MH261677
182f54a3c8
Updated TempCharacter.cpp
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Added boolean to make inventory not open when in shop
2023-02-04 17:39:12 +00:00
acefce8bbc
Added InteractNPC to Line Trace for Interact
2023-02-02 03:15:50 +00:00
5c5b915225
Updated DialogueNPC to Disable Character Movement
2023-02-02 02:39:35 +00:00
a12b632caf
Merge pull request #6 from Games-Academy-Student-Work-22-23/Bugfix-Player-Movement-Camera-Movement-Lock
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Bugfix Set Mouse Input to Only Poll Yaw Movement
2023-02-02 02:22:49 +00:00
9e451d4539
Bugfix Set Mouse Input to Only Poll Yaw Movement
2023-02-02 02:19:59 +00:00
014a670ec5
Bugfix Widget Focus Not Correctly Being Set
2023-02-02 02:06:55 +00:00
3433254463
Added DialogueNPC Actor Component with Text Animation
2023-02-02 01:59:33 +00:00
5988272890
Added Base Text Prompt Widget Blueprint
2023-02-01 23:47:59 +00:00
42ce95b84e
Added Dialogue Testing Map with Temp NPC
2023-02-01 23:47:22 +00:00
d36fe6fed0
Added Breakable Walls BP
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Using Particles at the moment
2023-02-01 23:37:17 +00:00
Rowland Rowland
0a7025b684
Added new links to Dev
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Added Google Slides for art and levels
2023-01-31 12:32:29 +00:00
e2f91a11b5
Bugfix Platform Too High to Get Across
2023-01-31 03:29:35 +00:00
7a715c2e55
Bugfix Hard Reference for GunEffect not Saving
2023-01-31 03:13:17 +00:00
8cf4d1d52e
Built Lighting for Build
2023-01-31 02:45:23 +00:00
326e64e7ed
Merge remote-tracking branch 'origin/Level-Design' into dev
2023-01-31 02:19:42 +00:00
64f5d652ff
Merge remote-tracking branch 'origin/Enviroment-Art' into dev
2023-01-31 02:19:30 +00:00
7c3a9e8725
Updated Combat System to Clear Battle Log on Combat Start
2023-01-31 02:19:11 +00:00
75f373e0c4
Updated Beta Level Map for Temp Jelly Assets
2023-01-31 02:15:07 +00:00
a15054656e
Merge branch 'dev' into Shaders
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# Conflicts:
# Content/Levels/Top_layer_level.umap
2023-01-31 02:04:48 +00:00
afb0429003
Merge remote-tracking branch 'origin/Beta-Level' into dev
2023-01-31 01:53:37 +00:00
24aa97ea2e
Update readme.md
2023-01-31 01:52:15 +00:00
803ae0d87e
Merge branch 'dev' into Turn-Based-Combat
2023-01-31 01:50:04 +00:00
ed0bcc7c76
Updated CombatCharacter to Spawn GunEffect onClick
2023-01-31 01:48:35 +00:00
45374da8bb
Updated Combat System to Disengage from Combat
2023-01-31 01:39:42 +00:00
5b60412cf9
Updated TurnBaseCombat to Reset Resource Values
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Temp until resource gathering
2023-01-31 01:25:54 +00:00
d9584f3b55
Removed Escape To Main Menu
2023-01-31 01:23:28 +00:00
b84a16e926
Updated TurnBaseCombat to Link Health Values
2023-01-31 01:21:49 +00:00
ad91d6eac7
Updated GunEffect Changed Texture from White
2023-01-31 01:02:36 +00:00
f80f5f21ef
Bugfix Action Point Count Down
2023-01-31 01:02:03 +00:00
d18c547632
Bugfix Cursor Not Hiding After Combat
2023-01-31 00:56:53 +00:00
7e81387247
Merge remote-tracking branch 'origin/merchant-system-v4' into Turn-Based-Combat
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# Conflicts:
# Content/Blueprints/Combat_UI/CombatCharacter.uasset
2023-01-31 00:50:59 +00:00
3f8a2266c4
Updated InitCombat to Decrease Combat Range
2023-01-31 00:32:03 +00:00
0de2753dff
Bugfix Clicking Instantly Activates Combat
2023-01-31 00:30:45 +00:00
e91d059c56
Bugfix Enemy Runs Away when User Init Combat
2023-01-31 00:30:14 +00:00
6092c22a2b
Updated TurnBasedCombat to Link Enemy Health
2023-01-31 00:04:24 +00:00
8b2b9d56cb
Updated HoldToInitCombat for Unreal Naming Conventions
2023-01-30 23:03:50 +00:00
cd17363421
Removed Legacy Source Code to Reduce Compilation
2023-01-30 23:03:20 +00:00
KACPER Szelest
beb110a901
Added Red Jelly Asset
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I added a red Jelly asset to be used in the merchant system as a placeholder asset
2023-01-30 22:39:29 +00:00
KACPER Szelest
f4134c478f
Added Blue Jelly asset
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I added a blue jelly asset to be used in the merchant system
2023-01-30 22:37:15 +00:00
MH261677
f33c43689b
Updated Interaction,TempCharacter.cpp
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Fixed being able to open the text widget while the selector is open so merchant is fully working now.
2023-01-30 21:07:36 +00:00
george taylor
7644f56dd2
Added modular planks for Rope Bridges into Assets Objects
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Created four modular planks for the rope bridges that can be put together too create a longer rope bridge.
2023-01-30 18:01:07 +00:00
KACPER SZELEST
883567b250
Update readme.md
2023-01-30 17:36:13 +00:00
Rowland Rowland
1d02d5b3a3
Updated Level-Design. Hub Town 'finished'
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Grey box 'finished'. Need to tidy up values. Likely need to update Abyss walls. Further discussion needed in regard to abyss structure.
2023-01-30 17:29:28 +00:00
Marcel Hara
63e44f47e8
Changed Interaction.cpp comment change
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Changed the ref comment
2023-01-30 17:23:19 +00:00
Marcel Hara
11e6393726
Updated Interaction,TempCharacter.cpp
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Removed the code from TempCharacter from last commit and created a new function Inside of Interaction that activates the TempCharacter.cpp InputEnabler()
2023-01-30 17:21:10 +00:00
Marcel Hara
d658c63627
Updated WBP_ShopSelector
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Got rid of it casting from tempcharacter but instead it casts from interaction which then activates a function in interaction which activates a different function in tempcharacter
2023-01-30 17:20:22 +00:00
Blue Probert
414e820a3e
Combat Google Doc link
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Added a link to the Combat Google Doc to the additional resources text fil in the misc folder.
2023-01-30 15:46:31 +00:00
MARCEL HARA
810b4b1680
TemporarilyBroken TempCharacter.cpp
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Attempted to fix the close button currently it crashes.
2023-01-26 18:12:24 +00:00
George Taylor
3011042fbd
Cave Dressing Grey Boxes
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The grey boxes for the first level cave dressings.
2023-01-26 18:11:43 +00:00
ecae96081d
Added Geometry Collection for Destructable Components
2023-01-26 17:54:56 +00:00