Commit Graph

73 Commits

Author SHA1 Message Date
MARCEL HARA
77c43ab3d1 Updated TempCharacter to find AI Sphere 2023-02-16 15:02:58 +00:00
MARCEL HARA
5b4da1f02e Updated TempCharacter for Jump and Sneak
Added A sneak function and Jump function for the character
2023-02-06 15:26:22 +00:00
MARCEL HARA
0cf4ace43a Updated TempCharacter
Added Jump function which is using ACharacter and started working on custom Sneak function
2023-02-06 14:30:13 +00:00
9e451d4539 Bugfix Set Mouse Input to Only Poll Yaw Movement 2023-02-02 02:19:59 +00:00
7a715c2e55 Bugfix Hard Reference for GunEffect not Saving 2023-01-31 03:13:17 +00:00
8cf4d1d52e Built Lighting for Build 2023-01-31 02:45:23 +00:00
75f373e0c4 Updated Beta Level Map for Temp Jelly Assets 2023-01-31 02:15:07 +00:00
a15054656e Merge branch 'dev' into Shaders
# Conflicts:
#	Content/Levels/Top_layer_level.umap
2023-01-31 02:04:48 +00:00
ed0bcc7c76 Updated CombatCharacter to Spawn GunEffect onClick 2023-01-31 01:48:35 +00:00
d9584f3b55 Removed Escape To Main Menu 2023-01-31 01:23:28 +00:00
0de2753dff Bugfix Clicking Instantly Activates Combat 2023-01-31 00:30:45 +00:00
82c65b3fc4 Fix for Version Conflict 2023-01-17 08:46:31 +00:00
MH261677
43db88c107 Updated BP_GoldCount
Made it so it shows the gold count now that you can set in the BP_TempCharacter
2023-01-14 22:05:20 +00:00
MH261677
c107c9a490 Updated Merchant
Fixed crash error and merchant dialouge box pops up now, Started working on item stacking
2023-01-12 13:05:43 +00:00
3e93e686dd Updated Main Menu for Merchant 2022-11-29 16:13:30 +00:00
07e7f8c70f Added NiagaraSystem for Gun Particle Effect 2022-11-29 01:54:45 +00:00
be0766cf0c Added EscapeToMenu Component for Escaping to Menu 2022-11-29 00:42:03 +00:00
fdfe4a660c Bugfix Movement Not being Reenabled on Combat End 2022-11-29 00:34:47 +00:00
1300c99a3f Added HoldToInitCombat Actor Component for Manual Combat Init 2022-11-29 00:23:15 +00:00
22c13a8c25 Bugfix Movement Enabled During Combat in TBCv2 2022-11-21 22:34:33 +00:00
7184e19dce Bugfix GunProtoype Handle Subject to Backface Culling
Flipped Normals on Handle
2022-11-21 00:15:37 +00:00
0b18bcc5c9 Updated CombatCharacter and AI for Tagging 2022-11-17 03:42:35 +00:00
e5e24c848a Updated Prototype Environment for Inventory 2022-11-15 03:40:59 +00:00