MARCEL HARA
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77c43ab3d1
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Updated TempCharacter to find AI Sphere
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2023-02-16 15:02:58 +00:00 |
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MARCEL HARA
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5b4da1f02e
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Updated TempCharacter for Jump and Sneak
Added A sneak function and Jump function for the character
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2023-02-06 15:26:22 +00:00 |
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MARCEL HARA
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0cf4ace43a
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Updated TempCharacter
Added Jump function which is using ACharacter and started working on custom Sneak function
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2023-02-06 14:30:13 +00:00 |
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9e451d4539
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Bugfix Set Mouse Input to Only Poll Yaw Movement
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2023-02-02 02:19:59 +00:00 |
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7a715c2e55
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Bugfix Hard Reference for GunEffect not Saving
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2023-01-31 03:13:17 +00:00 |
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8cf4d1d52e
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Built Lighting for Build
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2023-01-31 02:45:23 +00:00 |
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75f373e0c4
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Updated Beta Level Map for Temp Jelly Assets
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2023-01-31 02:15:07 +00:00 |
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a15054656e
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Merge branch 'dev' into Shaders
# Conflicts:
# Content/Levels/Top_layer_level.umap
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2023-01-31 02:04:48 +00:00 |
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ed0bcc7c76
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Updated CombatCharacter to Spawn GunEffect onClick
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2023-01-31 01:48:35 +00:00 |
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d9584f3b55
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Removed Escape To Main Menu
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2023-01-31 01:23:28 +00:00 |
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0de2753dff
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Bugfix Clicking Instantly Activates Combat
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2023-01-31 00:30:45 +00:00 |
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82c65b3fc4
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Fix for Version Conflict
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2023-01-17 08:46:31 +00:00 |
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MH261677
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43db88c107
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Updated BP_GoldCount
Made it so it shows the gold count now that you can set in the BP_TempCharacter
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2023-01-14 22:05:20 +00:00 |
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MH261677
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c107c9a490
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Updated Merchant
Fixed crash error and merchant dialouge box pops up now, Started working on item stacking
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2023-01-12 13:05:43 +00:00 |
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3e93e686dd
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Updated Main Menu for Merchant
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2022-11-29 16:13:30 +00:00 |
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07e7f8c70f
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Added NiagaraSystem for Gun Particle Effect
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2022-11-29 01:54:45 +00:00 |
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be0766cf0c
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Added EscapeToMenu Component for Escaping to Menu
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2022-11-29 00:42:03 +00:00 |
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fdfe4a660c
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Bugfix Movement Not being Reenabled on Combat End
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2022-11-29 00:34:47 +00:00 |
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1300c99a3f
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Added HoldToInitCombat Actor Component for Manual Combat Init
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2022-11-29 00:23:15 +00:00 |
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22c13a8c25
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Bugfix Movement Enabled During Combat in TBCv2
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2022-11-21 22:34:33 +00:00 |
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7184e19dce
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Bugfix GunProtoype Handle Subject to Backface Culling
Flipped Normals on Handle
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2022-11-21 00:15:37 +00:00 |
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0b18bcc5c9
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Updated CombatCharacter and AI for Tagging
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2022-11-17 03:42:35 +00:00 |
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e5e24c848a
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Updated Prototype Environment for Inventory
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2022-11-15 03:40:59 +00:00 |
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