Commit Graph

416 Commits

Author SHA1 Message Date
8cf4d1d52e Built Lighting for Build 2023-01-31 02:45:23 +00:00
326e64e7ed Merge remote-tracking branch 'origin/Level-Design' into dev 2023-01-31 02:19:42 +00:00
64f5d652ff Merge remote-tracking branch 'origin/Enviroment-Art' into dev 2023-01-31 02:19:30 +00:00
7c3a9e8725 Updated Combat System to Clear Battle Log on Combat Start 2023-01-31 02:19:11 +00:00
75f373e0c4 Updated Beta Level Map for Temp Jelly Assets 2023-01-31 02:15:07 +00:00
a15054656e Merge branch 'dev' into Shaders
# Conflicts:
#	Content/Levels/Top_layer_level.umap
2023-01-31 02:04:48 +00:00
afb0429003 Merge remote-tracking branch 'origin/Beta-Level' into dev 2023-01-31 01:53:37 +00:00
24aa97ea2e Update readme.md 2023-01-31 01:52:15 +00:00
803ae0d87e Merge branch 'dev' into Turn-Based-Combat 2023-01-31 01:50:04 +00:00
ed0bcc7c76 Updated CombatCharacter to Spawn GunEffect onClick 2023-01-31 01:48:35 +00:00
45374da8bb Updated Combat System to Disengage from Combat 2023-01-31 01:39:42 +00:00
5b60412cf9 Updated TurnBaseCombat to Reset Resource Values
Temp until resource gathering
2023-01-31 01:25:54 +00:00
d9584f3b55 Removed Escape To Main Menu 2023-01-31 01:23:28 +00:00
b84a16e926 Updated TurnBaseCombat to Link Health Values 2023-01-31 01:21:49 +00:00
ad91d6eac7 Updated GunEffect Changed Texture from White 2023-01-31 01:02:36 +00:00
f80f5f21ef Bugfix Action Point Count Down 2023-01-31 01:02:03 +00:00
d18c547632 Bugfix Cursor Not Hiding After Combat 2023-01-31 00:56:53 +00:00
7e81387247 Merge remote-tracking branch 'origin/merchant-system-v4' into Turn-Based-Combat
# Conflicts:
#	Content/Blueprints/Combat_UI/CombatCharacter.uasset
2023-01-31 00:50:59 +00:00
3f8a2266c4 Updated InitCombat to Decrease Combat Range 2023-01-31 00:32:03 +00:00
0de2753dff Bugfix Clicking Instantly Activates Combat 2023-01-31 00:30:45 +00:00
e91d059c56 Bugfix Enemy Runs Away when User Init Combat 2023-01-31 00:30:14 +00:00
6092c22a2b Updated TurnBasedCombat to Link Enemy Health 2023-01-31 00:04:24 +00:00
8b2b9d56cb Updated HoldToInitCombat for Unreal Naming Conventions 2023-01-30 23:03:50 +00:00
cd17363421 Removed Legacy Source Code to Reduce Compilation 2023-01-30 23:03:20 +00:00
KACPER Szelest
beb110a901 Added Red Jelly Asset
I added a red Jelly asset to be used in the merchant system as a placeholder asset
2023-01-30 22:39:29 +00:00
KACPER Szelest
f4134c478f Added Blue Jelly asset
I added a blue jelly asset to be used in the merchant system
2023-01-30 22:37:15 +00:00
MH261677
f33c43689b Updated Interaction,TempCharacter.cpp
Fixed being able to open the text widget while the selector is open so merchant is fully working now.
2023-01-30 21:07:36 +00:00
george taylor
7644f56dd2 Added modular planks for Rope Bridges into Assets Objects
Created four modular planks for the rope bridges that can be put together too create a longer rope bridge.
2023-01-30 18:01:07 +00:00
KACPER SZELEST
883567b250 Update readme.md 2023-01-30 17:36:13 +00:00
Rowland Rowland
1d02d5b3a3 Updated Level-Design. Hub Town 'finished'
Grey box 'finished'. Need to tidy up values. Likely need to update Abyss walls. Further discussion needed in regard to abyss structure.
2023-01-30 17:29:28 +00:00
Marcel Hara
63e44f47e8 Changed Interaction.cpp comment change
Changed the ref comment
2023-01-30 17:23:19 +00:00
Marcel Hara
11e6393726 Updated Interaction,TempCharacter.cpp
Removed the code from TempCharacter from last commit and created a new function Inside of Interaction that activates the TempCharacter.cpp InputEnabler()
2023-01-30 17:21:10 +00:00
Marcel Hara
d658c63627 Updated WBP_ShopSelector
Got rid of it casting from tempcharacter but instead it casts from interaction which then activates a function in interaction which activates a different function in tempcharacter
2023-01-30 17:20:22 +00:00
Blue Probert
414e820a3e Combat Google Doc link
Added a link to the Combat Google Doc to the additional resources text fil in the misc folder.
2023-01-30 15:46:31 +00:00
MARCEL HARA
810b4b1680 TemporarilyBroken TempCharacter.cpp
Attempted to fix the close button currently it crashes.
2023-01-26 18:12:24 +00:00
George Taylor
3011042fbd Cave Dressing Grey Boxes
The grey boxes for the first level cave dressings.
2023-01-26 18:11:43 +00:00
ecae96081d Added Geometry Collection for Destructable Components 2023-01-26 17:54:56 +00:00
Kacper Szelest
6297531eba Updated world space
I moved a few objects in the world space
2023-01-26 17:43:43 +00:00
MARCEL HARA
6faa177f96 Updated Interaction.cpp
Referenced the two buy confirms screen so I can just hide them and cache them upon the start of the game to optimize and fix many bugs such as being able to stack the buy screens.
2023-01-26 17:43:07 +00:00
MARCEL HARA
2f22ec811f Updated Merchant_UI
Removed things being removed from parent and transferred it from code to fix many bugs, Also fixed text being instantly displayed once you talk to the merchant again
2023-01-26 17:41:51 +00:00
Kacper Szelest
ee0cd6cc39 Updated shader
I updated and added a new shader that could be better and has a slightly different effect to the original shader
2023-01-26 17:40:08 +00:00
Kacper Szelest
8e71181328 Added outline shader
I added a shader that adds a black outline to each object in the world to add a stylized effect to our game
2023-01-26 16:20:46 +00:00
MARCEL HARA
ddc2ef526d Updated Interaction.cpp
Optimized more code by caching more widgets and instead of creating new widgets I am just toggling them on and off.
2023-01-23 17:41:55 +00:00
MARCEL HARA
c58d5d5592 Updated BP_OPENDIAL
Added a custom function which gets triggered in the Interaction.cpp
2023-01-23 17:41:30 +00:00
Rowland Rowland
914b7cbc96 Forgot to save 2023-01-23 17:25:24 +00:00
Rowland Rowland
949607aa23 Hub names
Named level assets and started wall
2023-01-23 17:24:41 +00:00
Rowland Rowland
469b585bc2 Hub area
Made most of the basic structure of the hub area, still need to add Town Hall and finalise abyss walls
2023-01-23 17:09:49 +00:00
MARCEL HARA
3f4cdf5bfa Updated Interaction.cpp
Optimized some functions and variables by storing them in beginplay
2023-01-23 16:14:15 +00:00
15b56b3598 Updated Engine Version to 5.1 2023-01-23 13:35:24 +00:00
MH261677
b9d87ee07b Updated Unreal version to 5.1 2023-01-21 14:19:49 +00:00