MARCEL HARA
5e448c897d
Updated Widgets to fix scaling issue
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Fixed scaling issue on all widgets to fit all monitor types
2023-02-20 16:03:25 +00:00
MH261677
618a9509ca
Updated EatableItems to add ammo {UNSTABLE}
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Added functionality to the ammo count currently unstable as need to wait for other programmer to understand why it crashes.
2023-02-19 15:29:16 +00:00
MARCEL HARA
77c43ab3d1
Updated TempCharacter to find AI Sphere
2023-02-16 15:02:58 +00:00
MH261677
a6436c9110
Added BP_AmmoItem
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Added Ammo into the game for the player to find
2023-02-07 00:11:19 +00:00
MH261677
797c447d47
Added Ammo Icon to Images
2023-02-06 23:51:45 +00:00
MARCEL HARA
5b4da1f02e
Updated TempCharacter for Jump and Sneak
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Added A sneak function and Jump function for the character
2023-02-06 15:26:22 +00:00
MARCEL HARA
0cf4ace43a
Updated TempCharacter
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Added Jump function which is using ACharacter and started working on custom Sneak function
2023-02-06 14:30:13 +00:00
a16de31aa2
Merge remote-tracking branch 'origin/merchant-system-v4' into dev
2023-02-06 13:53:22 +00:00
MH261677
5364f92edb
Updated WBP_ItemDisplay
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Item_Stack now changes to however many stacks the player has bought of the item
2023-02-04 17:49:17 +00:00
MH261677
f4e0511f5c
Updated TempCharacter blueprint
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Added a check to make sure the player is not in the shop when opening inventory
2023-02-04 17:41:09 +00:00
9e451d4539
Bugfix Set Mouse Input to Only Poll Yaw Movement
2023-02-02 02:19:59 +00:00
7a715c2e55
Bugfix Hard Reference for GunEffect not Saving
2023-01-31 03:13:17 +00:00
8cf4d1d52e
Built Lighting for Build
2023-01-31 02:45:23 +00:00
75f373e0c4
Updated Beta Level Map for Temp Jelly Assets
2023-01-31 02:15:07 +00:00
a15054656e
Merge branch 'dev' into Shaders
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# Conflicts:
# Content/Levels/Top_layer_level.umap
2023-01-31 02:04:48 +00:00
ed0bcc7c76
Updated CombatCharacter to Spawn GunEffect onClick
2023-01-31 01:48:35 +00:00
45374da8bb
Updated Combat System to Disengage from Combat
2023-01-31 01:39:42 +00:00
d9584f3b55
Removed Escape To Main Menu
2023-01-31 01:23:28 +00:00
ad91d6eac7
Updated GunEffect Changed Texture from White
2023-01-31 01:02:36 +00:00
7e81387247
Merge remote-tracking branch 'origin/merchant-system-v4' into Turn-Based-Combat
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# Conflicts:
# Content/Blueprints/Combat_UI/CombatCharacter.uasset
2023-01-31 00:50:59 +00:00
0de2753dff
Bugfix Clicking Instantly Activates Combat
2023-01-31 00:30:45 +00:00
Marcel Hara
d658c63627
Updated WBP_ShopSelector
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Got rid of it casting from tempcharacter but instead it casts from interaction which then activates a function in interaction which activates a different function in tempcharacter
2023-01-30 17:20:22 +00:00
MARCEL HARA
810b4b1680
TemporarilyBroken TempCharacter.cpp
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Attempted to fix the close button currently it crashes.
