UI/CombatCharacter.uasset
# Content/BungeeMan/Mat_BungeeMan_Rubber.uasset
# Content/Dialogue/NPCTest.uasset
# Source/the_twilight_abyss/PlayerTemp/TempCharacter.cpp
2023-02-28 15:29:35 +00:00
9845639e8c
Merge branch 'dev' into ui-art-replacement
2023-02-28 15:26:27 +00:00
8e5416e3a9
Merge branch 'dev' into Modular-Kit
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# Conflicts:
# Content/Levels/Top_layer_level.umap
# Source/the_twilight_abyss/PlayerTemp/TempCharacter.cpp
2023-02-28 15:25:47 +00:00
Emily Taylor
2a4300066c
Merge branch 'dev' of https://github.falmouth.ac.uk/Games-Academy-Student-Work-22-23/the-twilight-abyss
2023-02-28 13:18:35 +00:00
Emily Taylor
1958eabc3d
Added Goat Enemy for Tutorial Level
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Goat FBX and materials ready for rigging and importing to engine
2023-02-28 13:18:14 +00:00
Charlie Seymour
216275cb53
Implemented modular kit for tutorial level
2023-02-28 11:43:42 +00:00
Charlie Seymour
7a36b200ca
Merge branch 'Modular-Kit' of https://github.falmouth.ac.uk/Games-Academy-Student-Work-22-23/the-twilight-abyss into Modular-Kit
2023-02-27 18:15:11 +00:00
Charlie Seymour
4e11a3a63f
Added tutorial modular kit for first level
2023-02-27 18:14:51 +00:00
MARCEL HARA
1ead32f0c8
Added InventoryImage to Inventory UI
2023-02-27 17:45:58 +00:00
George Taylor
37dad4c873
Imported Beam Assets into Unreal
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i Imported the beam assets from maya into the unreal engine 5
2023-02-27 16:12:18 +00:00
George Taylor
f2c69dfe3a
Added the assets for the Tutorial Level to Unreal
2023-02-27 15:44:19 +00:00
George Taylor
a43ed3a626
Added the Wooden Texture for the Tutorial Assets
2023-02-27 15:43:18 +00:00
Kacper Szelest
70d0c545ed
Moddeled hub level blockout
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I created the hub level blockout to be used as a showcase and inspiration for a final design creation
2023-02-27 15:31:06 +00:00
Kacper Szelest
26c6885e86
Created platform blockout asset
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I created a temporary asset blockout for the big science building platform asset to use as a showcase
2023-02-27 15:28:53 +00:00
fb697f3588
Added Thorns Status Effect for Combat
2023-02-27 04:55:12 +00:00
9b0ef82e7c
Updated TurnBasedCombat to Include New Combos
2023-02-27 04:07:19 +00:00
e96c3411c0
Updated StatusSystem for Seconds Countdown
2023-02-27 03:46:06 +00:00
a6ef9f76cd
Merge branch 'Dialogue-System' into dev
2023-02-25 02:27:38 +00:00
2f47693608
Bugfix Expiry Timers Not Getting Invalidated
2023-02-25 01:25:32 +00:00
939d1e8b92
Bugfix StatusEffects Not Being Added to Player
2023-02-25 00:20:49 +00:00
88323e4ea6
Updated EatableItems to Add Status Effects
2023-02-23 17:48:20 +00:00
George Taylor
4b886518fd
Imported Modular Planks into Unreal
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Imported the Modular Planks for the Tutorial Level into Unreal from Maya
2023-02-23 17:40:57 +00:00
76043108b1
Merge pull request #10 from Games-Academy-Student-Work-22-23/Stealth-Mechanics-v1.0.2
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Stealth mechanics v1.0.2
2023-02-23 16:04:33 +00:00
MARCEL HARA
ce4f3aff1f
Added SneakMechanicTesting level
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Added new level for sneak mechanic testing
2023-02-23 16:03:10 +00:00
ROWLAND ROWLAND
69f4b8e603
Merge branch 'dev' into Level-1-bloackout
2023-02-23 15:49:45 +00:00
MARCEL HARA
119b5a141a
Updated TempCharacter to remove unused Ulogs
2023-02-23 15:19:32 +00:00
fb0bd09bb2
Merge remote-tracking branch 'origin/dev' into Level-Design
2023-02-23 15:06:57 +00:00
56b61bd1d2
Added Temp Status Icons and Font for Status Testing
2023-02-23 03:02:49 +00:00
2eae4b6c0e
Added Status Indicator Widget for HUD Indication
2023-02-23 03:01:21 +00:00
3b1f33006a
Added Combat Test Level for New Combat Features
2023-02-23 01:29:01 +00:00
31a6a5d98e
Added StatusEffect Stub for Multiple Status Effects
2023-02-20 17:58:32 +00:00
MARCEL HARA
5e448c897d
Updated Widgets to fix scaling issue
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Fixed scaling issue on all widgets to fit all monitor types
2023-02-20 16:03:25 +00:00
Charlie Seymour
f378d4a4fd
Added modular kit test for tutorial
2023-02-20 15:16:26 +00:00