2023-01-26 18:12:24 +00:00
MARCEL HARA
2f22ec811f
Updated Merchant_UI
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Removed things being removed from parent and transferred it from code to fix many bugs, Also fixed text being instantly displayed once you talk to the merchant again
2023-01-26 17:41:51 +00:00
MARCEL HARA
c58d5d5592
Updated BP_OPENDIAL
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Added a custom function which gets triggered in the Interaction.cpp
2023-01-23 17:41:30 +00:00
MH261677
b9d87ee07b
Updated Unreal version to 5.1
2023-01-21 14:19:49 +00:00
82c65b3fc4
Fix for Version Conflict
2023-01-17 08:46:31 +00:00
MH261677
084ad419c5
Updated TempCharacter.cpp
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Fixed double linetracing issue
2023-01-16 23:41:22 +00:00
MH261677
355dd06aae
Updated BP_ShopSelector,WBP_BuyHealing
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Added it so when you click the arrows it swaps to the different widgets and made the widget remove from viewport
2023-01-16 21:25:18 +00:00
MH261677
6b131213a6
Created WBP_BuyBuff
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Created the buy screen for the buff jelly
2023-01-16 21:24:24 +00:00
MH261677
77328aa887
Created WBP_BuyHealing
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Created the buy healing jelly promt and gave it functionality to trigger buyitem which triggers linetrace logic
2023-01-16 20:42:16 +00:00
MH261677
58243e8ccc
Updated BP_ShopSelector, BP_MerchantInteraction
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Added interactivity for the buttons to activate functions in the interaction.cpp
2023-01-16 17:01:04 +00:00
MH261677
e7fa8f4c63
Updated BP_ShopSelector
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Added a close button which re-enables all the input again by calling a function in TempChar
2023-01-15 16:14:03 +00:00
MH261677
808b567d6f
Created BP_ShopSelector
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Created the widget for the item selector when you are in the shop
2023-01-15 15:06:30 +00:00
MH261677
b4e741bfd8
Changed BP_GoldCount to BP_ImportantStats
2023-01-14 22:11:15 +00:00
MH261677
f25b0b970d
Updated BP_GoldCount
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Added health value and made it reflect the players health variable
2023-01-14 22:10:29 +00:00
MH261677
43db88c107
Updated BP_GoldCount
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Made it so it shows the gold count now that you can set in the BP_TempCharacter
2023-01-14 22:05:20 +00:00
MH261677
1d6e0171c4
Created BP_GoldCount in Blueprints/Display_UI
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Started to create the GoldCounter to display the players gold
2023-01-14 20:38:02 +00:00
MH261677
a582a05a59
Changed BP_Interaction name to BP_MerchantInteract
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Changed BP_Interaction name to BP_MerchantInteraction
2023-01-14 20:34:38 +00:00
MH261677
9878f0f370
Updated ItemDisplay WBP
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Added an item stack to the number to start creating stackable items
2023-01-12 13:56:02 +00:00
MH261677
c107c9a490
Updated Merchant
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Fixed crash error and merchant dialouge box pops up now, Started working on item stacking
2023-01-12 13:05:43 +00:00
MARCEL HARA
c7d1394e98
Updated Action Mapping from Right to Left Click
2022-11-29 17:38:39 +00:00
3e93e686dd
Updated Main Menu for Merchant
2022-11-29 16:13:30 +00:00
af1813fd9a
Merge branch 'merchant-system' into Turn-Base-System-V2
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# Conflicts:
# Config/DefaultEngine.ini
# Content/Blueprints/Combat_UI/CombatCharacter.uasset
# Content/Merchant/BP_MerchantGameMode.uasset
2022-11-29 15:53:39 +00:00
MH261677
7199ee76a3
Updated Items
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Started to create item stacks and fix item not dissapearing bug
2022-11-29 15:44:00 +00:00
MH261677
cc9384a9c1
Updated BP_BuffJelly
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Gave BuffJelly a unique ID of 1
2022-11-29 14:19:43 +00:00
MH261677
f52ea5efb8
Overhauled Items
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Gave every single item a unique ID so no matter the item the ID will always be different
2022-11-29 14:15:20 +00:00
MH261677
3360ea2031
Updated TempCharacter,TempCharacter.cpp
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Gave a max inventory slots of 5 for testing purposes and Refactored code in TempCharacter.cpp
2022-11-29 12:55:46 +00:00
07e7f8c70f
Added NiagaraSystem for Gun Particle Effect
2022-11-29 01:54:45 +00:00
be0766cf0c
Added EscapeToMenu Component for Escaping to Menu
2022-11-29 00:42:03 +00:00